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@ -113,6 +113,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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* [Vanilla](game_eggs/factorio/factorio)
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* [Vanilla](game_eggs/factorio/factorio)
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* [ModUpdate](game_eggs/factorio/factorio-modupdate)
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* [ModUpdate](game_eggs/factorio/factorio-modupdate)
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* [Clusterio](game_eggs/factorio/clusterio)
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[Grand Theft Auto](game_eggs/gta)
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[Grand Theft Auto](game_eggs/gta)
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49
game_eggs/factorio/clusterio/README.md
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49
game_eggs/factorio/clusterio/README.md
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# Clusterio
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*A Note on terminology. The developers of Clustorio are using the rather outdated Master/Slave terms for Primary/Secondary or Management/Processing nodes. We will use them in this guide and egg to avoid confusion, but would prefer a more modern set of terminology.*
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## Introduction
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Clusterio (https://github.com/clusterio/clusterio) is a clustered Factorio server manager that provides the tooling for implementing cross server interactions in Factorio.
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It was previously best known for implementing cross server transfer and cloud storage of items via teleporter chests.
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But this functionality has been pulled out of Clusterio into its own plugin for Clusterio named [Subspace Storage](https://github.com/clusterio/subspace_storage).
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By itself Clusterio doesn't change the gameplay in any way, you could even use Clusterio to manage completely vanilla Factorio servers.
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Plugins do the work of modding in the visible changes into the game, see the [Plugins section](#plugins) for ready-made plugins you can install into a Clusterio cluster.
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## Features
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- Clustered Factorio server management allowing you manage the running of Factorio servers across a fleet of physical servers from both a web interface and a command line interface.
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- User list management for synchronizing in-game admins, whitelisted users, and bans to all the servers in the cluster.
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- Integrated support for exporting statistics for the whole cluster to Prometheus via a single metrics endpoint.
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- Extensive plugin support for adding your own cross server features to Factorio using Clusterio's communication backbone.
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## Setup
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Clusterio uses a Master/Slave system setup, with the Master server running the Web UI and controlling which Slaves run which Instances.
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The Master server runs a web server that needs to be reachable for cluster management by the user, and by the other nodes to manage them.
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The Slave server runs the factorio server, and will need any mods manually importing at this time, including the Factorio mods for the Clustorio Library(https://mods.factorio.com/mod/clusterio_lib) and Subspace Storage(https://mods.factorio.com/mod/subspace_storage).
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Both only require a single port each.
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Server Mode controls if the server is a master or slave, and each varaible is labeled as required for Master, Slave or All. Please ensure you fill in all required variables.
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Set up the master server first, and from there you can generate the Master URL and Master Token required for the slave servers to connect.
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Additional configuration options can be found in config-master.json and config-slave.json as relevant.
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Changes to the Cluster will only be written out to the database on a graceful stop.
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## Server Ports
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Clusterio requires a single port
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| Port | default |
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|------------|------------|
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| Master HTTP| 8081 |
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| Slave Game | 34197 |
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116
game_eggs/factorio/clusterio/egg-clusterio.json
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game_eggs/factorio/clusterio/egg-clusterio.json
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2022-10-05T16:34:47+01:00",
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"name": "Clusterio",
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"author": "psychoalex@thevcbc.com",
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"description": "Clusterio is a clustered Factorio server manager that provides the tooling for implementing cross server interactions in Factorio. It was previously best known for implementing cross server transfer and cloud storage of items via teleporter chests. But this functionality has been pulled out of Clusterio into its own plugin for Clusterio named Subspace Storage.\r\n\r\nBy itself Clusterio doesn't change the gameplay in any way, you could even use Clusterio to manage completely vanilla Factorio servers. Plugins do the work of modding in the visible changes into the game, see the Plugins section for ready-made plugins you can install into a Clusterio cluster.\r\n\r\nA Note on terminology. The developers of Clustorio are using the rather outdated Master\/Slave terms for Primary\/Secondary or Management\/Processing nodes. We will use them in this guide and egg to avoid confusion, but would prefer a more modern set of terminology.",
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"features": null,
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"docker_images": {
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"ghcr.io\/parkervcp\/yolks:nodejs_17": "ghcr.io\/parkervcp\/yolks:nodejs_17",
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"ghcr.io\/parkervcp\/yolks:nodejs_16": "ghcr.io\/parkervcp\/yolks:nodejs_16",
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"ghcr.io\/parkervcp\/yolks:nodejs_15": "ghcr.io\/parkervcp\/yolks:nodejs_15",
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"ghcr.io\/parkervcp\/yolks:nodejs_14": "ghcr.io\/parkervcp\/yolks:nodejs_14",
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"ghcr.io\/parkervcp\/yolks:nodejs_12": "ghcr.io\/parkervcp\/yolks:nodejs_12"
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},
