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mirror of https://github.com/citizenfx/cfx-server-data.git synced 2025-02-13 17:53:16 +08:00

Merge branch 'v2.1'

This commit is contained in:
blattersturm 2020-11-02 15:12:15 +01:00
commit 9520eaf41b
43 changed files with 8815 additions and 505 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
*.cfg
/cache/
/resources/\[local\]/
/db/

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fx_version 'cerulean'
game 'gta5'
map 'map.lua'
dependency 'money-fountain'

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money_fountain 'test_fountain' {
vector3(97.334, -973.621, 29.36),
amount = 75
}

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-- add text entries for all the help types we have
AddTextEntry('FOUNTAIN_HELP', 'This fountain currently contains $~1~.~n~Press ~INPUT_PICKUP~ to obtain $~1~.~n~Press ~INPUT_DETONATE~ to place $~1~.')
AddTextEntry('FOUNTAIN_HELP_DRAINED', 'This fountain currently contains $~1~.~n~Press ~INPUT_DETONATE~ to place $~1~.')
AddTextEntry('FOUNTAIN_HELP_BROKE', 'This fountain currently contains $~1~.~n~Press ~INPUT_PICKUP~ to obtain $~1~.')
AddTextEntry('FOUNTAIN_HELP_BROKE_N_DRAINED', 'This fountain currently contains $~1~.')
AddTextEntry('FOUNTAIN_HELP_INUSE', 'This fountain currently contains $~1~.~n~You can use it again in ~a~.')
-- upvalue aliases so that we will be fast if far away
local Wait = Wait
local GetEntityCoords = GetEntityCoords
local PlayerPedId = PlayerPedId
-- timer, don't tick as frequently if we're far from any money fountain
local relevanceTimer = 500
CreateThread(function()
local pressing = false
while true do
Wait(relevanceTimer)
local coords = GetEntityCoords(PlayerPedId())
for _, data in pairs(moneyFountains) do
-- if we're near this fountain
local dist = #(coords - data.coords)
-- near enough to draw
if dist < 40 then
-- ensure per-frame tick
relevanceTimer = 0
DrawMarker(29, data.coords.x, data.coords.y, data.coords.z, 0, 0, 0, 0.0, 0, 0, 1.0, 1.0, 1.0, 0, 150, 0, 120, false, true, 2, false, nil, nil, false)
else
-- put the relevance timer back to the way it was
relevanceTimer = 500
end
-- near enough to use
if dist < 1 then
-- are we able to use it? if not, display appropriate help
local player = LocalPlayer
local nextUse = player.state['fountain_nextUse']
-- GetNetworkTime is synced for everyone
if nextUse and nextUse >= GetNetworkTime() then
BeginTextCommandDisplayHelp('FOUNTAIN_HELP_INUSE')
AddTextComponentInteger(GlobalState['fountain_' .. data.id])
AddTextComponentSubstringTime(math.tointeger(nextUse - GetNetworkTime()), 2 | 4) -- seconds (2), minutes (4)
EndTextCommandDisplayHelp(0, false, false, 1000)
else
-- handle inputs for pickup/place
if not pressing then
if IsControlPressed(0, 38 --[[ INPUT_PICKUP ]]) then
TriggerServerEvent('money_fountain:tryPickup', data.id)
pressing = true
elseif IsControlPressed(0, 47 --[[ INPUT_DETONATE ]]) then
TriggerServerEvent('money_fountain:tryPlace', data.id)
pressing = true
end
else
if not IsControlPressed(0, 38 --[[ INPUT_PICKUP ]]) and
not IsControlPressed(0, 47 --[[ INPUT_DETONATE ]]) then
pressing = false
end
end
-- decide the appropriate help message
local youCanSpend = (player.state['money_cash'] or 0) >= data.amount
local fountainCanSpend = GlobalState['fountain_' .. data.id] >= data.amount
local helpName
if youCanSpend and fountainCanSpend then
helpName = 'FOUNTAIN_HELP'
elseif youCanSpend and not fountainCanSpend then
helpName = 'FOUNTAIN_HELP_DRAINED'
elseif not youCanSpend and fountainCanSpend then
helpName = 'FOUNTAIN_HELP_BROKE'
else
helpName = 'FOUNTAIN_HELP_BROKE_N_DRAINED'
end
-- and print it
BeginTextCommandDisplayHelp(helpName)
AddTextComponentInteger(GlobalState['fountain_' .. data.id])
if fountainCanSpend then
AddTextComponentInteger(data.amount)
end
if youCanSpend then
AddTextComponentInteger(data.amount)
end
EndTextCommandDisplayHelp(0, false, false, 1000)
end
end
end
end
end)

