eggs/steamcmd_servers/arma/arma3_x64/egg-arma3-config/basic.cfg

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2020-11-20 22:30:57 +08:00
// ****************************************************************************
// *
// Arma 3 - basic.cfg *
// Version 060116 *
// *
// ****************************************************************************
// Defines network tuning parameters
//
// This file is to be passed to the -cfg parameter on the command line for the server
// See http://community.bistudio.com/wiki/basic.cfg
// The following settings are the suggested settings
// BANDWIDTH SETTINGS
// Bandwidth the server is guaranteed to have (in bps)
// General guideline is NumberOfPlayers * 256kb
// Default: 131072
MinBandwidth=5120000;
// Bandwidth the server can never go above (in bps)
// For a single server, use full network speed; decrease when running multiple servers
MaxBandwidth=10240000;
// PACKET SETTINGS
// Maximum number of packets per frame.
// Increasing the value potentially decreases lag, but increases desync
// Default: 128
MaxMsgSend=2048;
// Maximum payload of guaranteed packet (in b)
// Small messages are packed to larger packets
// Guaranteed packets are used for non-repetitive events, like shooting
// Lower value means more packets are sent, so less events will get combined
// Default: 512
MaxSizeGuaranteed=512;
// Maximum payload of non-guaranteed packet (in b)
// Increasing this value may improve bandwidth requirement, but may also increase lag
// Largest factor in desync
// Guidance is half of MaxSizeGuaranteed
// Default: 256
MaxSizeNonguaranteed=256;
// Maximal size of a packet sent over the network
// Only necessary if ISP forces lower packet size and there are connectivity issues
// Default: 1400
// class sockets{maxPacketSize=1400};
// SMOOTHNESS SETTINGS
// Minimal error required to send network updates for far units
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
// Default: 0.003
MinErrorToSend=0.01;
// Minimal error required to send network updates for near units
// Using larger value can reduce traffic sent for near units
// Also controls client to server traffic
// Default: 0.01
MinErrorToSendNear=0.02;
// GEOLOCATION SETTINGS
// Server latitude
serverLatitude=52;
serverLatitudeAuto=52;
// Server Longitude
serverLongitude=0;
serverLongitudeAuto=0;
// MISC
// View Distance (not sure if this actually works)
viewDistance=10000;
// Maximum size (in b) for custom face or sound files
// Default: 0
MaxCustomFileSize=65536;
// Server language
language="English";
steamLanguage="English";
// Adapter
adapter=-1;
// Windowed mode
Windowed=0;
3D_Performance=1.000000;