mirror of
https://github.com/parkervcp/eggs.git
synced 2024-11-24 13:52:59 +08:00
83 lines
2.8 KiB
INI
83 lines
2.8 KiB
INI
|
// ****************************************************************************
|
||
|
// *
|
||
|
// Arma 3 - basic.cfg *
|
||
|
// Version 060116 *
|
||
|
// *
|
||
|
// ****************************************************************************
|
||
|
|
||
|
// Defines network tuning parameters
|
||
|
//
|
||
|
// This file is to be passed to the -cfg parameter on the command line for the server
|
||
|
// See http://community.bistudio.com/wiki/basic.cfg
|
||
|
// The following settings are the suggested settings
|
||
|
|
||
|
// BANDWIDTH SETTINGS
|
||
|
|
||
|
// Bandwidth the server is guaranteed to have (in bps)
|
||
|
// General guideline is NumberOfPlayers * 256kb
|
||
|
// Default: 131072
|
||
|
MinBandwidth=5120000;
|
||
|
// Bandwidth the server can never go above (in bps)
|
||
|
// For a single server, use full network speed; decrease when running multiple servers
|
||
|
MaxBandwidth=10240000;
|
||
|
|
||
|
// PACKET SETTINGS
|
||
|
|
||
|
// Maximum number of packets per frame.
|
||
|
// Increasing the value potentially decreases lag, but increases desync
|
||
|
// Default: 128
|
||
|
MaxMsgSend=2048;
|
||
|
// Maximum payload of guaranteed packet (in b)
|
||
|
// Small messages are packed to larger packets
|
||
|
// Guaranteed packets are used for non-repetitive events, like shooting
|
||
|
// Lower value means more packets are sent, so less events will get combined
|
||
|
// Default: 512
|
||
|
MaxSizeGuaranteed=512;
|
||
|
// Maximum payload of non-guaranteed packet (in b)
|
||
|
// Increasing this value may improve bandwidth requirement, but may also increase lag
|
||
|
// Largest factor in desync
|
||
|
// Guidance is half of MaxSizeGuaranteed
|
||
|
// Default: 256
|
||
|
MaxSizeNonguaranteed=256;
|
||
|
// Maximal size of a packet sent over the network
|
||
|
// Only necessary if ISP forces lower packet size and there are connectivity issues
|
||
|
// Default: 1400
|
||
|
// class sockets{maxPacketSize=1400};
|
||
|
|
||
|
// SMOOTHNESS SETTINGS
|
||
|
|
||
|
// Minimal error required to send network updates for far units
|
||
|
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
|
||
|
// Default: 0.003
|
||
|
MinErrorToSend=0.01;
|
||
|
// Minimal error required to send network updates for near units
|
||
|
// Using larger value can reduce traffic sent for near units
|
||
|
// Also controls client to server traffic
|
||
|
// Default: 0.01
|
||
|
MinErrorToSendNear=0.02;
|
||
|
|
||
|
// GEOLOCATION SETTINGS
|
||
|
|
||
|
// Server latitude
|
||
|
serverLatitude=52;
|
||
|
serverLatitudeAuto=52;
|
||
|
|
||
|
// Server Longitude
|
||
|
serverLongitude=0;
|
||
|
serverLongitudeAuto=0;
|
||
|
// MISC
|
||
|
// View Distance (not sure if this actually works)
|
||
|
viewDistance=10000;
|
||
|
|
||
|
// Maximum size (in b) for custom face or sound files
|
||
|
// Default: 0
|
||
|
MaxCustomFileSize=65536;
|
||
|
// Server language
|
||
|
language="English";
|
||
|
steamLanguage="English";
|
||
|
// Adapter
|
||
|
adapter=-1;
|
||
|
// Windowed mode
|
||
|
Windowed=0;
|
||
|
|
||
|
3D_Performance=1.000000;
|