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@ -0,0 +1,18 @@
version '1.0.0'
description 'An example money system client containing a money fountain.'
author 'Cfx.re <pr@fivem.net>'
fx_version 'bodacious'
game 'gta5'
client_script 'client.lua'
server_script 'server.lua'
shared_script 'mapdata.lua'
dependencies {
'mapmanager',
'money'
}
lua54 'yes'

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@ -0,0 +1,28 @@
-- define the money fountain list (SHARED SCRIPT)
moneyFountains = {}
-- index to know what to remove
local fountainIdx = 1
AddEventHandler('getMapDirectives', function(add)
-- add a 'money_fountain' map directive
add('money_fountain', function(state, name)
return function(data)
local coords = data[1]
local amount = data.amount or 100
local idx = fountainIdx
fountainIdx += 1
moneyFountains[idx] = {
id = name,
coords = coords,
amount = amount
}
state.add('idx', idx)
end
end, function(state)
moneyFountains[state.idx] = nil
end)
end)

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@ -0,0 +1,107 @@
-- track down what we've added to global state
local sentState = {}
-- money system
local ms = exports['money']
-- get the fountain content from storage
local function getMoneyForId(fountainId)
return GetResourceKvpInt(('money:%s'):format(fountainId)) / 100.0
end
-- set the fountain content in storage + state
local function setMoneyForId(fountainId, money)
GlobalState['fountain_' .. fountainId] = math.tointeger(money)
return SetResourceKvpInt(('money:%s'):format(fountainId), math.tointeger(money * 100.0))
end
-- get the nearest fountain to the player + ID
local function getMoneyFountain(id, source)
local coords = GetEntityCoords(GetPlayerPed(source))
for _, v in pairs(moneyFountains) do
if v.id == id then
if #(v.coords - coords) < 2.5 then
return v
end
end
end
return nil
end
-- generic function for events
local function handleFountainStuff(source, id, pickup)
-- if near the fountain we specify
local fountain = getMoneyFountain(id, source)
if fountain then
-- and we can actually use the fountain already
local player = Player(source)
local nextUse = player.state['fountain_nextUse']
if not nextUse then
nextUse = 0
end
-- GetGameTimer ~ GetNetworkTime on client
if nextUse <= GetGameTimer() then
-- not rate limited
local success = false
local money = getMoneyForId(fountain.id)
-- decide the op
if pickup then
-- if the fountain is rich enough to get the per-use amount
if money >= fountain.amount then
-- give the player money
if ms:addMoney(source, 'cash', fountain.amount) then
money -= fountain.amount
success = true
end
end
else
-- if the player is rich enough
if ms:removeMoney(source, 'cash', fountain.amount) then
-- add to the fountain
money += fountain.amount
success = true
end
end
-- save it and set the player's cooldown
if success then
setMoneyForId(fountain.id, money)
player.state['fountain_nextUse'] = GetGameTimer() + GetConvarInt('moneyFountain_cooldown', 5000)
end
end
end
end
-- event for picking up fountain->player
RegisterNetEvent('money_fountain:tryPickup')
AddEventHandler('money_fountain:tryPickup', function(id)
handleFountainStuff(source, id, true)
end)
-- event for donating player->fountain
RegisterNetEvent('money_fountain:tryPlace')
AddEventHandler('money_fountain:tryPlace', function(id)
handleFountainStuff(source, id, false)
end)
-- listener: if a new fountain is added, set its current money in state
CreateThread(function()
while true do
Wait(500)
for _, fountain in pairs(moneyFountains) do
if not sentState[fountain.id] then
GlobalState['fountain_' .. fountain.id] = math.tointeger(getMoneyForId(fountain.id))
sentState[fountain.id] = true
end
end
end
end)

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local moneyTypes = {
cash = `MP0_WALLET_BALANCE`,
bank = `BANK_BALANCE`,
}
RegisterNetEvent('money:displayUpdate')
AddEventHandler('money:displayUpdate', function(type, money)
local stat = moneyTypes[type]
if not stat then return end
StatSetInt(stat, math.floor(money))
end)
TriggerServerEvent('money:requestDisplay')
CreateThread(function()
while true do
Wait(0)
if IsControlJustPressed(0, 20) then
SetMultiplayerBankCash()
SetMultiplayerWalletCash()
Wait(4350)
RemoveMultiplayerBankCash()
RemoveMultiplayerWalletCash()
end
end
end)

