From 142fad2979bd4794c1d51c5c46e68e0387f288e8 Mon Sep 17 00:00:00 2001 From: Michael Parker Date: Sun, 14 Jul 2019 20:05:50 -0400 Subject: [PATCH] add velocity.toml --- minecraft_proxy/velocity/velocity.toml | 106 +++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 minecraft_proxy/velocity/velocity.toml diff --git a/minecraft_proxy/velocity/velocity.toml b/minecraft_proxy/velocity/velocity.toml new file mode 100644 index 00000000..1221a696 --- /dev/null +++ b/minecraft_proxy/velocity/velocity.toml @@ -0,0 +1,106 @@ +# Config version. Do not change this +config-version = "1.0" + +# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. +bind = "0.0.0.0:25577" + +# What should be the MOTD? This gets displayed when the player adds your server to +# their server list. Legacy color codes and JSON are accepted. +motd = "&3A Velocity Server" + +# What should we display for the maximum number of players? (Velocity does not support a cap +# on the number of players online.) +show-max-players = 500 + +# Should we authenticate players with Mojang? By default, this is on. +online-mode = true + +# Should we forward IP addresses and other data to backend servers? +# Available options: +# - "none": No forwarding will be done. All players will appear to be connecting from the +# proxy and will have offline-mode UUIDs. +# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if +# you run servers using Minecraft 1.12 or lower. +# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's +# native forwarding. Only applicable for Minecraft 1.13 or higher. +player-info-forwarding-mode = "NONE" + +# If you are using modern IP forwarding, configure an unique secret here. +forwarding-secret = "FrP42MxySW6Y" + +# Announce whether or not your server supports Forge. If you run a modded server, we +# suggest turning this on. +announce-forge = false + +[servers] +# Configure your servers here. Each key represents the server's name, and the value +# represents the IP address of the server to connect to. +lobby = "127.0.0.1:30066" +minigames = "127.0.0.1:30068" +factions = "127.0.0.1:30067" + +# In what order we should try servers when a player logs in or is kicked from aserver. +try = [ + "lobby" +] + +[forced-hosts] +# Configure your forced hosts here. +"minigames.example.com" = [ + "minigames" +] +"lobby.example.com" = [ + "lobby" +] +"factions.example.com" = [ + "factions" +] + +[advanced] +# How large a Minecraft packet has to be before we compress it. Setting this to zero will +# compress all packets, and setting it to -1 will disable compression entirely. +compression-threshold = 256 + +# How much compression should be done (from 0-9). The default is -1, which uses the +# default level of 6. +compression-level = -1 + +# How fast (in milliseconds) are clients allowed to connect after the last connection? By +# default, this is three seconds. Disable this by setting this to 0. +login-ratelimit = 3000 + +# Specify a custom timeout for connection timeouts here. The default is five seconds. +connection-timeout = 5000 + +# Specify a read timeout for connections here. The default is 30 seconds. +read-timeout = 30000 + +# Enables compatibility with HAProxy. +proxy-protocol = false + +[query] +# Whether to enable responding to GameSpy 4 query responses or not. +enabled = false + +# If query is enabled, on what port should the query protocol listen on? +port = 25577 + +# This is the map name that is reported to the query services. +map = "Velocity" + +# Whether plugins should be shown in query response by default or not +show-plugins = false + +[metrics] +# Whether metrics will be reported to bStats (https://bstats.org). +# bStats collects some basic information, like how many people use Velocity and their +# player count. We recommend keeping bStats enabled, but if you're not comfortable with +# this, you can turn this setting off. There is no performance penalty associated with +# having metrics enabled, and data sent to bStats can't identify your server. +enabled = true + +# A unique, anonymous ID to identify this proxy with. +id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d" + +log-failure = false +