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@ -200,6 +200,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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|||||||
* [Conan Exiles](game_eggs/steamcmd_servers/conan_exiles)
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* [Conan Exiles](game_eggs/steamcmd_servers/conan_exiles)
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* [Craftopia](game_eggs/steamcmd_servers/craftopia)
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* [Craftopia](game_eggs/steamcmd_servers/craftopia)
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* [Cryofall](game_eggs/steamcmd_servers/cryofall)
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* [Cryofall](game_eggs/steamcmd_servers/cryofall)
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* [DayZ (Experimental)](game_eggs/steamcmd_servers/dayz-experimental)
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* [Don't Starve Together](game_eggs/steamcmd_servers/dont_starve)
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* [Don't Starve Together](game_eggs/steamcmd_servers/dont_starve)
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* [ECO](game_eggs/steamcmd_servers/eco)
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* [ECO](game_eggs/steamcmd_servers/eco)
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* [Fistful of Frags](game_eggs/steamcmd_servers/fof)
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* [Fistful of Frags](game_eggs/steamcmd_servers/fof)
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@ -115,6 +115,7 @@
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* [Citadel: Forged with Fire](steamcmd_servers/citadel)
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* [Citadel: Forged with Fire](steamcmd_servers/citadel)
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* [Conan Exiles](steamcmd_servers/conan_exiles)
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* [Conan Exiles](steamcmd_servers/conan_exiles)
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* [CryoFall](steamcmd_servers/cryofall)
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* [CryoFall](steamcmd_servers/cryofall)
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* [DayZ (Experimental)](steamcmd_servers/dayz-experimental)
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* [Don't Starve Together](steamcmd_servers/dont_starve)
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* [Don't Starve Together](steamcmd_servers/dont_starve)
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* [ECO](steamcmd_servers/eco)
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* [ECO](steamcmd_servers/eco)
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* [Fistful of Frags](steamcmd_servers/fof)
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* [Fistful of Frags](steamcmd_servers/fof)
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@ -41,6 +41,10 @@ This is a collection of servers that use SteamCMD to install.
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[Cryofall](cryofall)
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[Cryofall](cryofall)
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## DayZ (Experimental)
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[DayZ (Experimental)](dayz-experimental)
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## Don't Starve Together
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## Don't Starve Together
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[Don't Starve Together](dont_starve)
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[Don't Starve Together](dont_starve)
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83
game_eggs/steamcmd_servers/dayz-experimental/README.md
Normal file
83
game_eggs/steamcmd_servers/dayz-experimental/README.md
Normal file
@ -0,0 +1,83 @@
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# DayZ (Experimental)
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**Author's Notice:** This egg ***only*** works with the experimental branch of DayZ (Standalone), and it will ***only*** accept players who are running the experimental client! At time of writing (May 2022), there is ***no*** Stable branch native Linux server binary, and compatibility with Wine is poor.
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___
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## Authors / Contributors
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<!-- prettier-ignore-start -->
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<!-- markdownlint-disable -->
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<table>
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<tr>
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<td align="center">
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<a href="https://github.com/lilkingjr1">
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<img src="https://avatars.githubusercontent.com/u/4533989" width="50px;" alt=""/><br /><sub><b>Red-Thirten</b></sub>
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</a>
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<br />
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<a href="https://github.com/parkervcp/eggs/commits?author=lilkingjr1" title="Codes">💻</a>
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<a href="https://github.com/parkervcp/eggs/commits?author=lilkingjr1" title="Maintains">🔨</a>
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</td>
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</tr>
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</table>
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<!-- markdownlint-enable -->
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<!-- prettier-ignore-end -->
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___
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### Game Description
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From Bohemia Interactive's [Website](https://dayz.com/):
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> How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
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___
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### Egg Capabilities
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- Able to download server updates on startup
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- Able to download, update, and load Steam Workshop mods on startup (\*see [Installation/System Requirements](#installationsystem-requirements))
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- Also accepts server-side only mods.
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- Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks.
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- Automatically moves mod `.bikey`'s to the `/keys/` directory.
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- Multiple basic settings found within the `serverDZ.cfg` file can be easily set from the server's Startup tab
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- Server name, passwords, disable third person, persistant time, and more...
