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mirror of https://github.com/citizenfx/cfx-server-data.git synced 2025-01-11 00:03:18 +08:00
cfx-server-data/resources/[system]/sessionmanager-rdr3/sm_server.js
blattersturm b7d053f31b fix(sessionmanager/rdr3): respond to game's TransitionToSession message
This fixes the game bailing with BAIL_ERROR_SESSION_ERROR shortly after initializing (due to this message timing out).
2021-03-14 11:18:12 +01:00

315 lines
7.1 KiB
JavaScript

const protobuf = require("@citizenfx/protobufjs");
const playerDatas = {};
let slotsUsed = 0;
function assignSlotId() {
for (let i = 0; i < 32; i++) {
if (!(slotsUsed & (1 << i))) {
slotsUsed |= (1 << i);
return i;
}
}
return -1;
}
let hostIndex = -1;
protobuf.load(GetResourcePath(GetCurrentResourceName()) + "/rline.proto", function(err, root) {
if (err) {
console.log(err);
return;
}
const RpcMessage = root.lookupType("rline.RpcMessage");
const RpcResponseMessage = root.lookupType("rline.RpcResponseMessage");
const InitSessionResponse = root.lookupType("rline.InitSessionResponse");
const InitPlayer2_Parameters = root.lookupType("rline.InitPlayer2_Parameters");
const InitPlayerResult = root.lookupType("rline.InitPlayerResult");
const GetRestrictionsResult = root.lookupType("rline.GetRestrictionsResult");
const QueueForSession_Seamless_Parameters = root.lookupType("rline.QueueForSession_Seamless_Parameters");
const QueueForSessionResult = root.lookupType("rline.QueueForSessionResult");
const QueueEntered_Parameters = root.lookupType("rline.QueueEntered_Parameters");
const TransitionReady_PlayerQueue_Parameters = root.lookupType("rline.TransitionReady_PlayerQueue_Parameters");
const TransitionToSession_Parameters = root.lookupType("rline.TransitionToSession_Parameters");
const TransitionToSessionResult = root.lookupType("rline.TransitionToSessionResult");
const scmds_Parameters = root.lookupType("rline.scmds_Parameters");
function toArrayBuffer(buf) {
var ab = new ArrayBuffer(buf.length);
var view = new Uint8Array(ab);
for (var i = 0; i < buf.length; ++i) {
view[i] = buf[i];
}
return ab;
}
function emitMsg(target, data) {
emitNet('__cfx_internal:pbRlScSession', target, toArrayBuffer(data));
}
function emitSessionCmds(target, cmd, cmdname, msg) {
const stuff = {};
stuff[cmdname] = msg;
emitMsg(target, RpcMessage.encode({
Header: {
MethodName: 'scmds'
},
Content: scmds_Parameters.encode({
sid: {
value: {
a: 2,
b: 2
}
},
ncmds: 1,
cmds: [
{
cmd,
cmdname,
...stuff
}
]
}).finish()
}).finish());
}
function emitAddPlayer(target, msg) {
emitSessionCmds(target, 2, 'AddPlayer', msg);
}
function emitRemovePlayer(target, msg) {
emitSessionCmds(target, 3, 'RemovePlayer', msg);
}
function emitHostChanged(target, msg) {
emitSessionCmds(target, 5, 'HostChanged', msg);
}
onNet('playerDropped', () => {
try {
const oData = playerDatas[source];
delete playerDatas[source];
if (oData && hostIndex === oData.slot) {
const pda = Object.entries(playerDatas);
if (pda.length > 0) {
hostIndex = pda[0][1].slot | 0; // TODO: actually use <=31 slot index *and* check for id
for (const [ id, data ] of Object.entries(playerDatas)) {
emitHostChanged(id, {
index: hostIndex
});
}
} else {
hostIndex = -1;
}
}
if (!oData) {
return;
}
if (oData.slot > -1) {
slotsUsed &= ~(1 << oData.slot);
}
for (const [ id, data ] of Object.entries(playerDatas)) {
emitRemovePlayer(id, {
