Merge pull request #1916 from gOOvER/risingworldjava

Rising-World - split to legacy (java) and unity Version
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Quinten 2022-10-23 09:40:25 +02:00 committed by GitHub
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@ -137,6 +137,8 @@
* [Project Zomboid](steamcmd_servers/project_zomboid)
* [Quake Live](steamcmd_servers/quake_live)
* [Rising World](steamcmd_servers/rising_world)
* [Legacy Java](steamcmd_servers/rising_world/legacy)
* [Unity](steamcmd_servers/rising_world/unity)
* [Risk Of Rain 2](steamcmd_servers/risk_of_rain_2)
* [Rust](steamcmd_servers/rust)
* [Autowipe](steamcmd_servers/rust/rust_autowipe)
@ -174,6 +176,7 @@
* [Vanilla](terraria/vanilla)
[Tycoon Games](tycoon_games)
* [OpenRCT2](tycoon_games/openrct2)
* [OpenTTD](tycoon_games/openttd)

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@ -126,7 +126,9 @@ This is a collection of servers that use SteamCMD to install.
## Rising World
[Rising World](rising_world)
* [Rising World](rising_world)
* [Legacy Java](rising_world/legacy)
* [Unity](rising_world/unity)
## Risk of Rain 2

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@ -1,97 +0,0 @@
{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1",
"update_url": null
},
"exported_at": "2021-03-11T16:01:09+01:00",
"name": "Rising World",
"author": "info@goover.de",
"description": "Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.",
"features": [
"steam_disk_space"
],
"images": [
"quay.io\/pterodactyl\/core:java"
],
"file_denylist": [],
"startup": "java -Xmx{{SERVER_MEMORY}}M -jar server.jar +maxplayer={{MAX_PLAYERS}} +serverport={{SERVER_PORT}} +servername=\\\"{{SERVER_NAME}}\\\" +rconport {{RCON_PORT}}",
"config": {
"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"rcon_enabled\": \"true\",\r\n \"rcon_password\": \"{{server.build.env.RCON_PASSWORD}}\",\r\n \"server_password\": \"{{server.build.env.SERVER_PASSWORD}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"RISING WORLD SERVER STARTED\"\r\n}",
"logs": "{}",
"stop": "shutdown"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\nmkdir -p \/mnt\/server\/linux64\r\ncp -v linux64\/steamclient.so ..\/linux64\/steamclient.so",
"container": "debian:buster-slim",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Server Name",
"description": "Name of the server",
"env_variable": "SERVER_NAME",
"default_value": "Rising World Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:32"
},
{
"name": "Max Players",
"description": "Maximum player count for the server.",
"env_variable": "MAX_PLAYERS",
"default_value": "4",
"user_viewable": true,
"user_editable": false,
"rules": "required|integer|max:64"
},
{
"name": "RCON Port",
"description": "Overrides the default RCON Port",
"env_variable": "RCON_PORT",
"default_value": "4253",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "RCON Password",
"description": "",
"env_variable": "RCON_PASSWORD",
"default_value": "changeme",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20"
},
{
"name": "LD Library Path",
"description": "",
"env_variable": "LD_LIBRARY_PATH",
"default_value": ".\/linux64",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Server Password",
"description": "",
"env_variable": "SERVER_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:20"
},
{
"name": "SRCDS_APPID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "339010",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20"
}
]
}

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@ -1,4 +1,4 @@
# Rising World
# Rising World Legacy Java
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

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@ -0,0 +1,114 @@
{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2022-10-16T09:21:36+02:00",
"name": "Rising World Java Legacy",
"author": "info@goover.de",
"description": "Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.",
"features": [
"steam_disk_space"
],
"docker_images": {
"ghcr.io\/parkervcp\/yolks:java_8": "ghcr.io\/parkervcp\/yolks:java_8"
},
"file_denylist": [],
"startup": "java -Xmx{{SERVER_MEMORY}}M -jar server.jar +maxplayer={{MAX_PLAYERS}} +serverport={{SERVER_PORT}} +servername=\\\"{{SERVER_NAME}}\\\" +rconport {{RCON_PORT}}",
"config": {
"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"rcon_enabled\": \"true\",\r\n \"rcon_password\": \"{{server.build.env.RCON_PASSWORD}}\",\r\n \"server_password\": \"{{server.build.env.SERVER_PASSWORD}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"RISING WORLD SERVER STARTED\"\r\n}",
"logs": "{}",
"stop": "shutdown"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Server Name",
"description": "Name of the server",
"env_variable": "SERVER_NAME",
"default_value": "Rising World Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:32",
"field_type": "text"
},
{
"name": "Max Players",
"description": "Maximum player count for the server.",
"env_variable": "MAX_PLAYERS",
"default_value": "4",
"user_viewable": true,
"user_editable": false,
"rules": "required|integer|max:64",
"field_type": "text"
},
{
"name": "RCON Port",
"description": "Overrides the default RCON Port",
"env_variable": "RCON_PORT",
"default_value": "4253",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "RCON Password",
"description": "",
"env_variable": "RCON_PASSWORD",
"default_value": "changeme",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "LD Library Path",
"description": "",
"env_variable": "LD_LIBRARY_PATH",
"default_value": ".\/linux64",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "Server Password",
"description": "",
"env_variable": "SERVER_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:20",
"field_type": "text"
},
{
"name": "SRCDS_APPID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "339010",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "SRCDS_BETAID",
"description": "",
"env_variable": "SRCDS_BETAID",
"default_value": "legacy",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
}
]
}