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- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications))
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- Additional [DayZ startup parameters](https://community.bistudio.com/wiki/DayZ:Server_Configuration#Launch_Parameters) can be added to fine-tune performance
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- [WHMCS](https://www.whmcs.com/) compatible (\*see [Recommended Egg Modifications](#recommended-egg-modifications))
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___
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### Server Ports
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Default server ports are listed below, but the Main port can be any port.
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| Port | Default (UDP) |
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|---------|---------|
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| **DayZ Game (Main)** | 2302 |
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| Steam Query (Optional?) | 27016 |
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___
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### Installation/System Requirements
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| | Bare Minimum | Recommended |
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|---------|---------|---------|
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| Processor | Recent x86/64 (AMD/Intel) processor. No 32-bit or ARM support. | ---- |
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| RAM | 4096 MiB | 8192 MiB |
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| Storage | 3 GB | 7+ GB (depends on how many mods are installed) |
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| Network | 0.512 Mbit/s/player | 1-5 Mbit/s/player |
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| Host OS | Most stable Linux OS branches should work | Using the latest kernel version for your installed OS can prevent some edge-case installation/boot issues. |
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| Game Ownership | Not required to start. | Required for automatic Steam Workshop mod downloading to work. However, this is optional functionality, and mods can be manually uploaded to the server if desired. Hosts may feel free to change the "Disable Mod Downloads/Updates" variable to `1` if they would not like to offer it's functionality to clients. |
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___
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### Recommended Egg Modifications
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The following are highly recommended variable modifications you can make to the egg after importing it to your panel. While viewing this egg, simply go to the "Variables" tab of the egg editor to make these changes.
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#### Default Steam Username & Password
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- To make deploying servers easy (**or if you are using WHMCS**), it is recommended to edit the default values of "Steam Username" and "Steam Password" to your Steam account dedicated for hosting. This will make all newly installed servers use these credentials. **DO NOT** make these fields visible to the end user so that they can use their own Steam accounts; the panel will save their Steam credentials in **plain text**, which is a BIG NO NO for security and privacy.
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#### Restrict Max Players
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- If you would like to restrict the maximum number of players that can join your client's server, you can change the permissions of the "Max Players" variable so that clients can only view this value (and not edit it). It's default value can also be changed, or the value can be changed on a server-by-server basis as desired.
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@ -0,0 +1,276 @@
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{
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"_comment": "Pterodactyl DayZ (Experimental) Egg ~ David Wolfe (Red-Thirten) ~ 2022-05-22",
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"meta": {
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"version": "PTDL_v1",
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"update_url": null
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},
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"name": "DayZ (Experimental)",
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"author": "rehlmgaming@gmail.com",
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"description": "How long can you survive a post-apocalyptic world? A land overrun with an infected \"zombie\" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ \u2013 this is your story.",
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"features": [
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"steam_disk_space"
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],
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"images": [
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"ghcr.io\/parkervcp\/games:dayz"
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],
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"file_denylist": [],
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"startup": ".\/{{SERVER_BINARY}} -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/serverprofile -BEpath=.\/ -config=serverDZ.cfg -mod=\\\"{{CLIENT_MODS}}\\\" -serverMod=\\\"{{SERVERMODS}}\\\" \\\"{{STARTUP_PARAMS}}\\\"",
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"config": {
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"files": "{\r\n \"serverDZ.cfg\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"hostname =\": \"hostname = \\\"{{env.SERVER_HOSTNAME}}\\\";\",\r\n \"password =\": \"password = \\\"{{env.SERVER_PASSWORD}}\\\";\",\r\n \"passwordAdmin =\": \"passwordAdmin = \\\"{{env.ADMIN_PASSWORD}}\\\";\",\r\n \"maxPlayers\": \"maxPlayers = {{env.MAX_PLAYERS}};\",\r\n \"verifySignatures\": \"verifySignatures = {{env.VERIFY_SIGNATURES}};\",\r\n \"forceSameBuild\": \"forceSameBuild = {{env.ENFORCE_BUILD}};\",\r\n \"disableVoN\": \"disableVoN = {{env.DISABLE_VON}};\",\r\n \"vonCodecQuality\": \"vonCodecQuality = {{env.VON_QUALITY}};\",\r\n \"disable3rdPerson\": \"disable3rdPerson = {{env.DISABLE_THIRD}};\",\r\n \"disableCrosshair\": \"disableCrosshair = {{env.DISABLE_CROSSHAIR}};\",\r\n \"disablePersonalLight\": \"disablePersonalLight = {{env.DISABLE_PERSONAL_LIGHT}};\",\r\n \"lightingConfig\": \"lightingConfig = {{env.LIGHTING_CONFIG}};\",\r\n \"serverTimeAcceleration\": \"serverTimeAcceleration = {{env.TIME_MULT}};\",\r\n \"serverNightTimeAcceleration\": \"serverNightTimeAcceleration = {{env.NIGHT_MULT}};\",\r\n \"serverTimePersistent\": \"serverTimePersistent = {{env.PERSISTENT_TIME}};\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"Mission read.\"\r\n}",
