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Create ReHLDS from HLDS
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game_eggs/steamcmd_servers/hlds_server/rehlds/README.md
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game_eggs/steamcmd_servers/hlds_server/rehlds/README.md
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# HLDS Servers
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This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90
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# ReHLDS
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ReHLDS is a reverse engineered build of the original HLDS (build 6152/6153), and provides a number of fixes and improvements over the vanilla engine files, while remaining compatible with vanilla clients.
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Github:https://github.com/dreamstalker/rehlds
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## Server Ports
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HLDS servers require up to 6 ports
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| Port | default |
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|-----------|---------|
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| Game/rcon | 27015 |
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| HLTV | 27020 |
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| VAC | 26900 |
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1",
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"update_url": null
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},
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"exported_at": "2022-10-19T16:26:34+11:00",
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"name": "Custom ReHLDS Engine Game",
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"author": "shigbeard@ndlee.com",
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"description": "This option allows modifying the startup arguments and other details to run a custom HLDS based game on the panel, substituting the official Valve engine binaries with the ReHLDS binaries.",
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"features": [
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"steam_disk_space"
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],
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"images": [
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"quay.io\/parkervcp\/pterodactyl-images:ubuntu_source"
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],
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"file_denylist": [],
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"startup": ".\/hlds_run -console -game {{HLDS_GAME}} -port {{SERVER_PORT}} -sport {{VAC_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"Connection to Steam servers successful\"\r\n}",
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"logs": "{}",
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"stop": "quit"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# SRCDS Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates jq unzip wget\r\n\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\n\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\nexport HOME=\/mnt\/server\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login anonymous +app_update ${SRCDS_APPID} +app_set_config 90 mod ${HLDS_GAME} +quit\r\n\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n# Github Release Grabber script\r\n## get release info and download links\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\/latest\")\r\nRELEASES=$(curl --silent \"https:\/\/api.github.com\/repos\/${GITHUB_PACKAGE}\/releases\")\r\n\r\nif [ -z \"${VERSION}\" ] || [ \"${VERSION}\" == \"latest\" ]; then\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\nelse\r\n VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .tag_name')\r\n if [ \"${VERSION}\" == \"${VERSION_CHECK}\" ]; then\r\n DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION \"${VERSION}\" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -Ei ${MATCH})\r\n else\r\n echo -e \"defaulting to latest release\"\r\n DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)\r\n fi\r\nfi\r\n\r\ncd \/tmp\r\nwget -N $DOWNLOAD_URL\r\nunzip -q $MATCH\r\nrm -fR $MATCH\r\n\r\ncp -r \/tmp\/bin\/linux32\/* \/mnt\/server\r\ncd \/mnt\/server",
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"container": "ubuntu:18.04",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "Game ID",
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"description": "The ID corresponding to the game to download and run using HLDS.\r\n\r\nThe HLDS server ID is 90. This should not be changed.",
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"env_variable": "SRCDS_APPID",
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"default_value": "90",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric|digits_between:1,6"
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},
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{
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"name": "Game Name",
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"description": "The name corresponding to the game to download and run using HLDS.\r\n\r\nall the HLDS server names are here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Server_Name_Enumeration",
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"env_variable": "HLDS_GAME",
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"default_value": "cstrike",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|alpha_dash|between:1,100"
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},
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{
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"name": "Map",
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"description": "The default map for the server.",
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"env_variable": "SRCDS_MAP",
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"default_value": "de_dust2",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|alpha_dash"
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},
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{
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"name": "VAC port",
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"description": "Specifies the VAC port the server should use. Default is 26900.",
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"env_variable": "VAC_PORT",
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"default_value": "26900",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric|digits_between:1,5"
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},
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{
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"name": "Github Package",
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"description": "The Github package for ReHLDS to download and install.",
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"env_variable": "GITHUB_PACKAGE",
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"default_value": "dreamstalker\/rehlds",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "ReHLDS Version",
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"description": "The version of ReHLDS to install, or 'latest' for the latest release.",
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"env_variable": "VERSION",
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"default_value": "latest",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "Match",
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"description": "The file name to match when downloading the ReHLDS package. Used with 'grep -i'",
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"env_variable": "MATCH",
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"default_value": "rehlds-bin",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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}
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]
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}
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