mirror of
https://github.com/citizenfx/cfx-server-data.git
synced 2025-03-14 07:47:19 +08:00
* ton of stuf * more * system resources: added fxmanifest meta tags * manager resources: added fxmanifest meta tags * gameplay resources: added fxmanifest meta tags * gamemode resources: added fxmanifest meta tags * gameplay example resources: reverted descriptions * test resources: added fxmanifest meta tags * smol fixes * added author email + minor changes * fixed manifest file trailing line inconsistencies * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update __resource.lua * additional phrasing/branding changes Co-authored-by: PLOKMJNB <PLOKMJNB@users.noreply.github.com> Co-authored-by: Danish Khan <61810778+PLOKMJNB@users.noreply.github.com> Co-authored-by: Technetium <65681715+technetium-cfx@users.noreply.github.com> Co-authored-by: blattersturm <peachypies@protonmail.ch>
cfx-server-data
The data repository for Cfx.re servers
Usage
- Make sure to
git clone
. Don't "Download ZIP", as that'll make it much harder to update to newer versions. - Put custom resources in
resources/[local]/
if you don't want to be affected by any random messups.
Advanced usage
You can also consider using the repository as a submodule + symlink for your own Git repository:
Linux:
$ git submodule add https://github.com/citizenfx/cfx-server-data.git vendor/server-data
$ ln -s vendor/server-data/resources/ 'resources/[base]/'
Windows:
> git submodule add https://github.com/citizenfx/cfx-server-data.git vendor/server-data
> mklink /d resources\[base] vendor\server-data\resources
Policy
You can make pull requests to propose changes that benefit everyone. Add new useful resources, change/improve existing ones - anything goes, as long as you make sure to:
- Not break existing users/APIs.
- Not change default behavior without a toggle.
- Use best practices (convars over config files, native commands wherever possible, etc.)
Modifying or rewriting existing resources in this repository for local use only is strongly discouraged.
Description
Languages
JavaScript
96.8%
Lua
2.4%
TypeScript
0.4%
HTML
0.3%
CSS
0.1%