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"logs": "{}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl DayZ (Experimental) Egg - egg-dayz-experimental.json\r\n## Author: David Wolfe (Red-Thirten)\r\n## Date: 2022\/05\/22\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are skipped if using image noted above, thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd \/mnt\/server\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server \"+login \\\"${STEAM_USER}\\\" \\\"${STEAM_PASS}\\\"\" +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"entrypoint": "\/bin\/bash"
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}
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},
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"variables": [
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{
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"name": "Steam Username",
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"description": "Used for installation and updates. \"anonymous\" username can be used for server download, but a real account that owns DayZ is required for mod downloads. For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*",
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"env_variable": "STEAM_USER",
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"default_value": "anonymous",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string"
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},
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{
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"name": "Steam Password",
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"description": "Used for installation and updates. Steam Guard MUST be completely TURNED OFF for mod downloads to work. *This info is not visible to the server owner, BUT IS stored in PLAIN TEXT. It is NOT advised to use a personal account; best to use a dummy account.*",
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"env_variable": "STEAM_PASS",
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"default_value": "",
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"user_viewable": false,
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"user_editable": false,
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"rules": "nullable|string"
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},
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{
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"name": "Disable Mod Downloads\/Updates",
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"description": "If the Steam account does not own the base DayZ game, Steam Workshop mod downloads\/updates will not work. If so, this setting allows disabling of this feature to avoid errors. (1 ON | 0 OFF)",
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"env_variable": "DISABLE_MOD_UPDATES",
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"default_value": "0",
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"user_viewable": false,
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"user_editable": false,
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"rules": "boolean"
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},
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{
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"name": "Number of SteamCMD Retry Attempts",
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"description": "How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod like CUP or RHS download times out)",
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"env_variable": "STEAMCMD_ATTEMPTS",
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"default_value": "3",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|integer"
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},
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{
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"name": "Server Name",
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"description": "Name of the server that will appear in the server list.",
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"env_variable": "SERVER_HOSTNAME",
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"default_value": "DayZ Server",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Max Players",
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"description": "Maximum number of players allowed to join the server.",
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"env_variable": "MAX_PLAYERS",
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"default_value": "60",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|integer|gt:0"
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},
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{
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"name": "Server Password",
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"description": "Password required to join the server. Leave blank to have no password.",
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"env_variable": "SERVER_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Admin Password",
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"description": "Password to log in as an admin on the server.",
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"env_variable": "ADMIN_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Automatic Updates",
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"description": "Quickly checks for any server or mod updates on startup, and updates if necessary. (1 ON | 0 OFF)",
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"env_variable": "UPDATE_SERVER",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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},
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{
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"name": "Client Mods",
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"description": "A semicolon-separated list of mod folders to load. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)",
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"env_variable": "MODIFICATIONS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string"
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},
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{
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"name": "Enforce Game Version",
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"description": "When ON, the server will allow the connection only to clients with same the .exe revision as the server. (1 ON | 0 OFF)",
