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add Palworld Proton egg
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parent
074c786862
commit
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@ -119,3 +119,9 @@ Those who need more variables will have to add them themselves.
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See a list of what key matches with what variable [Here](https://github.com/QuintenQVD0/Palword-server-config-parser?tab=readme-ov-file#key-with-variables)
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See a list of what key matches with what variable [Here](https://github.com/QuintenQVD0/Palword-server-config-parser?tab=readme-ov-file#key-with-variables)
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**Variables that do not exist will automatically be skipped parsing so you do not have to worry about it emptying your config file**
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**Variables that do not exist will automatically be skipped parsing so you do not have to worry about it emptying your config file**
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### Proton
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There is a special egg that uses proton instad of the native linux version what shipes with `winmm.dll` and `RE-UE4SS` so for they who want to run mods then that is possible.
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Keep in mind this eggs console output is broken (thanks proton / wine) so you will only see the parser output. The RCON console does still work.
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154
game_eggs/steamcmd_servers/palworld/egg-palworld-proton.json
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154
game_eggs/steamcmd_servers/palworld/egg-palworld-proton.json
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@ -0,0 +1,154 @@
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2024-02-27T16:03:37+01:00",
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"name": "Palworld Proton",
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"author": "josdekurk@gmail.com",
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"description": "Fight, farm, build and work alongside mysterious creatures called \"Pals\" in this completely new multiplayer, open world survival and crafting game!",
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"features": [
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"steam_disk_space"
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],
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"docker_images": {
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"Proton": "ghcr.io\/parkervcp\/steamcmd:proton"
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},
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"file_denylist": [],
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"startup": ".\/PalworldServerConfigParser; (while read cmd; do rcon -s -a \"localhost:$RCON_PORT\" -p \"$ADMIN_PASSWORD\" \"$cmd\";done) < \/dev\/stdin & proton run \/home\/container\/Pal\/Binaries\/Win64\/PalServer-Win64-Test.exe -publiclobby -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -port={{SERVER_PORT}} -publicport={{SERVER_PORT}} -servername=\"{{SERVER_NAME}}\" -players={{MAX_PLAYERS}} $(if [ -n \"$SERVER_PASSWORD\" ]; then echo \"-serverpassword=\\\"${SERVER_PASSWORD}\\\"\"; fi) -adminpassword=\"{{ADMIN_PASSWORD}}\" -rcon",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"fsync: up and running.\"\r\n}",
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"logs": "{}",
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"stop": "shutdown 5"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n## copy template config file\r\necho \"Copy template config file into config folder!\"\r\n\r\nif [ -f \"\/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\" ]; then\r\n echo \"Config file already exitis, backing up and overwriting with a new one\"\r\n mv \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings_$(date +\"%Y%m%d%H%M%S\").ini\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\r\nelse \r\n echo \"Creating new config file\"\r\n mkdir -p \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\r\n cp \/mnt\/server\/DefaultPalWorldSettings.ini \/mnt\/server\/Pal\/Saved\/Config\/WindowsServer\/PalWorldSettings.ini\r\nfi\r\n\r\ncd \/mnt\/server\r\n# Download self made replace tool\r\necho \"Downloading config parser aplication\"\r\ncurl -sSL -o PalworldServerConfigParser https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/palworld\/PalworldServerConfigParser-linux-amd64\r\nchmod +x PalworldServerConfigParser\r\n\r\ncd \/tmp\r\ncurl -sSL -o \/mnt\/server\/Pal\/Binaries\/Win64\/winmm.dll https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/game_eggs\/steamcmd_servers\/palworld\/winmm.dll\r\n\r\nLATEST_JSON=$(curl --silent \"https:\/\/api.github.com\/repos\/UE4SS-RE\/RE-UE4SS\/releases\/latest\")\r\nMATCH=\"UE4SS_\"\r\nDOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})\r\necho ${DOWNLOAD_URL}\r\ncurl -sSL -o ue4ss.zip ${DOWNLOAD_URL}\r\nunzip -o ue4ss.zip -d \/mnt\/server\/Pal\/Binaries\/Win64\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "App ID",
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"description": "Do not edit!",
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"env_variable": "SRCDS_APPID",
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"default_value": "2394010",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|in:2394010",
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"field_type": "text"
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},
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{
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"name": "Auto Update",
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"description": "Auto update the server on start.",
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"env_variable": "AUTO_UPDATE",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "Max Players",
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"description": "",
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"env_variable": "MAX_PLAYERS",
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"default_value": "32",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|numeric|between:1,32",
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"field_type": "text"
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},
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{
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"name": "Server Name",
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"description": "",
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"env_variable": "SERVER_NAME",
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"default_value": "A Pterodactyl hosted Palworld Server",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:64",
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"field_type": "text"
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},
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{
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"name": "Server Password",
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"description": "If specified, players must provide this password to join the server.",
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"env_variable": "SERVER_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|alpha_dash|between:1,30",
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"field_type": "text"
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},
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{
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"name": "Admin Password",
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"description": "If specified, players must provide this password (via the in-game chat or RCON) to gain access to administrator commands on the server.",
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"env_variable": "ADMIN_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|alpha_dash|between:1,30",
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"field_type": "text"
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},
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{
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"name": "Public IP",
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"description": "Set this to the server public ip address.\r\nOnly needed if the allocation is a local ip, else the allocate ip will be used automatically",
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"env_variable": "PUBLIC_IP",
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"default_value": "",
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"user_viewable": true,
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"user_editable": false,
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"rules": "nullable|string",
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"field_type": "text"
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},
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{
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"name": "RCON Port",
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"description": "Does not need to be allocated!",
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"env_variable": "RCON_PORT",
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"default_value": "25575",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric",
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"field_type": "text"
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},
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{
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"name": "Enable RCON",
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"description": "Must Be ON",
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"env_variable": "RCON_ENABLE",
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"default_value": "True",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|in:True",
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"field_type": "text"
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},
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{
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"name": "bEnableInvaderEnemy",
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"description": "Turns off or on bEnableInvaderEnemy,\r\nCan be used to slow download memory leaks.\r\nOff should slow down the memory leaks.",
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"env_variable": "ENABLE_ENEMY",
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"default_value": "True",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|in:True,False",
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"field_type": "text"
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},
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{
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"name": "Server Description",
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"description": "The description of the server.",
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"env_variable": "SERVER_DESCRIPTION",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:128",
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"field_type": "text"
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},
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{
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"name": "WINDOWS_INSTALL",
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"description": "",
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"env_variable": "WINDOWS_INSTALL",
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"default_value": "1",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|in:1",
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"field_type": "text"
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}
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]
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}
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BIN
game_eggs/steamcmd_servers/palworld/winmm.dll
Normal file
BIN
game_eggs/steamcmd_servers/palworld/winmm.dll
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Binary file not shown.
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