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General README Improvements
Updated some info and cleaned up verbiage in some places.
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# Satisfactory
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***Updating your Egg?**: Ensure any existing servers have the latest Startup Command, new Startup Variables are set, **and you reinstall server!***
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___
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## Authors / Contributors
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### Authors / Contributors
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<!-- prettier-ignore-start -->
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<!-- markdownlint-disable -->
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<table>
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@ -62,40 +59,33 @@ ___
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<!-- prettier-ignore-end -->
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___
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### Game Description
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From Coffee Stain's [Website](https://www.satisfactorygame.com/):
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> Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
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___
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### Egg Capabilities
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- Configuration of the Server Query, Beacon, and Game ports.
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- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable.
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- *[Experimental]* Max player configuration.
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- Autosave amount and interval configuration.
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- Disable crash reporting if desired.
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- Disable seasonal events if desired.
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- ...and other advanced networking and server branch configurable settings.
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___
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### Server Ports
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- Default server ports are listed below, but all three ports can be changed freely.
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- Default server ports are listed below, but all three ports can be changed freely (\*some exceptions apply below).
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- All three ports must be unique; they cannot currently be shared on one port (this may change in the future).
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- It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by **increments of 100** (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match).
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- **Note:** The Primary/Default/Game Port for your server in Pterodactyl will be Satisfactory's `-Port=????` game port, even though clients will **connect with the Query port**.
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- It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by **increments of 100** (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match).
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- ***All three ports are required to be open/allocated for normal server behavior!***
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| Port | Default (UDP) |
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|---------|---------|
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| **Game (Primary Port in Pterodactyl)** | 7777 |
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| Beacon | 15000 |
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| Server Query | 15777 |
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| Server Query (Port clients connect with) | 15777 |
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___
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### Installation/System Requirements
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| | Bare Minimum | Recommended |
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@ -108,54 +98,40 @@ ___
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| Game Ownership | Not required to start. | Required to fully "initialize" (see [Server Initialization](#server-initialization) below) |
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___
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### Server Initialization
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For a server to be fully "initialized", a client who owns the game must log into the server to "claim" it and create an administrator password. Then, a new session can be created via the "Create Game" tab in-game, or an existing save file can be uploaded (see [Save Files](#save-files) below).
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Misc. settings listed below can be configured by an admin client via the game's "Server Settings" tab, and are currently **not** set via the Egg:
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- Server Password
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- Admin Password
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- Auto-Save on Player Disconnect
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- Pause When No Players Online
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- ...and possibly more as the client's UI is developed further for more configuration options.
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___
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### Save Files
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An existing save file (including single-player saves) can currently be uploaded to the server via two different methods:
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- "Manage Saves" tab via a client in-game (Recommended)
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- "Manage Saves" tab via an admin client in-game (Recommended)
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- Manually via the File Manager or SFTP
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Save files are located in this directory:
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```md
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/home/container/.config/Epic/FactoryGame/Saved/SaveGames/server
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```
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*Note: A manually uploaded save will only load if it is (a.) loaded manually via the "Manage Saves" tab in-game, (b.) it is the only save file present, or (c.) its existing session name (not its file name) matches the existing save's session name *and* has the most recent time stamp.*
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***Warning:*** Stopping the server **does not** currently save your game! Ensure it is saved before stopping the server.
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If you have forgotten your administrator password or would generally like to reset your server as if it were new, you can delete the following file:
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```md
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/home/container/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.<your_server_query_port>
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```
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___
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### Console Commands
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As of v0.5.1.2, the console tab in the client server manager is the only way to execute commands. Entering commands via Pterodactyl do nothing.
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As of v0.5.1.10, the console tab in the client server manager is the only way to execute commands. Entering commands via Pterodactyl do nothing.
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[List of known commands can be found via the Wiki.](https://satisfactory.fandom.com/wiki/Dedicated_servers#Console_commands)
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___
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### Errors/Warnings
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### Known Errors/Warnings
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The following errors or warnings you see in the console can safely be ignored:
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```log
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@ -163,29 +139,24 @@ steamclient.so: cannot open shared object file: No such file or directory
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[S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
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LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
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```
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The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_Init.28.29:_Sys_LoadModule_filed_to_load:_.2Fpath.2Fto.2F.steam.2Fsdk64.2Fsteamclient.so)).
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↑ The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_Init.28.29:_Sys_LoadModule_filed_to_load:_.2Fpath.2Fto.2F.steam.2Fsdk64.2Fsteamclient.so)).
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```log
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Warning: failed to init SDL thread priority manager: SDL not found
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```
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This is a common error with Steam related software on Linux, but can safely be ignored.
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↑ This is a common error with Steam related software on Linux, but can safely be ignored.
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```log
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...Error: Couldn't find file for package...
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```
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```log
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...Error: Navmesh bounds are too large!...
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```
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```log
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...Warning: NiagaraSystem...
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```
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```log
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LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error.
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```
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These seem to be common error messages with the current experimental version of the game.
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↑ These seem to be common error messages with the current experimental version of the game.
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