eggs/steamcmd_servers/arma/arma3/egg-arma3.json

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"version": "PTDL_v1",
"update_url": null
},
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"exported_at": "2021-01-30T22:22:39+00:00",
"name": "Arma 3",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"author": "rehlmgaming@gmail.com",
"description": "Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC's premier military game. Authentic, diverse, open - Arma 3 sends you to war.",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"features": null,
"images": [
"quay.io\/parkervcp\/pterodactyl-images:game_arma3"
],
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"startup": ".\/{{SERVER_BINARY}} -ip=0.0.0.0 -port={{SERVER_PORT}} -profiles=.\/serverprofile -bepath=.\/battleye -cfg=\\\"{{BASIC}}\\\" -config=\\\"{{CONFIG}}\\\" -mod=\\\"{{MODIFICATIONS}}\\\" -serverMod=\\\"{{SERVERMODS}}\\\" {{STARTUP_PARAMS}}",
"config": {
"files": "{}",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"startup": "{\r\n \"done\": \"Host identity created.\",\r\n \"userInteraction\": []\r\n}",
"logs": "{\r\n \"custom\": true,\r\n \"location\": \"latest.log\"\r\n}",
"stop": "^C"
},
"scripts": {
"installation": {
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"script": "#!\/bin\/bash\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} +force_install_dir \/mnt\/server +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## ARMA III specific setup\r\ncd \/mnt\/server\/\r\n\r\nmkdir -p \"\/mnt\/server\/.local\/share\/Arma 3\" \"\/mnt\/server\/.local\/share\/Arma 3 - Other Profiles\"\r\n\r\n[[ -f basic.cfg ]] || curl -sSLO https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/steamcmd_servers\/arma\/arma3\/egg-arma3-config\/basic.cfg\r\n[[ -f server.cfg ]] || curl -sSLO https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/steamcmd_servers\/arma\/arma3\/egg-arma3-config\/server.cfg\r\nchmod 755 basic.cfg server.cfg",
"container": "debian:buster-slim",
2018-06-17 07:42:23 +08:00
"entrypoint": "bash"
}
},
"variables": [
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Arma 3 Dedicated Server App ID",
"description": "Used for installation and updates.",
"env_variable": "STEAMCMD_APPID",
"default_value": "233780",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"user_viewable": false,
"user_editable": false,
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"rules": "required|integer"
},
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Steam Username",
"description": "Used for installation and updates. Account does not need to own Arma 3, but must be a valid Steam account (anonymous login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*",
"env_variable": "STEAM_USER",
"default_value": "your_steam_username",
"user_viewable": false,
"user_editable": false,
"rules": "required|string"
},
{
"name": "Steam Password",
"description": "Used for installation and updates. Steam Guard must be TURNED OFF for install to complete successfully. *This info is not visible to the server owner.*",
"env_variable": "STEAM_PASS",
"default_value": "your_steam_password",
"user_viewable": false,
"user_editable": false,
"rules": "required|string"
},
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Server Binary",
"description": "Server binary to call on server start. (32-bit: arma3server | 64-bit: arma3server_x64)",
"env_variable": "SERVER_BINARY",
"default_value": "arma3server_x64",
"user_viewable": true,
"user_editable": true,
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"rules": "required|string|in:arma3server,arma3server_x64,arma3serverprofiling,arma3serverprofiling_x64"
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
},
{
"name": "Extra Startup Parameters",
"description": "See https:\/\/community.bistudio.com\/wiki\/Arma_3_Startup_Parameters for more info.",
"env_variable": "STARTUP_PARAMS",
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"default_value": "-noLogs",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"user_viewable": true,
"user_editable": true,
"rules": "string|nullable"
},
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Server Configuration File",
"description": "See https:\/\/community.bistudio.com\/wiki\/server.cfg for more info.",
"env_variable": "CONFIG",
"default_value": "server.cfg",
"user_viewable": true,
"user_editable": true,
"rules": "string|nullable"
},
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
{
"name": "Basic Network Configuration",
"description": "See https:\/\/community.bistudio.com\/wiki\/basic.cfg for more info.",
"env_variable": "BASIC",
"default_value": "basic.cfg",
"user_viewable": true,
"user_editable": true,
"rules": "required|string"
},
{
"name": "Mods",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"description": "Mod folders to be used with the -mods startup option. NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)",
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"env_variable": "MODIFICATIONS",
"default_value": "",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
},
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Server Mods",
"description": "Server-side only mod folders to be used with the -serverMods startup option. NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)",
"env_variable": "SERVERMODS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
},
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Check for Server Updates",
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"description": "Check for server updates on server start. (1 True | 0 False)",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"env_variable": "UPDATE_SERVER",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "boolean"
},
2019-01-12 00:21:36 +08:00
{
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"name": "Steam Workshop Mods to Download\/Update",
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
"description": "[*Only works if the host owns Arma 3] Comma separated list of Steam Workshop mod IDs to download\/update on server start. (ex. 450814997,463939057) Each mod will be downloaded to the root directory with the folder format \"@ModIdNumber\". NOTE: Particularly large mods (ie. RHS, CUP, typically anything over 3 GB) may not download properly due to limitations of SteamCMD.",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"env_variable": "UPDATE_WORKSHOP",
2019-01-12 00:21:36 +08:00
"default_value": "",
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
"user_viewable": true,
"user_editable": true,
"rules": "string|nullable"
},
{
"name": "Set Mods to Lowercase",
"description": "On server start, goes through all the mod folders listed in \"Mods\" & \"Server Mods\", and makes sure every folder and file is lowercase (to prevent errors). This is particularly useful to run ONCE after copying a mod from a Windows machine to the server, or if mods seem to not be loading.",
"env_variable": "MODS_LOWERCASE",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "boolean"
Update egg-arma3.json - Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-31 07:14:17 +08:00
},
{
"name": "[Advanced] Extra Flags for SteamCMD",
"description": "Only used when checking for server updates, and typically used for grabbing beta builds.\r\nExample: -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3",
"env_variable": "STEAMCMD_EXTRA_FLAGS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
},
{
"name": "[Advanced] Headless Clients (HC)",
"description": "Number of Headless Clients (0 - 5) to launch parallel with the server. Be sure to set the following \"HC Connect Password\" variable if your server is password locked. PLEASE NOTE: Using a headless client is only recommended for advanced users, adds extra overhead to your permitted server resources, and is only beneficial if a properly written, HC compliant mission file is provided. See https:\/\/community.bistudio.com\/wiki\/Arma_3:_Headless_Client for more info.",
"env_variable": "HC_NUM",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|integer|between:0,5"
},
{
"name": "[Advanced] HC Connect Password",
"description": "If Headless Clients are used, this is the password used to connect to the server if the server is password locked.",
"env_variable": "HC_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string"
}
]
Update egg-arma3.json - Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-27 06:22:00 +08:00
}