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@ -0,0 +1,12 @@
version '1.0.0'
description 'An example money system using KVS.'
author 'Cfx.re <pr@fivem.net>'
fx_version 'bodacious'
game 'gta5'
client_script 'client.lua'
server_script 'server.lua'
--dependency 'cfx.re/playerData.v1alpha1'
lua54 'yes'

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local playerData = exports['cfx.re/playerData.v1alpha1']
local validMoneyTypes = {
bank = true,
cash = true,
}
local function getMoneyForId(playerId, moneyType)
return GetResourceKvpInt(('money:%s:%s'):format(playerId, moneyType)) / 100.0
end
local function setMoneyForId(playerId, moneyType, money)
local s = playerData:getPlayerById(playerId)
TriggerEvent('money:updated', {
dbId = playerId,
source = s,
moneyType = moneyType,
money = money
})
return SetResourceKvpInt(('money:%s:%s'):format(playerId, moneyType), math.tointeger(money * 100.0))
end
local function addMoneyForId(playerId, moneyType, amount)
local curMoney = getMoneyForId(playerId, moneyType)
curMoney += amount
if curMoney >= 0 then
setMoneyForId(playerId, moneyType, curMoney)
return true, curMoney
end
return false, 0
end
exports('addMoney', function(playerIdx, moneyType, amount)
amount = tonumber(amount)
if amount <= 0 or amount > (1 << 30) then
return false
end
if not validMoneyTypes[moneyType] then
return false
end
local playerId = playerData:getPlayerId(playerIdx)
local success, money = addMoneyForId(playerId, moneyType, amount)
if success then
Player(playerIdx).state['money_' .. moneyType] = money
end
return true
end)
exports('removeMoney', function(playerIdx, moneyType, amount)
amount = tonumber(amount)
if amount <= 0 or amount > (1 << 30) then
return false
end
if not validMoneyTypes[moneyType] then
return false
end
local playerId = playerData:getPlayerId(playerIdx)
local success, money = addMoneyForId(playerId, moneyType, -amount)
if success then
Player(playerIdx).state['money_' .. moneyType] = money
end
return success
end)
exports('getMoney', function(playerIdx, moneyType)
local playerId = playerData:getPlayerId(playerIdx)
return getMoneyForId(playerId, moneyType)
end)
-- player display bits
AddEventHandler('money:updated', function(data)
if data.source then
TriggerClientEvent('money:displayUpdate', data.source, data.moneyType, data.money)
end
end)
RegisterNetEvent('money:requestDisplay')
AddEventHandler('money:requestDisplay', function()
local source = source
local playerId = playerData:getPlayerId(source)
for type, _ in pairs(validMoneyTypes) do
local amount = getMoneyForId(playerId, type)
TriggerClientEvent('money:displayUpdate', source, type, amount)
Player(source).state['money_' .. type] = amount
end
end)
RegisterCommand('earn', function(source, args)
local type = args[1]
local amount = tonumber(args[2])
exports['money']:addMoney(source, type, amount)
end, true)
RegisterCommand('spend', function(source, args)
local type = args[1]
local amount = tonumber(args[2])
if not exports['money']:removeMoney(source, type, amount) then
print('you are broke??')
end
end, true)

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AddEventHandler('gameEventTriggered', function(eventName, args)
if eventName == 'CEventNetworkEntityDamage' then
local victim = args[1]
local culprit = args[2]
local isDead = args[4] == 1
if isDead then
local origCoords = GetEntityCoords(victim)
local pickup = CreatePickupRotate(`PICKUP_MONEY_VARIABLE`, origCoords.x, origCoords.y, origCoords.z - 0.7, 0.0, 0.0, 0.0, 512, 0, false, 0)
local netId = PedToNet(victim)
local undoStuff = { false }
CreateThread(function()
local self = PlayerPedId()
while not undoStuff[1] do
Wait(50)
if #(GetEntityCoords(self) - origCoords) < 2.5 and HasPickupBeenCollected(pickup) then
TriggerServerEvent('money:tryPickup', netId)
RemovePickup(pickup)
break
end
end
undoStuff[1] = true
end)
SetTimeout(15000, function()
if not undoStuff[1] then
RemovePickup(pickup)
undoStuff[1] = true
end
end)
TriggerServerEvent('money:allowPickupNear', netId)
end
end
end)

