Merge pull request #2354 from AzaleeX/add/powernukkitx

Add Eggs PowerNukkitX
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Michael (Parker) Parker 2023-07-17 17:00:36 -04:00 committed by GitHub
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# PowerNukkitX
[PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX)
PowerNukkitX is a software for minecraft bedrock edition in Java which is a fork of PowerNukkit

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2023-07-07T02:29:39+02:00",
"name": "PowerNukkitX",
"author": "powernukkitx@github.com",
"description": "PowerNukkitX support for Pterodactyl",
"features": null,
"docker_images": {
"ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian"
},
"file_denylist": [],
"startup": ".\/pnx start {{AUTOREBOOT}}",
"config": {
"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"server-ip\": \"0.0.0.0\",\r\n \"enable-query\": \"true\",\r\n \"server-port\": \"{{server.build.default.port}}\",\r\n \"query.port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \")! For help, type \"\r\n}",
"logs": "{}",
"stop": "stop"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\napt-get update\r\napt-get install -y git curl wget jq file tar unzip zip openssl\r\nmkdir -p \/mnt\/server\/ # Not required. Only here for parkervcp's local test setup\r\ncd \/mnt\/server || exit 1\r\nUPGRADE=\"no\"\r\nif [ -d \".\/java\" ]; then\r\nUPGRADE=\"yes\"\r\nfi\r\nwget https:\/\/github.com\/PowerNukkitX\/PNX-CLI\/releases\/download\/0.1.6\/PNX-CLI-Linux-x86.zip -O pnx.zip\r\nwget https:\/\/raw.githubusercontent.com\/PowerNukkitX\/PowerNukkitX\/master\/src\/main\/resources\/default-nukkit.yml -O nukkit.yml\r\nunzip pnx.zip\r\nrm -fr pnx.zip 2>&1 >\/dev\/null\r\nmv .\/target\/linux-x86\/pnx .\/ 2>&1 >\/dev\/null\r\nrm -fr target 2>&1 >\/dev\/null\r\nrm -fr java 2>&1 >\/dev\/null\r\nchmod +x pnx\r\n.\/pnx jvm install=GraalVM\r\nif [ \"$UPGRADE\" == \"no\" ]; then\r\nif [ \"$VERSION\" == \"latest\" ]; then\r\n.\/pnx server install --latest\r\nelse\r\n.\/pnx server install --dev\r\nfi\r\nelse\r\nrm -fr libs 2>&1 >\/dev\/null\r\nif [ \"$VERSION\" == \"latest\" ]; then\r\n.\/pnx server update --latest\r\nelse\r\n.\/pnx server update --dev\r\nfi\r\nfi\r\nrm -fr tmp-GraalVM.tar.gz 2>&1 >\/dev\/null\r\ncat <<EOF\r\n----------------------------------------\r\n| |\r\n| PowerNukkitX Installation Done |\r\n| |\r\n----------------------------------------\r\nEOF",
"container": "debian:bullseye-slim",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Version to install",
"description": "Choose between latest or dev",
"env_variable": "VERSION",
"default_value": "latest",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "AutoReboot mode",
"description": "to set auto reboot mode please enter -r",
"env_variable": "AUTOREBOOT",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:2",
"field_type": "text"
}
]
}