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"file_denylist": [],
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"startup": "exec .\/node_modules\/.bin\/clusterio{{SERVER_MODE}} run",
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"config": {
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"files": "{\r\n \"config-master.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"groups[0].fields.http_port\": \"{{server.build.default.port}}\",\r\n \"groups[0].fields.name\": \"{{server.build.env.CLUSTER_NAME}}\"\r\n }\r\n },\r\n \"config-slave.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"groups[0].fields.master_url\": \"{{server.build.env.MASTER_URL}}\",\r\n \"groups[0].fields.master_token\": \"{{server.build.env.MASTER_TOKEN}}\",\r\n \"groups[0].fields.public_address\": \"{{server.build.default.ip}}\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"Started\"\r\n}",
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"logs": "{}",
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"stop": "^c"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# Clusterio Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt install -y git curl jq file unzip make gcc g++ python python-dev libtool\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\nif [ \"${USER_UPLOAD}\" == \"true\" ] || [ \"${USER_UPLOAD}\" == \"1\" ]; then\r\n echo -e \"assuming user knows what they are doing have a good day.\"\r\n exit 0\r\nfi\r\n\r\ncase \"${SERVER_MODE}\" in\r\n\r\n \"master\")\r\n echo -e \"Initialising Clustorio In Master mode\"\r\n npm init \"@clusterio\" --allow-install-as-root --mode \"${SERVER_MODE}\" --download-headless --log-level \"${LOG_LEVEL}\" --admin \"${ADMIN_STRING}\" --public-address \"${SERVER_IP}\":\"${SERVER_PORT}\" --plugins ${PLUGINS}\r\n\t;;\r\n\r\n \"slave\")\r\n echo -e \"Initialising Clustorio In Slave mode\"\r\n\tnpm init \"@clusterio\" --allow-install-as-root --mode \"${SERVER_MODE}\" --download-headless --log-level \"${LOG_LEVEL}\" --slave-name \"${SLAVE_NAME}\" --public-address \"${SERVER_IP}\" --master-url \"${MASTER_URL}\" --master-token \"${MASTER_TOKEN}\" --plugins ${PLUGINS}\r\n ;;\r\n \r\nesac\r\n\r\necho -e \"install complete\"\r\nexit 0",
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"container": "node:14-buster-slim",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "Server Mode",
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"description": "Set's the cluster operation mode of the server, can be either \"master\" or \"slave\". This is better thought of as Management or Gameserver nodes.\r\n\r\nRequired on:\r\nAll",
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"env_variable": "SERVER_MODE",
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"default_value": "master",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|in:master,slave",
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"field_type": "text"
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},
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{
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"name": "Log Level",
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"description": "Options: \"none\", \"fatal\", \"error\", \"warn\", \"audit\", \"info\", \"verbose\"\r\n\r\nRequired on:\r\nAll",
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"env_variable": "LOG_LEVEL",
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"default_value": "info",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|in:none,fatal,error,warn,audit,info,verbose",
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"field_type": "text"
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},
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{
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"name": "Server Admin",
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"description": "Superadmin account name\r\n\r\nRequired on:\r\nMaster",
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"env_variable": "ADMIN_STRING",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:64",
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"field_type": "text"
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},
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{
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"name": "Slave Name",
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"description": "Slave name in the Master Web UI\r\n\r\nRequired on:\r\nSlave",
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"env_variable": "SLAVE_NAME",
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"default_value": "Your Sub-Server",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:20",
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"field_type": "text"
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},
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{
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"name": "Master URL",
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"description": "Connection URL to the Master server, can be an internal address if you have allocated an additional internal port to the Master Server.\r\nExample: http:\/\/yourip:yourport\r\nRequired on:\r\nSlave",
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"env_variable": "MASTER_URL",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:64",
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"field_type": "text"
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},
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{
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"name": "Master Token",
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"description": "Authentication token used to connect to the Master server, generated through the Master Web UI.\r\n\r\nRequired on:\r\nSlave",
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"env_variable": "MASTER_TOKEN",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:256",
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"field_type": "text"
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},
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{
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"name": "Plugins",
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"description": "Clusterio Plugins to install, space separate list.\r\n\r\nExample:\r\n@clusterio\/plugin-subspace_storage @clusterio\/plugin-global_chat @clusterio\/plugin-research_sync @clusterio\/plugin-inventory_sync\r\n\r\nRequired on:\r\nAll",
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"env_variable": "PLUGINS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:512",
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"field_type": "text"
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},
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{
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"name": "Cluster Name",
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"description": "The Name of your Master server cluster.\r\n\r\nRequired:\r\nMaster",
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"env_variable": "CLUSTER_NAME",
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"default_value": "Your Cluster",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:20",
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"field_type": "text"
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}
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]
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}
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