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Merge pull request #1934 from TASelwyn/update/pavlov
Updated Pavlov VR README with new information
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# Pavlov VR
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Pavlov VR is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast paced combat as part of the core experience.
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Pavlov VR is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast-paced combat as part of the core experience.
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## Recommended server settings
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### Minimum RAM
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This server requires about 2048M to run. A 3.2 GHz core will support approximately 24 players. Since Pavlov VR is single threaded, faster clockspeeds will mean higher performance.
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### Tickrate
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For stable results, please use a minimum of 50 and a maximum of 120.
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This server requires about 2048M to run. A 3.2 GHz core will support approximately 24 players. Since Pavlov VR is single threaded, faster clock-speeds will mean higher performance.
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### Multiple Servers on the same host
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If you are running multiple servers and have set additional ports (see <http://wiki.pavlov-vr.com/index.php?title=Dedicated_server#Running_multiple_servers_on_one_host>) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open.
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If you are running multiple servers and have set additional ports (see [Running multiple servers](http://wiki.pavlov-vr.com/index.php?title=Dedicated_server#Running_multiple_servers_on_one_host)) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open.
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For additional help, please see the following - <http://wiki.pavlov-vr.com/index.php?title=Dedicated_server>
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### Steam Workshop
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When downloading a large map from the steam workshop make sure your node has enough RAM assigned to store the map files in its tmpfs! This requires you to modify your wings configuration to have the tmpfs_size value increased.
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Additionally, due to the way Pavlov stores workshop maps in the temp directory, the only way to persistently keep workshop maps is to create a mount for /tmp/workshop. For assistance with mounts, please visit the following link - [Using Mounts Pterodactyl](https://pterodactyl.io/guides/mounts.html)
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For additional help, please see the following - [Dedicated Server Wiki](http://wiki.pavlov-vr.com/index.php?title=Dedicated_server)
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## Server Ports
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| Port | default |
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