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# Advanced configuration file for Nukkit
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically on this file when upgrading
settings:
# Multi-language setting
# Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin, vie, fra
language: eng
# Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
# Allow listing plugins via Query
query-plugins: true
# Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
# Number of AsyncTask workers
# If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
safe-spawn: true
waterdogpe: false
network:
maximum-stale-datagrams: 512
# Threshold for batching packets, in bytes. Only these packets will be compressed
# Set to 0 to compress everything, -1 to disable
batch-threshold: 256
# Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
# Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
# 0Create a new compressor for each compression request
# 1All compression requests are done with only one thread and one compressor
# 2Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread
# 3Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.
zlib-provider: 2
snappy: false
debug:
# If > 1, it will show debug messages in the console
level: 1
# Enables commands: /status /gc
commands: false
ignored-packets:
- LevelChunkPacket
timings:
# Turn off the timing completely, no timing object will be created, which can help improve performance
completely-close: false
# Enable core and plugin timings by default
enabled: false
# Enable monitoring at verbose level, include high-frequency timings
verbose: false
# Interval between history frames in ticks
# Default is 5 minutes (6000 ticks)
history-interval: 6000
# Length of the whole timing history in ticks
# Default is 1 hour (72000 ticks)
# This value is capped at a maximum of history-interval * 12
history-length: 72000
# For special cases of servers with special permission to bypass the max
# This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
# Setting this will not help you bypass the max unless Aikar has added an exception on the API side
bypass-max: false
# If set to true, name of your server won't be sent
privacy: false
ignore: []
level-settings:
# The default format that levels will use when created
default-format: anvil
# Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
# Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
# Tick all players each tick even when other settings disallow this
always-tick-players: false
tick-redstone: true
chunk-saving:
maximum-size-per-chunk: 1048576
chunk-sending:
# Amount of chunks sent to players per tick
per-tick: 8
# Amount of chunks sent around each player
max-chunks: 192
# Amount of chunks that need to be sent before spawning the player
spawn-threshold: 56
# Save a serialized copy of the chunk in memory for faster sending
# Useful in mostly-static worlds where lots of players join at the same time
cache-chunks: false
chunk-ticking:
# Max amount of chunks processed each tick
per-tick: 40
# Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: false
chunk-generation:
# Max. amount of chunks in the waiting queue to be generated
queue-size: 8
# Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
# Max tick rate for these entities
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
cache-cleanup: 900
memory-compression:
enable: true
slots: 32
default-temperature: 32
threshold:
freezing-point: 0
boiling-point: 1024
absolute-zero: -256
heat:
melting: 16
single-operation: 1
batch-operation: 32
# Max amount of these entities
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
player:
# If true, player data will be saved as players/playername.dat
# If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
# The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30
force-skin-trusted: false
check-movement: true
aliases:
# Aliases for commands
# Examples:
# showtheversion: version
# savestop: [save-all, stop]
worlds:
# These settings will override the generator set in server.properties and allows loading multiple levels
# Examples:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
anti-xray:
#world:
# enabled: true
# level: low
# pre-deobfuscate: true

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#Properties Config file
#2023-07-06 06:07:52
motd=PowerNukkitX Server
sub-motd=https://powernukkitx.cn
server-port=19132
server-ip=0.0.0.0
view-distance=12
white-list=off
achievements=on
announce-player-achievements=on
spawn-protection=16
max-players=20
allow-flight=off
spawn-animals=on
spawn-mobs=on
gamemode=0
force-gamemode=off
hardcore=off
pvp=on
difficulty=1
generator-settings=
level-name=world
level-seed=
level-type=DEFAULT
allow-nether=on
allow-the_end=on
use-terra=on
enable-experiment-mode=on
enable-query=on
enable-rcon=off
rcon.password=
auto-save=on
force-resources=off
force-resources-allow-client-packs=off
xbox-auth=on
check-login-time=on
disable-auto-bug-report=off
allow-shaded=off
server-authoritative-movement=server-auth
network-encryption=on

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@ -21,6 +21,11 @@ LiteLoaderBDS is an unofficial plugin loader that provides basic API support for
[Nukkit GitHub](https://github.com/Nukkit/Nukkit) [Nukkit GitHub](https://github.com/Nukkit/Nukkit)
Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition
## [PowerNukkitX](/game_eggs/minecraft/bedrock/PowerNukkitX)
[PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX)
PowerNukkitX is a software for minecraft bedrock edition in Java which is a fork of PowerNukkit
## [PocketMine MP](/game_eggs/minecraft/bedrock/pocketmine_mp) ## [PocketMine MP](/game_eggs/minecraft/bedrock/pocketmine_mp)
[PocketMine MP](https://github.com/pmmp/PocketMine-MP) [PocketMine MP](https://github.com/pmmp/PocketMine-MP)