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@ -0,0 +1,11 @@
version '1.0.0'
description 'An example money system client.'
author 'Cfx.re <pr@fivem.net>'
fx_version 'bodacious'
game 'gta5'
client_script 'client.lua'
server_script 'server.lua'
lua54 'yes'

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@ -0,0 +1,42 @@
local safePositions = {}
RegisterNetEvent('money:allowPickupNear')
AddEventHandler('money:allowPickupNear', function(pedId)
local entity = NetworkGetEntityFromNetworkId(pedId)
Wait(250)
if not DoesEntityExist(entity) then
return
end
if GetEntityHealth(entity) > 100 then
return
end
local coords = GetEntityCoords(entity)
safePositions[pedId] = coords
end)
RegisterNetEvent('money:tryPickup')
AddEventHandler('money:tryPickup', function(entity)
if not safePositions[entity] then
return
end
local source = source
local playerPed = GetPlayerPed(source)
local coords = GetEntityCoords(playerPed)
if #(safePositions[entity] - coords) < 2.5 then
exports['money']:addMoney(source, 'cash', 40)
end
safePositions[entity] = nil
end)
AddEventHandler('entityRemoved', function(entity)
safePositions[entity] = nil
end)

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@ -85,7 +85,9 @@
}
.chat-input > div {
background-color: rgba(0, 0, 0, .6);
background-color: rgba(0, 0, 0, .6) !important;
border: calc(0.28vh / 2) solid rgba(180, 180, 180, .6);
outline: calc(0.28vh / 2) solid rgba(0, 0, 0, .8); /* to replace margin-background */
padding: calc(0.28vh / 2);
}
@ -93,6 +95,19 @@
margin: 0;
margin-left: 0.7%;
margin-top: -0.1%;
line-height: 2.8vh;
}
.chat-input .prefix.any {
opacity: 0.8;
}
.chat-input .prefix.any:before {
content: '[';
}
.chat-input .prefix.any:after {
content: ']';
}
.chat-input > div + div {
@ -110,9 +125,7 @@
textarea {
background: transparent;
border: calc(0.28vh / 2) solid rgba(180, 180, 180, .6);
padding: calc(0.28vh / 2);
padding-left: calc(3.5% + (0.28vh / 2));
padding: 0.5vh;
}
@media screen and (min-aspect-ratio: 21/9) {

4
resources/[gameplay]/chat/.gitignore vendored Normal file
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@ -0,0 +1,4 @@
node_modules/
.yarn.installed
yarn-error.log
dist/

