Custom Ports Update + More

Egg:
- Changed the startup command to call the binary directly to avoid end-users changing the provided bash file to run whatever they'd like.
- Changed the install script to check that the server successfully installed, and makes the server binary executable. Also added Software-Noob as a contributor.
- Fixed the startup command to support custom ports. The SERVER_PORT variable is now tied to the Server Query Port (because that is what clients use to connect to the server). The GAME_PORT variable was added for the Game Port. Also changed the Game Port to use the correct flag.
- Changed the Server Query Port variable to be the Game Port and provided a better description.
- Updated the Beacon Port description to be more accurate. Also unlocked it's restriction to port 15000 because it can be changed now.

README:
- Updated any text mentioning restricted ports to text explaining their configuration. Also used clearer verbiage for the port table.
- Added Software-Noob as a contributor.
- Added info on "initializing"/"claiming" a server.
- Added info on the command line.
- Added "SDL" warning as a warning to safely ignore.
This commit is contained in:
Red-Thirten 2021-10-27 16:11:17 -07:00
parent 9057ce2aa2
commit 127bea6a4d
2 changed files with 37 additions and 20 deletions

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@ -1,7 +1,5 @@
# Satisfactory # Satisfactory
***Server version currently marked as experimental by the Satisfactory developers! Egg loads fine, but your mileage may vary in-game.*** ***Server version currently marked as experimental by the Satisfactory developers! Egg loads fine, but your mileage may vary in-game.***
**Note: At this time, you can only run *one* Satisfactory server on your Pterodactyl panel. See [Server Ports](#server-ports) for more info.**
___ ___
### Authors / Contributors ### Authors / Contributors
<!-- prettier-ignore-start --> <!-- prettier-ignore-start -->
@ -32,6 +30,14 @@ ___
<a href="https://github.com/parkervcp/eggs/commits?author=matthewpi" title="Codes">💻</a> <a href="https://github.com/parkervcp/eggs/commits?author=matthewpi" title="Codes">💻</a>
<a href="https://github.com/parkervcp/eggs/commits?author=matthewpi" title="Contributor">💡</a> <a href="https://github.com/parkervcp/eggs/commits?author=matthewpi" title="Contributor">💡</a>
</td> </td>
<td align="center">
<a href="https://github.com/Software-Noob">
<img src="https://avatars.githubusercontent.com/u/10975908" width="50px;" alt=""/><br /><sub><b>Software-Noob</b></sub>
</a>
<br />
<a href="https://github.com/parkervcp/eggs/commits?author=Software-Noob" title="Codes">💻</a>
<a href="https://github.com/parkervcp/eggs/commits?author=Software-Noob" title="Contributor">💡</a>
</td>
</tr> </tr>
</table> </table>
<!-- markdownlint-enable --> <!-- markdownlint-enable -->
@ -43,7 +49,7 @@ From Coffee Stain's [Website](https://www.satisfactorygame.com/):
> Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven! > Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
___ ___
### Egg Capabilities ### Egg Capabilities
- Configuration of the Server Query port. - Configuration of the Server Query, Beacon, and Game ports.
- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable. - Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable.
- Misc. settings listed below can be configured by an admin client via the game's UI, and are currently **not** set via the Egg: - Misc. settings listed below can be configured by an admin client via the game's UI, and are currently **not** set via the Egg:
- Server Password - Server Password
@ -53,17 +59,19 @@ ___
- ...and possibly more as the client's UI is developed further for more configuration options. - ...and possibly more as the client's UI is developed further for more configuration options.
___ ___
### Server Ports ### Server Ports
Default server ports are listed below, and **only** the Server Query port can currently be changed. The current experimental version limits the default Game and Beacon ports from being changed, unless two instances of the server are ran on the same system (which cannot be done with Pterodactyl, since every server is ran on it's own containerized system). This is expected to change as the dedicated server is further developed. Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). **All three ports are required to be open for normal server behavior!** Default server ports are listed below, but all three ports can be changed freely. Note: The Primary/Default/"Game" Port for your server in Pterodactyl will be your Server Query port. It is recommended to distance ports of other running Satisfactory servers in Pterodactyl by increments of 100 (it is currently unknown what the minimum increment is, but an increment of +1 caused cross-server talk in testing). Also, your internal ports **must match** your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). **All three ports are required to be open for normal server behavior!**
| Description | REQUIRED UDP Port | | Port | Default (UDP) |
|---------|---------| |---------|---------|
| **Game Port (Main Server Port in Pterodactyl)** | 7777 | | **Server Query (Primary Port in Pterodactyl)** | 15777 |
| Server Query Port | 15777 *(Configurable)* | | Beacon | 15000 |
| Beacon Port | 15000 | | Game | 7777 |
___ ___
### Installation Requirements ### Installation Requirements/Instructions
No major requirements, other than RAM and Disk space noted below. You *do not* need to own the base game to host this server. - No major requirements, other than RAM and Disk space noted below.
- You *do not* need to own the base game to host this server.
