AddEventHandler('onPlayerDied', function(playerId, reason, position) local player = GetPlayerByServerId(playerId) if player then exports.obituary:printObituary('%s died.', player.name) end end) AddEventHandler('onPlayerKilled', function(playerId, attackerId, reason, position) local player = GetPlayerByServerId(playerId) local attacker = GetPlayerByServerId(attackerId) local reasonString = 'killed' if reason == 0 or reason == 56 or reason == 1 or reason == 2 then reasonString = 'meleed' elseif reason == 3 then reasonString = 'knifed' elseif reason == 4 or reason == 6 or reason == 18 or reason == 51 then reasonString = 'bombed' elseif reason == 5 or reason == 19 then reasonString = 'burned' elseif reason == 7 or reason == 9 then reasonString = 'pistoled' elseif reason == 10 or reason == 11 then reasonString = 'shotgunned' elseif reason == 12 or reason == 13 or reason == 52 then reasonString = 'SMGd' elseif reason == 14 or reason == 15 or reason == 20 then reasonString = 'assaulted' elseif reason == 16 or reason == 17 then reasonString = 'sniped' elseif reason == 49 or reason == 50 then reasonString = 'ran over' end echo("obituary-deaths: onPlayerKilled\n") if player and attacker then exports.obituary:printObituary('%s %s %s.', attacker.name, reasonString, player.name) end end)