From 0814d8d15496bc1e03e001e5dcface6636cc732f Mon Sep 17 00:00:00 2001 From: DiscoverSquishy <26318936+DiscoverSquishy@users.noreply.github.com> Date: Sun, 28 Aug 2022 17:30:28 +0300 Subject: [PATCH] Updated velocity.toml to new config default --- .../proxy/java/velocity/velocity.toml | 176 ++++++++++-------- 1 file changed, 98 insertions(+), 78 deletions(-) diff --git a/game_eggs/minecraft/proxy/java/velocity/velocity.toml b/game_eggs/minecraft/proxy/java/velocity/velocity.toml index 0e5741ac..167a9427 100644 --- a/game_eggs/minecraft/proxy/java/velocity/velocity.toml +++ b/game_eggs/minecraft/proxy/java/velocity/velocity.toml @@ -1,19 +1,28 @@ # Config version. Do not change this -config-version = "1.0" +config-version = "2.5" + # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" + # What should be the MOTD? This gets displayed when the player adds your server to # their server list. Legacy color codes and JSON are accepted. -motd = "&3A Velocity Server" +motd = " add3A Velocity Server" + # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 500 + # Should we authenticate players with Mojang? By default, this is on. online-mode = true + +# Should the proxy enforce the new public key security standard? By default, this is on. +force-key-authentication = true + # If client's ISP/AS sent from this proxy is different from the one from Mojang's # authentication server, the player is kicked. This disallows some VPN and proxy # connections but is a weak form of protection. prevent-client-proxy-connections = false + # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting @@ -25,18 +34,23 @@ prevent-client-proxy-connections = false # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. -player-info-forwarding-mode = "legacy" -# If you are using modern or BungeeGuard IP forwarding, configure an unique secret here. -forwarding-secret = "" +player-info-forwarding-mode = "NONE" + +# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. +# The file is expected to be UTF-8 encoded and not empty. +forwarding-secret-file = "forwarding.secret" + # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. -# +# # If your network runs one modpack consistently, consider using ping-passthrough = "mods" # instead for a nicer display in the server list. announce-forge = false + # If enabled (default is false) and the proxy is in online mode, Velocity will kick # any existing player who is online if a duplicate connection attempt is made. kick-existing-players = false + # Should Velocity pass server list ping requests to a backend server? # Available options: # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png @@ -52,84 +66,90 @@ kick-existing-players = false # configuration is used if no servers could be contacted. ping-passthrough = "DISABLED" +# If not enabled (default is true) player IP addresses will be replaced by in logs +enable-player-address-logging = true + [servers] - # Configure your servers here. Each key represents the server's name, and the value - # represents the IP address of the server to connect to. - lobby = "127.0.0.1:30066" - minigames = "127.0.0.1:30068" - # In what order we should try servers when a player logs in or is kicked from aserver. - try = ["lobby"] - factions = "127.0.0.1:30067" +# Configure your servers here. Each key represents the server's name, and the value +# represents the IP address of the server to connect to. +lobby = "127.0.0.1:30066" +factions = "127.0.0.1:30067" +minigames = "127.0.0.1:30068" + +# In what order we should try servers when a player logs in or is kicked from a server. +try = [ + "lobby" +] [forced-hosts] - "minigames.example.com" = ["minigames"] - # Configure your forced hosts here. - "lobby.example.com" = ["lobby"] - "factions.example.com" = ["factions"] +# Configure your forced hosts here. +"lobby.example.com" = [ + "lobby" +] +"factions.example.com" = [ + "factions" +] +"minigames.example.com" = [ + "minigames" +] [advanced] - # Specify a custom timeout for connection timeouts here. The default is five seconds. - connection-timeout = 5000 - # Enables BungeeCord plugin messaging channel support on Velocity. - bungee-plugin-message-channel = true - # Specify a read timeout for connections here. The default is 30 seconds. - read-timeout = 30000 - # Enables compatibility with HAProxy. - proxy-protocol = false - # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. - tcp-fast-open = true - # Shows ping requests to the proxy from clients. - show-ping-requests = false - # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly - # loses connection to the server without an explicit disconnect message by attempting to fall the - # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You - # can disable this setting to use the BungeeCord behavior. - failover-on-unexpected-server-disconnect = true - # How much compression should be done (from 0-9). The default is -1, which uses the - # default level of 6. - compression-level = -1 - # Declares the proxy commands to 1.13+ clients. - announce-proxy-commands = true - # Enables the logging of commands - log-command-executions = false - # How large a Minecraft packet has to be before we compress it. Setting this to zero will - # compress all packets, and setting it to -1 will disable compression entirely. - compression-threshold = 256 - # How fast (in milliseconds) are clients allowed to connect after the last connection? By - # default, this is three seconds. Disable this by setting this to 0. - login-ratelimit = 3000 +# How large a Minecraft packet has to be before we compress it. Setting this to zero will +# compress all packets, and setting it to -1 will disable compression entirely. +compression-threshold = 256 + +# How much compression should be done (from 0-9). The default is -1, which uses the +# default level of 6. +compression-level = -1 + +# How fast (in milliseconds) are clients allowed to connect after the last connection? By +# default, this is three seconds. Disable this by setting this to 0. +login-ratelimit = 3000 + +# Specify a custom timeout for connection timeouts here. The default is five seconds. +connection-timeout = 5000 + +# Specify a read timeout for connections here. The default is 30 seconds. +read-timeout = 30000 + +# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then +# don't enable it. +haproxy-protocol = false + +# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. +tcp-fast-open = false + +# Enables BungeeCord plugin messaging channel support on Velocity. +bungee-plugin-message-channel = true + +# Shows ping requests to the proxy from clients. +show-ping-requests = false + +# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly +# loses connection to the server without an explicit disconnect message by attempting to fall the +# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You +# can disable this setting to use the BungeeCord behavior. +failover-on-unexpected-server-disconnect = true + +# Declares the proxy commands to 1.13+ clients. +announce-proxy-commands = true + +# Enables the logging of commands +log-command-executions = false + +# Enables logging of player connections when connecting to the proxy, switching servers +# and disconnecting from the proxy. +log-player-connections = true [query] - # If query is enabled, on what port should the query protocol listen on? - port = 25577 - # Whether plugins should be shown in query response by default or not - show-plugins = false - # This is the map name that is reported to the query services. - map = "Velocity" - # Whether to enable responding to GameSpy 4 query responses or not. - enabled = false +# Whether to enable responding to GameSpy 4 query responses or not. +enabled = false -[metrics] - # A unique, anonymous ID to identify this proxy with. - id = "" - log-failure = false - # Whether metrics will be reported to bStats (https://bstats.org). - # bStats collects some basic information, like how many people use Velocity and their - # player count. We recommend keeping bStats enabled, but if you're not comfortable with - # this, you can turn this setting off. There is no performance penalty associated with - # having metrics enabled, and data sent to bStats can't identify your server. - enabled = false +# If query is enabled, on what port should the query protocol listen on? +port = 25577 -# Legacy color codes and JSON are accepted in all messages. -[messages] - generic-connection-error = "&cAn internal error occurred in your connection." - already-connected = "&cYou are already connected to this proxy!" - online-mode-only = "&cThis server only accepts connections from online-mode clients.\n\n&7Did you change your username? Sign out of Minecraft, sign back in, and try again." - # Prefix when the player is disconnected from a server. - # First argument '%s': the server name - disconnect-prefix = "&cCan't connect to %s: " - no-available-servers = "&cThere are no available servers." - # Prefix when the player gets kicked from a server. - # First argument '%s': the server name - kick-prefix = "&cKicked from %s: " - moved-to-new-server-prefix = "&cThe server you were on kicked you: " \ No newline at end of file +# This is the map name that is reported to the query services. +map = "Velocity" + +# Whether plugins should be shown in query response by default or not +show-plugins = false \ No newline at end of file