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Update basic.cfg
- Cleaned up informational comments at the top of file. - Left "suggested" values, but commented most of them out to allow a fresh install to have developer default values. Advanced users can uncomment settings after installation if they so choose to. - Removed defunct or non-relevant values.
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@ -1,32 +1,34 @@
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// ****************************************************************************
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// ****************************************************************************
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// *
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// *
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// Arma 3 - basic.cfg *
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// ArmA 3 Basic Network Config File - basic.cfg *
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// Version 060116 *
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// *
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// More info about parameters: *
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// https://community.bistudio.com/wiki/basic.cfg *
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// *
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// *
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// ****************************************************************************
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// ****************************************************************************
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// Defines network tuning parameters
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// Defines network tuning parameters.
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//
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//
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// This file is to be passed to the -cfg parameter on the command line for the server
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// This file is to be passed to the -cfg parameter on the command line for the server.
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// See http://community.bistudio.com/wiki/basic.cfg
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// The following settings are the suggested settings.
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// The following settings are the suggested settings
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// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
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// BANDWIDTH SETTINGS
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// BANDWIDTH SETTINGS
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// Bandwidth the server is guaranteed to have (in bps)
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// Bandwidth the server is guaranteed to have (in bps)
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// General guideline is NumberOfPlayers * 256kb
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// General guideline is NumberOfPlayers * 256kb
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// Default: 131072
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// Default: 131072
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MinBandwidth=5120000;
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//MinBandwidth=5120000;
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// Bandwidth the server can never go above (in bps)
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// Bandwidth the server can never go above (in bps)
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// For a single server, use full network speed; decrease when running multiple servers
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// For a single server, use full network speed; decrease when running multiple servers
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MaxBandwidth=10240000;
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//MaxBandwidth=10240000;
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// PACKET SETTINGS
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// PACKET SETTINGS
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// Maximum number of packets per frame.
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// Maximum number of packets per frame.
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// Increasing the value potentially decreases lag, but increases desync
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// Increasing the value potentially decreases lag, but increases desync
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// Default: 128
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// Default: 128
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MaxMsgSend=2048;
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//MaxMsgSend=2048;
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// Maximum payload of guaranteed packet (in b)
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// Maximum payload of guaranteed packet (in b)
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// Small messages are packed to larger packets
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// Small messages are packed to larger packets
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// Guaranteed packets are used for non-repetitive events, like shooting
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// Guaranteed packets are used for non-repetitive events, like shooting
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@ -42,42 +44,16 @@ MaxSizeNonguaranteed=256;
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// Maximal size of a packet sent over the network
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// Maximal size of a packet sent over the network
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// Only necessary if ISP forces lower packet size and there are connectivity issues
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// Only necessary if ISP forces lower packet size and there are connectivity issues
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// Default: 1400
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// Default: 1400
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// class sockets{maxPacketSize=1400};
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//class sockets{maxPacketSize=1400};
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// SMOOTHNESS SETTINGS
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// SMOOTHNESS SETTINGS
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// Minimal error required to send network updates for far units
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// Minimal error required to send network updates for far units
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// Smaller values will make for smoother movement at long ranges, but will increase network traffic
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// Smaller values will make for smoother movement at long ranges, but will increase network traffic
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// Default: 0.003
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// Default: 0.003
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MinErrorToSend=0.01;
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//MinErrorToSend=0.01;
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// Minimal error required to send network updates for near units
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// Minimal error required to send network updates for near units
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// Using larger value can reduce traffic sent for near units
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// Using larger value can reduce traffic sent for near units
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// Also controls client to server traffic
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// Also controls client to server traffic
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// Default: 0.01
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// Default: 0.01
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MinErrorToSendNear=0.02;
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//MinErrorToSendNear=0.02;
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// GEOLOCATION SETTINGS
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// Server latitude
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serverLatitude=52;
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serverLatitudeAuto=52;
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// Server Longitude
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serverLongitude=0;
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serverLongitudeAuto=0;
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// MISC
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// View Distance (not sure if this actually works)
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viewDistance=10000;
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// Maximum size (in b) for custom face or sound files
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// Default: 0
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MaxCustomFileSize=65536;
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// Server language
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language="English";
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steamLanguage="English";
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// Adapter
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adapter=-1;
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// Windowed mode
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Windowed=0;
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3D_Performance=1.000000;
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