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"env_variable": "ENFORCE_BUILD",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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},
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{
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"name": "Verify Signatures",
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"description": "Ensures all clients have exactly the same version of mods or addons that the server is running. Otherwise, they will be kicked upon connection. (2 ON | 0 OFF)",
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"env_variable": "VERIFY_SIGNATURES",
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"default_value": "2",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|in:0,2"
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},
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{
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"name": "Disable VoN",
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"description": "When ON, will disable Voice over Network (voice chat) in the server. (1 ON | 0 OFF)",
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"env_variable": "DISABLE_VON",
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"default_value": "0",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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},
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{
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"name": "VoN Quality",
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"description": "Voice over Network codec quality; the higher the better. (Values 0-30)",
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"env_variable": "VON_QUALITY",
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"default_value": "20",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|integer|between:0,30"
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},
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{
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"name": "Disable Third Person",
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"description": "When ON, will disable third person view while on the server. (1 ON | 0 OFF)",
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"env_variable": "DISABLE_THIRD",
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||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Disable Crosshair",
|
||||||
|
"description": "When ON, will disable the crosshair from being visible while on the server. (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "DISABLE_CROSSHAIR",
|
||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Disable Personal Light",
|
||||||
|
"description": "When ON, will disable a personal light positioned above all clients during the night time while on the server. (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "DISABLE_PERSONAL_LIGHT",
|
||||||
|
"default_value": "1",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Darker Nights",
|
||||||
|
"description": "When ON, will make nights darker (more accurate nights, but hard to see without a light). (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "LIGHTING_CONFIG",
|
||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Persistent Time",
|
||||||
|
"description": "The actual server time is saved to storage, so when ON, the next server start will use the saved time value. (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "PERSISTENT_TIME",
|
||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Time Multiplier",
|
||||||
|
"description": "This is a time multiplier for in-game time (ie. 12 would move a full 24-hour day in-game 12 times faster, making it last 2 hours \"in real life\"). (Values: 0-24)",
|
||||||
|
"env_variable": "TIME_MULT",
|
||||||
|
"default_value": "12",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "required|integer|between:0,24"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Night Multiplier",
|
||||||
|
"description": "This is an additional multiplier to either speed up or slow down nights in-game. It is multiplied with the \"Time Multiplier\" variable to get it's final multiplier for night time speed. (Values: 0.1-64.0)",
|
||||||
|
"env_variable": "NIGHT_MULT",
|
||||||
|
"default_value": "1",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "required|numeric|between:0.1,64"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Repair] Make Mod Files Lowercase",
|
||||||
|
"description": "Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading. (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "MODS_LOWERCASE",
|
||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Repair] Validate Server Files",
|
||||||
|
"description": "Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed. (1 ON | 0 OFF)",
|
||||||
|
"env_variable": "VALIDATE_SERVER",
|
||||||
|
"default_value": "0",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Advanced] Server-Side Only Mods",
|
||||||
|
"description": "Mod folders to be used with the \"-serverMods\" startup option. They only run server-side and are not required by clients if \"Verify Signatures\" is ON. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)",
|
||||||
|
"env_variable": "SERVERMODS",
|
||||||
|
"default_value": "",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "nullable|string"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Advanced] Extra Startup Parameters",
|
||||||
|
"description": "See https:\/\/community.bistudio.com\/wiki\/DayZ:Server_Configuration#Launch_Parameters for more info on valid flags for this field.",
|
||||||
|
"env_variable": "STARTUP_PARAMS",
|
||||||
|
"default_value": "-doLogs",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": true,
|
||||||
|
"rules": "nullable|string"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Advanced] Server Binary",
|
||||||
|
"description": "Cannot currently be changed. Left in case other branches with different executable names are introduced at a later date.",
|
||||||
|
"env_variable": "SERVER_BINARY",
|
||||||
|
"default_value": "DayZServer",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": false,
|
||||||
|
"rules": "required|string|in:DayZServer"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "[Advanced] DayZ SA Dedicated Server App ID",
|
||||||
|
"description": "Used for installation and updates. Rarely needs to be changed. Only the Experimental app ID currently works.",
|
||||||
|
"env_variable": "STEAMCMD_APPID",
|
||||||
|
"default_value": "1042420",
|
||||||
|
"user_viewable": true,
|
||||||
|
"user_editable": false,
|
||||||
|
"rules": "required|integer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user