mirror of
https://github.com/citizenfx/cfx-server-data.git
synced 2025-01-10 07:33:01 +08:00
32 lines
681 B
Lua
32 lines
681 B
Lua
local playerCount = 0
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local list = {}
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RegisterServerEvent('hardcap:playerActivated')
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AddEventHandler('hardcap:playerActivated', function()
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if not list[source] then
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playerCount = playerCount + 1
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list[source] = true
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end
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end)
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AddEventHandler('playerDropped', function()
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if list[source] then
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playerCount = playerCount - 1
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list[source] = nil
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end
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end)
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AddEventHandler('playerConnecting', function(name, setReason)
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local cv = GetConvarInt('sv_maxclients', 32)
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print('Connecting: ' .. name .. '^7')
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if playerCount >= cv then
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print('Full. :(')
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setReason('This server is full (past ' .. tostring(cv) .. ' players).')
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CancelEvent()
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end
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end)
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