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0.5.0.6 Boot Crash Hotfix & Explicit Game Port Declaration
- Adds the newly discovered `-multihome` flag to fix 0.5.0.6 update's IPv6 related issue, where the IP binds to IPv6 by default, causing a crash on boot. Server will now bind to IPv4 by default. As this is a hotfix, IPv6's possible support will be investigated at a later date. - Adds the newly discovered `?listen` flag to the `-Port` flag to explicitly declare the port. This will prevent the server from possibly auto-incrementing the port if, for whatever reason, it thinks there's another Satisfactory server present in the same container.
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@ -12,7 +12,7 @@
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"ghcr.io\/pterodactyl\/games:source"
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],
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"file_denylist": [],
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"startup": ".\/Engine\/Binaries\/Linux\/UE4Server-Linux-Shipping FactoryGame -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}}",
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"startup": ".\/Engine\/Binaries\/Linux\/UE4Server-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0",
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"config": {
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"files": "{\r\n \"FactoryGame\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"MaxPlayers\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}",
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