local playerCount = 0 local list = {} RegisterServerEvent('hardcap:playerActivated') AddEventHandler('hardcap:playerActivated', function() if not list[source] then playerCount = playerCount + 1 list[source] = true end end) AddEventHandler('playerDropped', function() if list[source] then playerCount = playerCount - 1 list[source] = nil end end) AddEventHandler('playerConnecting', function(name, setReason) local cv = GetConvarInt('sv_maxclients', 32) print('Connecting: ' .. name) if playerCount >= cv then print('Full. :(') setReason('This server is full (past ' .. tostring(cv) .. ' players).') CancelEvent() end end)