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@ -0,0 +1,19 @@
# Rising World Unity Version
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
## Server Ports
Rising World requires up to 3 ports.
* The RCON port is optional
* Game ports require both TCP and UDP
* The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly).
| Port | default |
|---------|---------------|
| Game | 4255 |
| Query | 4254 |
| RCON | 4253 |

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2022-10-23T09:33:48+02:00",
"name": "Rising World Unity",
"author": "info@goover.de",
"description": "Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.",
"features": [
"steam_disk_space"
],
"docker_images": {
"ghcr.io\/parkervcp\/games:source": "ghcr.io\/parkervcp\/games:source"
},
"file_denylist": [],
"startup": ".\/RisingWorldServer.x64 +Server_Port={{SERVER.PORT}}",
"config": {
"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"Server_Name=\": \"Server_Name={{server.build.env.SRV_NAME}}\",\r\n \"Server_Password=\": \"Server_Password={{server.build.env.SRV_PW}}\",\r\n \"Password=\": \"Password={{server.build.env.SRV_PW}}\",\r\n \"World_GameMode=\": \"World_GameMode={{server.build.env.GAME_MODE}}\",\r\n \"World_Name=\": \"World_Name={{server.build.env.WORLD_NAME}}\",\r\n \"RCON_Enabled=\": \"RCON_Enabled={{server.build.env.RCON}}\",\r\n \"RCON_Password=\": \"RCON_Password={{server.build.env.RCON_PASS}}\",\r\n \"RCON_Port=\": \"RCON_Port={{server.build.env.RCON_PORT}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"Dedicated server is ready!\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nif [ -f \"$HOME\/server.properties\" ]; then\r\n echo \"-----------------------------------------\"\r\n echo \"server.properties found.\"\r\n echo \"-----------------------------------------\"\r\nelse\r\n echo \"-----------------------------------------\"\r\n echo \"renaming server.example.properties\"\r\n echo \"-----------------------------------------\"\r\n mv \/mnt\/server\/server.example.properties \/mnt\/server\/server.properties\r\nfi\r\n\r\nrm -fR $HOME\/linux_screen.sh\r\nrm -fR $HOME\/linux_startscript.sh\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "SRCDS_APPID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "339010",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "SRCDS_BETAID",
"description": "",
"env_variable": "SRCDS_BETAID",
"default_value": "unity",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "LD_LIBRARY_PATH",
"description": "",
"env_variable": "LD_LIBRARY_PATH",
"default_value": "\/linux64",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "Server Name",
"description": "Server name (shows up in server list)",
"env_variable": "SRV_NAME",
"default_value": "Pterodactyl hosted Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:40",
"field_type": "text"
},
{
"name": "Server Password",
"description": "Server password. If set, users are prompted to enter the pw to join the server. Leave blank for no pw",
"env_variable": "SRV_PW",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable",
"field_type": "text"
},
{
"name": "Game Mode",
"description": "Default world game mode (only used when a new world is created). Either \"Survival\" or \"Creative\"",
"env_variable": "GAME_MODE",
"default_value": "Survival",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|in:,Survival,Creative",
"field_type": "text"
},
{
"name": "World Name",
"description": "Name of the world which should be loaded (if it does not exist, it will be created)",
"env_variable": "WORLD_NAME",
"default_value": "myworld",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "[Advanced] Enable RCON",
"description": "Determines whether or not the RCON tool should be enabled",
"env_variable": "RCON",
"default_value": "false",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|in:true,false",
"field_type": "text"
},
{
"name": "[Advanced] RCON Password",
"description": "Password required for RCON login. Min 6 characters (!)",
"env_variable": "RCON_PASS",
"default_value": "somepassword",
"user_viewable": true,
"user_editable": true,
"rules": "required|nullable|min:6",
"field_type": "text"
},
{
"name": "[Advanced] RCON Port",
"description": "Port used to connect to RCON. Must be allocated to the server for RCON to work.",
"env_variable": "RCON_PORT",
"default_value": "4253",
"user_viewable": true,
"user_editable": false,
"rules": "required|integer|between:1024,65536",
"field_type": "text"
},
{
"name": "Auto Update",
"description": "Update the server on start\/restart",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
}
]
}