mirror of
https://github.com/citizenfx/cfx-server-data.git
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ab4eccec83
* ton of stuf * more * system resources: added fxmanifest meta tags * manager resources: added fxmanifest meta tags * gameplay resources: added fxmanifest meta tags * gamemode resources: added fxmanifest meta tags * gameplay example resources: reverted descriptions * test resources: added fxmanifest meta tags * smol fixes * added author email + minor changes * fixed manifest file trailing line inconsistencies * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update fxmanifest.lua * Update __resource.lua * additional phrasing/branding changes Co-authored-by: PLOKMJNB <PLOKMJNB@users.noreply.github.com> Co-authored-by: Danish Khan <61810778+PLOKMJNB@users.noreply.github.com> Co-authored-by: Technetium <65681715+technetium-cfx@users.noreply.github.com> Co-authored-by: blattersturm <peachypies@protonmail.ch>
15 lines
602 B
Lua
15 lines
602 B
Lua
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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author 'Cfx.re <root@cfx.re>'
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description 'Handles spawning a player in a unified fashion to prevent resources from having to implement custom spawn logic.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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client_script 'spawnmanager.lua'
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fx_version 'adamant'
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games { 'rdr3', 'gta5' }
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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