- However, to fully "initialize" your server, a client who owns the game must log into the server to "claim" it and create a new session. The generated session will not be written to disk until the first save occurs.
___ ___
### Minimum RAM Requirement ### Minimum RAM Requirement
This server requires a minimum of 4096 MiB of RAM to boot, but the developers recommend 6144 to 8192 MiB of RAM for 4 players. This server requires a minimum of 4096 MiB of RAM to boot, but the developers recommend 6144 to 8192 MiB of RAM for 4 players.
@ -78,6 +86,9 @@ ___
Single-player save files can be uploaded here and are playable if desired. Single-player save files can be uploaded here and are playable if desired.
___ ___
### Console
Currently, it does not appear that commands sent through the console register with the server. The in-game client command line can be used instead (but valid commands are currently unknown at this time).
___
### Errors/Warnings ### Errors/Warnings
The following errors or warnings you see in the console can safely be ignored: The following errors or warnings you see in the console can safely be ignored:
@ -88,6 +99,12 @@ LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
``` ```
The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_library_error)). The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup `/home/container/.steam/sdk64/steamclient.so` is loaded successfully (this is the correct behavior according to the [Wiki](https://satisfactory.fandom.com/wiki/Dedicated_servers#SteamAPI_library_error)).
```log
Warning: failed to init SDL thread priority manager: SDL not found
```
This is a common error with Steam related software on Linux, but can safely be ignored.
```log ```log
...Error: Couldn't find file for package... ...Error: Couldn't find file for package...
``` ```

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@ -12,7 +12,7 @@
"ghcr.io\/pterodactyl\/games:source" "ghcr.io\/pterodactyl\/games:source"
], ],
"file_denylist": [], "file_denylist": [],
"startup": ".\/FactoryServer.sh -GamePort={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}}", "startup": ".\/Engine\/Binaries\/Linux\/UE4Server-Linux-Shipping FactoryGame -ServerQueryPort={{SERVER_PORT}} -Port={{GAME_PORT}} -BeaconPort={{BEACON_PORT}}",
"config": { "config": {
"files": "{}", "files": "{}",
"startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}", "startup": "{\r\n \"done\": \"Engine Initialization\"\r\n}",
@ -21,29 +21,29 @@
}, },
"scripts": { "scripts": {
"installation": { "installation": {
"script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl Satisfactory Egg - egg-satisfactory.json\r\n## Authors: ryan@kubiq.io (Kubi), matthew@pterodactyl.io (matthewp), & David Wolfe (Red-Thirten)\r\n## Date: 2021\/10\/26\r\n## License: MIT License\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} validate +exit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so", "script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl Satisfactory Egg - egg-satisfactory.json\r\n## Authors: ryan@kubiq.io (Kubi), matthew@pterodactyl.io (matthewp), admin@softwarenoob.com (Software-Noob) & David Wolfe (Red-Thirten)\r\n## Date: 2021\/10\/27\r\n## License: MIT License\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steamcmd\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} validate +exit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so\r\n\r\n# Satisfactory setup\r\ncd \/mnt\/server\/Engine\/Binaries\/Linux\r\nif [[ ! -f UE4Server-Linux-Shipping ]]; then\r\n echo -e \"\\n\\nSteamCMD failed to install the Satisfactory Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nelse\r\n chmod +x UE4Server-Linux-Shipping\r\nfi\r\n\r\necho -e \"\\n\\nSatisfactory Dedicated Server successfully installed!\\n\"",
"container": "ghcr.io\/pterodactyl\/installers:debian", "container": "ghcr.io\/pterodactyl\/installers:debian",
"entrypoint": "bash" "entrypoint": "bash"
} }
}, },
"variables": [ "variables": [
{ {
"name": "[REQUIRED] Server Query Port", "name": "[REQUIRED] Game Port",
"description": "This is the port that you need to enter in the game when you first connect to a dedicated server.", "description": "This is the port that the game client uses to connect to the game world (not the lobby). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended). This is also true for the Primary (Query) Port!",
"env_variable": "QUERY_PORT", "env_variable": "GAME_PORT",
"default_value": "15777", "default_value": "7777",
"user_viewable": false, "user_viewable": false,
"user_editable": false, "user_editable": false,
"rules": "required|integer|min:1024|max:65536" "rules": "required|integer|min:1024|max:65536"
}, },
{ {
"name": "[REQUIRED] Beacon Port", "name": "[REQUIRED] Beacon Port",
"description": "This port's default value currently cannot be changed due to the server's experimental status. However, it is left here for posterity, as changing this value is expected to be possible after the developer further develops the dedicated server. This is also true for the main Game Port (must be 7777)!", "description": "This port provides a lightweight way for clients to contact a server and interact with it without committing to a normal game connection (likely used for client administration). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended).",
"env_variable": "BEACON_PORT", "env_variable": "BEACON_PORT",
"default_value": "15000", "default_value": "15000",
"user_viewable": false, "user_viewable": false,
"user_editable": false, "user_editable": false,
"rules": "required|integer|min:15000|max:15000" "rules": "required|integer|min:1024|max:65536"
}, },
{ {
"name": "Automatic Updates", "name": "Automatic Updates",