id: oData.id
});
}
} catch (e) {
console.log(e);
console.log(e.stack);
}
});
function makeResponse(type, data) {
return {
Header: {
},
Container: {
Content: type.encode(data).finish()
}
};
}
const handlers = {
async InitSession(source, data) {
return makeResponse(InitSessionResponse, {
sesid: Buffer.alloc(16),
/*token: {
tkn: 'ACSTOKEN token="meow",signature="meow"'
}*/
});
},
async InitPlayer2(source, data) {
const req = InitPlayer2_Parameters.decode(data);
playerDatas[source] = {
gh: req.gh,
peerAddress: req.peerAddress,
discriminator: req.discriminator,
slot: -1
};
return makeResponse(InitPlayerResult, {
code: 0
});
},
async GetRestrictions(source, data) {
return makeResponse(GetRestrictionsResult, {
data: {
}
});
},
async ConfirmSessionEntered(source, data) {
return {};
},
async TransitionToSession(source, data) {
const req = TransitionToSession_Parameters.decode(data);
return makeResponse(TransitionToSessionResult, {
code: 1 // in this message, 1 is success
});
},
async QueueForSession_Seamless(source, data) {
const req = QueueForSession_Seamless_Parameters.decode(data);
playerDatas[source].req = req.requestId;
playerDatas[source].id = req.requestId.requestor;
playerDatas[source].slot = assignSlotId();
setTimeout(() => {
emitMsg(source, RpcMessage.encode({
Header: {
MethodName: 'QueueEntered'
},
Content: QueueEntered_Parameters.encode({
queueGroup: 69,
requestId: req.requestId,
optionFlags: req.optionFlags
}).finish()
}).finish());
if (hostIndex === -1) {
hostIndex = playerDatas[source].slot | 0;
}
emitMsg(source, RpcMessage.encode({
Header: {
MethodName: 'TransitionReady_PlayerQueue'
},
Content: TransitionReady_PlayerQueue_Parameters.encode({
serverUri: {
url: ''
},
requestId: req.requestId,
id: {
value: {
a: 2,
b: 0
}
},
serverSandbox: 0xD656C677,
sessionType: 3,
transferId: {
value: {
a: 2,
b: 2
}
},
}).finish()
}).finish());
setTimeout(() => {
emitSessionCmds(source, 0, 'EnterSession', {
index: playerDatas[source].slot | 0,
hindex: hostIndex,
sessionFlags: 0,
mode: 0,
size: Object.entries(playerDatas).filter(a => a[1].id).length,
//size: 2,
//size: Object.entries(playerDatas).length,
teamIndex: 0,
transitionId: {
value: {
a: 2,
b: 0
}
},
sessionManagerType: 0,
slotCount: 32
});
}, 50);
setTimeout(() => {
// tell player about everyone, and everyone about player
const meData = playerDatas[source];
const aboutMe = {
id: meData.id,
gh: meData.gh,
addr: meData.peerAddress,
index: playerDatas[source].slot | 0
};
for (const [ id, data ] of Object.entries(playerDatas)) {
if (id == source || !data.id) continue;
emitAddPlayer(source, {
id: data.id,
gh: data.gh,
addr: data.peerAddress,
index: data.slot | 0
});
emitAddPlayer(id, aboutMe);
}
}, 150);
}, 250);
return makeResponse(QueueForSessionResult, {
code: 1
});
},
};
async function handleMessage(source, method, data) {
if (handlers[method]) {
return await handlers[method](source, data);
}
return {};
}
onNet('__cfx_internal:pbRlScSession', async (data) => {
const s = source;
try {
const message = RpcMessage.decode(new Uint8Array(data));
const response = await handleMessage(s, message.Header.MethodName, message.Content);
if (!response || !response.Header) {
return;
}
response.Header.RequestId = message.Header.RequestId;
emitMsg(s, RpcResponseMessage.encode(response).finish());
} catch (e) {
console.log(e);
console.log(e.stack);
}
});
});