Update basic.cfg

- Cleaned up informational comments at the top of file.
- Left "suggested" values, but commented most of them out to allow a fresh install to have developer default values. Advanced users can uncomment settings after installation if they so choose to.
- Removed defunct or non-relevant values.
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Red-Thirten 2021-01-26 14:28:42 -08:00 committed by GitHub
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@ -1,32 +1,34 @@
// **************************************************************************** // ****************************************************************************
// * // *
// Arma 3 - basic.cfg * // ArmA 3 Basic Network Config File - basic.cfg *
// Version 060116 * // *
// More info about parameters: *
// https://community.bistudio.com/wiki/basic.cfg *
// * // *
// **************************************************************************** // ****************************************************************************
// Defines network tuning parameters // Defines network tuning parameters.
// //
// This file is to be passed to the -cfg parameter on the command line for the server // This file is to be passed to the -cfg parameter on the command line for the server.
// See http://community.bistudio.com/wiki/basic.cfg // The following settings are the suggested settings.
// The following settings are the suggested settings // Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
// BANDWIDTH SETTINGS // BANDWIDTH SETTINGS
// Bandwidth the server is guaranteed to have (in bps) // Bandwidth the server is guaranteed to have (in bps)
// General guideline is NumberOfPlayers * 256kb // General guideline is NumberOfPlayers * 256kb
// Default: 131072 // Default: 131072
MinBandwidth=5120000; //MinBandwidth=5120000;
// Bandwidth the server can never go above (in bps) // Bandwidth the server can never go above (in bps)
// For a single server, use full network speed; decrease when running multiple servers // For a single server, use full network speed; decrease when running multiple servers
MaxBandwidth=10240000; //MaxBandwidth=10240000;
// PACKET SETTINGS // PACKET SETTINGS
// Maximum number of packets per frame. // Maximum number of packets per frame.
// Increasing the value potentially decreases lag, but increases desync // Increasing the value potentially decreases lag, but increases desync
// Default: 128 // Default: 128
MaxMsgSend=2048; //MaxMsgSend=2048;
// Maximum payload of guaranteed packet (in b) // Maximum payload of guaranteed packet (in b)
// Small messages are packed to larger packets // Small messages are packed to larger packets
// Guaranteed packets are used for non-repetitive events, like shooting // Guaranteed packets are used for non-repetitive events, like shooting
@ -42,42 +44,16 @@ MaxSizeNonguaranteed=256;
// Maximal size of a packet sent over the network // Maximal size of a packet sent over the network
// Only necessary if ISP forces lower packet size and there are connectivity issues // Only necessary if ISP forces lower packet size and there are connectivity issues
// Default: 1400 // Default: 1400
// class sockets{maxPacketSize=1400}; //class sockets{maxPacketSize=1400};
// SMOOTHNESS SETTINGS // SMOOTHNESS SETTINGS
// Minimal error required to send network updates for far units // Minimal error required to send network updates for far units
// Smaller values will make for smoother movement at long ranges, but will increase network traffic // Smaller values will make for smoother movement at long ranges, but will increase network traffic
// Default: 0.003 // Default: 0.003
MinErrorToSend=0.01; //MinErrorToSend=0.01;
// Minimal error required to send network updates for near units // Minimal error required to send network updates for near units
// Using larger value can reduce traffic sent for near units // Using larger value can reduce traffic sent for near units
// Also controls client to server traffic // Also controls client to server traffic
// Default: 0.01 // Default: 0.01
MinErrorToSendNear=0.02; //MinErrorToSendNear=0.02;
// GEOLOCATION SETTINGS
// Server latitude
serverLatitude=52;
serverLatitudeAuto=52;
// Server Longitude
serverLongitude=0;
serverLongitudeAuto=0;
// MISC
// View Distance (not sure if this actually works)
viewDistance=10000;
// Maximum size (in b) for custom face or sound files
// Default: 0
MaxCustomFileSize=65536;
// Server language
language="English";
steamLanguage="English";
// Adapter
adapter=-1;
// Windowed mode
Windowed=0;
3D_Performance=1.000000;