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Delete steamcmd_servers/arma/arma3_headless_client directory
This Egg may boot properly, but it appears that the Linux version of Arma's Headless Client will not actually connect properly to the main server unless it is on the local host of the main server (connecting via 127.0.0.1). Therefore, this issue, along with HC functionality being added to the main Arma 3 Egg, I propose that this egg be retired.
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# Arma 3 Headless Client
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### From their [Site](https://community.bistudio.com/wiki/Arma_3_Headless_Client)
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What is a Headless Client (HC) used for?
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* Headless Client is used to offload AI calculations from the server [to improve the main server's performance].
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* Headless Client is integrated into dedicated server executable, and uses the `-client` parameter to activate.
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* The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients' IPs in the `server.cfg`.
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### But why?
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If you host an Arma 3 Server with lots of AI in it, the Server FPS will drop fast. The headless client helps alleviate the AI's stress on the server.
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### Installation Requirements
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- A valid, real Steam account, with Steam Guard turned off, is required to install the client (default "anonymous" login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. This account *does not* need to own Arma 3.
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- The Arma 3 server this client is connecting to **must** be running a properly written mission file that accepts and utilizes headless clients. If you want to know how to implement, take a look at the Wiki [here](https://community.bistudio.com/wiki/Arma_3_Headless_Client#Spawning_the_AI) or at a guide in the A3 Forums [here](https://forums.bohemia.net/forums/topic/178434-arma3-headless-client-guide/).
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- For automatic Steam Workshop mod downloading to work, the Steam account *does* need to own Arma 3. This is, of course, optional functionality, and mods can be manually uploaded to the client if desired.
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### Minimum RAM Warning
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This client requires about 2048 MB to run properly.
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### Additional Settings
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Additional client flags can be found [here](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters).
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These can help you fine tune how the client will behave during runtime.
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*Note: The `-maxMem=` flag is currently known to cause an unknown segmentaion fault crash on startup. Other hardware related flags may cause similar behavior.*
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### Server Ports
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Since this is basically a client, this Egg does not need a port.
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Therefore, the port assigned to this Egg goes unused.
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1",
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"update_url": null
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},
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"exported_at": "2021-01-26T21:54:10+00:00",
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"name": "Arma 3 Headless Client",
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"author": "rehlmgaming@gmail.com",
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"description": "Headless Clients are used to offload AI calculations from the Arma 3 Server.",
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"features": null,
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"images": [
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"quay.io\/parkervcp\/pterodactyl-images:game_arma3"
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],
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"startup": ".\/{{SERVER_BINARY}} -client -connect={{CONNECT_IP}} -port={{CONNECT_PORT}} -password=\"{{CONNECT_PASSWORD}}\" -profiles=.\/serverprofile -bepath=.\/battleye {{STARTUP_PARAMS}} -mod=\"{{MODS}}\"",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"Client connected\",\r\n \"userInteraction\": []\r\n}",
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"logs": "{\r\n \"custom\": true,\r\n \"location\": \"latest.log\"\r\n}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} +force_install_dir \/mnt\/server +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## ARMA III specific setup\r\ncd \/mnt\/server\/\r\n\r\nmkdir -p \"\/mnt\/server\/.local\/share\/Arma 3\" \"\/mnt\/server\/.local\/share\/Arma 3 - Other Profiles\"",
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"container": "debian:buster-slim",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "Arma 3 Dedicated Server App ID",
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"description": "Used for installation and updates.",
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"env_variable": "STEAMCMD_APPID",
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"default_value": "233780",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|numeric"
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},
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{
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"name": "Steam Username",
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"description": "Used for installation and updates. Account does not need to own Arma 3, but must be a valid Steam account (anonymous login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*",
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"env_variable": "STEAM_USER",
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"default_value": "your_steam_username",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "Steam Password",
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"description": "Used for installation and updates. Steam Guard must be TURNED OFF for install to complete successfully. *This info is not visible to the server owner.*",
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"env_variable": "STEAM_PASS",
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"default_value": "your_steam_password",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "Server Binary",
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"description": "Server binary to call on server start. (32-bit: arma3server | 64-bit: arma3server_x64)",
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"env_variable": "SERVER_BINARY",
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"default_value": "arma3server_x64",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string"
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},
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{
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"name": "Connect IP",
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"description": "IP address of the server to connect to.",
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"env_variable": "CONNECT_IP",
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"default_value": "127.0.0.1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|ip"
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},
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{
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"name": "Connect Port",
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"description": "Open port of the server to connect to.",
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"env_variable": "CONNECT_PORT",
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"default_value": "2302",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|numeric"
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},
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{
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"name": "Connect Password",
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"description": "If the server you are connecting to has a password, enter it here.",
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"env_variable": "CONNECT_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Mods",
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"description": "Mod folders to be used with the -mods startup option. NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)",
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"env_variable": "MODS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Extra Startup Parameters",
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"description": "See https:\/\/community.bistudio.com\/wiki\/Arma_3_Startup_Parameters for more info.",
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"env_variable": "STARTUP_PARAMS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Extra Flags for SteamCMD",
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"description": "Only used when checking for server updates, and typically used for grabbing beta builds.\r\nExample: -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3",
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"env_variable": "STEAMCMD_EXTRA_FLAGS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Check for Server Updates",
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"description": "Check for server updates on server start.\r\n1 True | 0 False",
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"env_variable": "UPDATE_SERVER",
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"default_value": "0",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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},
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{
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"name": "Steam Workshop Mods to Download\/Update",
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"description": "[*Only works if the host owns Arma 3] Comma separated list of Steam Workshop mod IDs to download\\\/update on server start. (ex. 450814997,463939057) Each mod will be downloaded to the root directory with the folder format: @ModIdNumber",
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"env_variable": "UPDATE_WORKSHOP",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Set Mods to Lowercase",
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"description": "On server start, goes through all the mod folders listed in \"Mods\" & \"Server Mods\", and makes sure every folder and file is lowercase (to prevent errors). This is particularly useful to run ONCE after copying a mod from a Windows machine to the server, or if mods seem to not be loading.",
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"env_variable": "MODS_LOWERCASE",
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"default_value": "0",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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}
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]
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}
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