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-- handles the script end of the flag the 'leave game' option in the pause menu sets
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CreateThread(function()
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while true do
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Wait(0)
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-- if the flag is set
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if DoesGameCodeWantToLeaveNetworkSession() then
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-- if we're part of a started session; end it first (FIXME: will this break others when we're host?)
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if NetworkIsSessionStarted() then
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NetworkEndSession()
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-- wait for the session to be ended
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while NetworkEndSessionPending() do
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Wait(0)
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end
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end
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-- attempt to leave the game
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NetworkLeaveGame()
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-- while we're waiting to leave...
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while NetworkLeaveGamePending() do
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Wait(0)
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end
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-- reinitialize the game as a network game (TODO: call into citigame for UI/NetLibrary leaving)
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--ShutdownAndLaunchNetworkGame(0) -- episode id is arg
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ShutdownNetworkCit('Left');
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end
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end
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end)
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