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Fixed bug in README
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@ -12,9 +12,8 @@ More information here: https://github.com/callofduty4x/CoD4x_Server#setting-up-a
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In order to give the server access to the needed game files you will need to create a new mount.
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In order to give the server access to the needed game files you will need to create a new mount.
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Let's say you copied the game files to your node into the directory `/home/pterodactyl/serverfiles/cod4x` (you can choose any directory you want of course).
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Let's say you copied the game files to your node into the directory `/home/pterodactyl/serverfiles/cod4x` (you can choose any directory you want of course).
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The directory structure will look like this:
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The directory structure will look like this: <details>
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<details>
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<summary>Click to expand directory listing</summary>
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```
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```
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/home/pterodactyl/serverfiles/cod4x
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/home/pterodactyl/serverfiles/cod4x
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├── main
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├── main
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@ -138,11 +137,11 @@ When you start the server for the first time it will prompt you to mount the gam
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**Congratulations!** Your server should be able to find the game files and start.
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**Congratulations!** Your server should be able to find the game files and start.
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## Required Server Ports
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## Default Server Ports
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The default is 28960, but the server will automatically use the port defined in the allocation.
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The default is 28960, but the server will automatically use the port defined in the allocation.
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| Port | default |
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| Port | default |
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|---------|---------|
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|---------|---------|
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| Game | 28960 |
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| Game | 28960 |
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#### Plugins may require ports to be added to the server.
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#### Plugins may require ports to be added to the server.
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