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https://github.com/citizenfx/cfx-server-data.git
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remove initial
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@ -1,85 +0,0 @@
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local function launchGame()
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-- TODO: replace with the actual game mode the joined session is running
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--StartResource('citizen')
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TriggerEvent('gameModeStarted')
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--StopResource('initial')
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end
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local function showError(err)
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ForceLoadingScreen(0)
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SetMsgForLoadingScreen(err)
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echo(err .. "\n")
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return "exit"
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end
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CreateThread(function()
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Wait(50)
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AllowThisScriptToBePaused(false)
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SetNoResprays(false)
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ThisScriptIsSafeForNetworkGame()
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if IsPlayerPlaying(GetPlayerIndex()) then
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SetPlayerControl(GetPlayerIndex(), false)
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end
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-- setup default callbacks
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exports.session:reset()
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AddEventHandler('sessionStateChanged', function(state)
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if state == 'find' then
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SetLoadingText('Finding games...')
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elseif state == 'host' then
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SetLoadingText('Creating game...')
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end
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end)
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AddEventHandler('sessionJoining', function(cur, max, hostName)
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SetLoadingText('Joining game ' .. cur .. ' of ' .. max .. '... (' .. hostName .. ')')
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end)
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AddEventHandler('sessionJoined', launchGame)
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AddEventHandler('sessionHosted', launchGame)
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AddEventHandler('sessionHostFailed', function(err)
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echo("hosting game failed: " .. err .. "\n")
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showError("NICON_MT")
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ShutdownAndLaunchSinglePlayerGame()
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end)
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local sessionList
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local curJoinSession = 0
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local joinFailed = function()
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exports.session:hostSession(16, 32)
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end
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AddEventHandler('sessionJoinFailed', function()
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curJoinSession = curJoinSession + 1
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if curJoinSession > #sessionList then
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joinFailed()
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return
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end
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exports.session:joinSession(sessionList[curJoinSession])
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end)
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AddEventHandler('sessionsFound', function(sessions)
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if #sessions == 0 then
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joinFailed()
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return
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end
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sessionList = sessions
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curJoinSession = 1
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exports.session:joinSession(sessionList[curJoinSession])
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end)
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exports.session:findSessions(16)
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end)
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