Fixed bug in README

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Simon 2021-05-04 11:02:03 +02:00 committed by GitHub
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@ -12,9 +12,8 @@ More information here: https://github.com/callofduty4x/CoD4x_Server#setting-up-a
In order to give the server access to the needed game files you will need to create a new mount. In order to give the server access to the needed game files you will need to create a new mount.
Let's say you copied the game files to your node into the directory `/home/pterodactyl/serverfiles/cod4x` (you can choose any directory you want of course). Let's say you copied the game files to your node into the directory `/home/pterodactyl/serverfiles/cod4x` (you can choose any directory you want of course).
The directory structure will look like this: The directory structure will look like this: <details>
<details>
<summary>Click to expand directory listing</summary>
``` ```
/home/pterodactyl/serverfiles/cod4x /home/pterodactyl/serverfiles/cod4x
├── main ├── main
@ -138,11 +137,11 @@ When you start the server for the first time it will prompt you to mount the gam
**Congratulations!** Your server should be able to find the game files and start. **Congratulations!** Your server should be able to find the game files and start.
## Required Server Ports ## Default Server Ports
The default is 28960, but the server will automatically use the port defined in the allocation. The default is 28960, but the server will automatically use the port defined in the allocation.
| Port | default | | Port | default |
|---------|---------| |---------|---------|
| Game | 28960 | | Game | 28960 |
#### Plugins may require ports to be added to the server. #### Plugins may require ports to be added to the server.