eggs/game_eggs/minecraft/proxy/bedrock/waterdog_pe/config.yml

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# Waterdog Main Configuration file
# Configure your desired network settings here.
# A list of all downstream servers that are available right after starting
# address field is formatted using ip:port
# publicAddress is optional and can be set to the ip players can directly connect through
servers:
lobby1:
address: 127.0.0.1:19133
public_address: play.myserver.com:19133
listener:
# The Motd which will be displayed in the server tab of a player and returned during ping
motd: §bWaterdog§3PE
# The server priority list. If not changed by plugins, the proxy will connect the player to the first of those servers
priorities:
- lobby1
# The address to bind the server to
host: 0.0.0.0:19132
# The maximum amount of players that can connect to this proxy instance
max_players: 20
# Map the ip a player joined through to a specific server
# for example skywars.xyz.com => SkyWars-1
# when a player connects using skywars-xyz.com as the serverIp, he will be connected to SkyWars-1 directly
forced_hosts: {}
# Case-Sensitive permission list for players (empty using {})
permissions:
TobiasDev:
- waterdog.player.transfer
- waterdog.player.list
alemiz003:
- waterdog.player.transfer
- waterdog.player.list
# List of permissions each player should get by default (empty using [])
permissions_default:
- waterdog.command.help
- waterdog.command.info
# Whether the debug output in the console should be enabled or not
enable_debug: false
# If enabled, encrypted connection between client and proxy will be created
upstream_encryption: true
# If enabled, only players which are authenticated with XBOX Live can join. If disabled, anyone can connect *with any name*
online_mode: true
# If enabled, the proxy will be able to bind to an Ipv6 Address
enable_ipv6: false
# If enabled, the proxy will pass information like XUID or IP to the downstream server using custom fields in the LoginPacket
use_login_extras: true
# Replaces username spaces with underscores if enabled
replace_username_spaces: false
# Whether server query should be enabled
enable_query: true
# If enabled, when receiving a McpeTransferPacket, the proxy will check if the target server is in the downstream list, and if yes, use the fast transfer mechanism
prefer_fast_transfer: true
# Fast-codec only decodes the packets required by the proxy, everything else will be passed rawly. Disabling this can create a performance hit
use_fast_codec: true
# If enabled, the proxy will inject all the proxy commands in the AvailableCommandsPacket, enabling autocompletion
inject_proxy_commands: true
# Upstream server compression ratio(proxy to client), higher = less bandwidth, more cpu, lower vice versa
upstream_compression_level: 6
# Upstream server compression ratio(proxy to downstream server), higher = less bandwidth, more cpu, lower vice versa
downstream_compression_level: 2
# Education features require small adjustments to work correctly. Enable this option if any of downstream servers support education features.
enable_edu_features: false
# Enable/Disable the resource pack system
enable_packs: true
# Whether texture packs should be enforced
force_apply_packs: false
# You can set maximum pack size in MB to be cached.
pack_cache_size: 16
# Creating threads may be in some situations expensive. Specify minimum count of idle threads per internal thread executors. Set to -1 to auto-detect by core count.
default_idle_threads: -1