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@ -2,7 +2,6 @@ local isRDR = not TerraingridActivate and true or false
local chatInputActive = false
local chatInputActivating = false
local chatHidden = true
local chatLoaded = false
RegisterNetEvent('chatMessage')
@ -10,6 +9,8 @@ RegisterNetEvent('chat:addTemplate')
RegisterNetEvent('chat:addMessage')
RegisterNetEvent('chat:addSuggestion')
RegisterNetEvent('chat:addSuggestions')
RegisterNetEvent('chat:addMode')
RegisterNetEvent('chat:removeMode')
RegisterNetEvent('chat:removeSuggestion')
RegisterNetEvent('chat:clear')
@ -42,19 +43,31 @@ AddEventHandler('__cfx_internal:serverPrint', function(msg)
message = {
templateId = 'print',
multiline = true,
args = { msg }
args = { msg },
mode = '_global'
}
})
end)
AddEventHandler('chat:addMessage', function(message)
-- addMessage
local addMessage = function(message)
if type(message) == 'string' then
message = {
args = { message }
}
end
SendNUIMessage({
type = 'ON_MESSAGE',
message = message
})
end)
end
AddEventHandler('chat:addSuggestion', function(name, help, params)
exports('addMessage', addMessage)
AddEventHandler('chat:addMessage', addMessage)
-- addSuggestion
local addSuggestion = function(name, help, params)
SendNUIMessage({
type = 'ON_SUGGESTION_ADD',
suggestion = {
@ -63,7 +76,10 @@ AddEventHandler('chat:addSuggestion', function(name, help, params)
params = params or nil
}
})
end)
end
exports('addSuggestion', addSuggestion)
AddEventHandler('chat:addSuggestion', addSuggestion)
AddEventHandler('chat:addSuggestions', function(suggestions)
for _, suggestion in ipairs(suggestions) do
@ -81,6 +97,20 @@ AddEventHandler('chat:removeSuggestion', function(name)
})
end)
AddEventHandler('chat:addMode', function(mode)
SendNUIMessage({
type = 'ON_MODE_ADD',
mode = mode
})
end)
AddEventHandler('chat:removeMode', function(name)
SendNUIMessage({
type = 'ON_MODE_REMOVE',
name = name
})
end)
AddEventHandler('chat:addTemplate', function(id, html)
SendNUIMessage({
type = 'ON_TEMPLATE_ADD',
@ -110,7 +140,7 @@ RegisterNUICallback('chatResult', function(data, cb)
if data.message:sub(1, 1) == '/' then
ExecuteCommand(data.message:sub(2))
else
TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message)
TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message, data.mode)
end
end
@ -124,7 +154,7 @@ local function refreshCommands()
local suggestions = {}
for _, command in ipairs(registeredCommands) do
if IsAceAllowed(('command.%s'):format(command.name)) then
if IsAceAllowed(('command.%s'):format(command.name)) and command.name ~= 'toggleChat' then
table.insert(suggestions, {
name = '/' .. command.name,
help = ''
@ -178,7 +208,7 @@ AddEventHandler('onClientResourceStop', function(resName)
end)
RegisterNUICallback('loaded', function(data, cb)
TriggerServerEvent('chat:init');
TriggerServerEvent('chat:init')
refreshCommands()
refreshThemes()
@ -188,10 +218,43 @@ RegisterNUICallback('loaded', function(data, cb)
cb('ok')
end)
local CHAT_HIDE_STATES = {
SHOW_WHEN_ACTIVE = 0,
ALWAYS_SHOW = 1,
ALWAYS_HIDE = 2
}
local kvpEntry = GetResourceKvpString('hideState')
local chatHideState = kvpEntry and tonumber(kvpEntry) or CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE
local isFirstHide = true
if not isRDR then
if RegisterKeyMapping then
RegisterKeyMapping('toggleChat', 'Toggle chat', 'keyboard', 'l')
end
RegisterCommand('toggleChat', function()
if chatHideState == CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE then
chatHideState = CHAT_HIDE_STATES.ALWAYS_SHOW
elseif chatHideState == CHAT_HIDE_STATES.ALWAYS_SHOW then
chatHideState = CHAT_HIDE_STATES.ALWAYS_HIDE
elseif chatHideState == CHAT_HIDE_STATES.ALWAYS_HIDE then
chatHideState = CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE
end
isFirstHide = false
SetResourceKvp('hideState', tostring(chatHideState))
end, false)
end
Citizen.CreateThread(function()
SetTextChatEnabled(false)
SetNuiFocus(false)
local lastChatHideState = -1
local origChatHideState = -1
while true do
Wait(0)
@ -215,19 +278,30 @@ Citizen.CreateThread(function()
end
if chatLoaded then
local shouldBeHidden = false
local forceHide = IsScreenFadedOut() or IsPauseMenuActive()
local wasForceHide = false
if IsScreenFadedOut() or IsPauseMenuActive() then
shouldBeHidden = true
if chatHideState ~= CHAT_HIDE_STATES.ALWAYS_HIDE then
if forceHide then
origChatHideState = chatHideState
chatHideState = CHAT_HIDE_STATES.ALWAYS_HIDE
end
elseif not forceHide and origChatHideState ~= -1 then
chatHideState = origChatHideState
origChatHideState = -1
wasForceHide = true
end
if (shouldBeHidden and not chatHidden) or (not shouldBeHidden and chatHidden) then
chatHidden = shouldBeHidden
if chatHideState ~= lastChatHideState then
lastChatHideState = chatHideState
SendNUIMessage({
type = 'ON_SCREEN_STATE_CHANGE',
shouldHide = shouldBeHidden
hideState = chatHideState,
fromUserInteraction = not forceHide and not isFirstHide and not wasForceHide
})
isFirstHide = false
end
end
end

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@ -1,30 +1,24 @@
description 'chat management stuff'
ui_page 'html/index.html'
ui_page 'dist/ui.html'
client_script 'cl_chat.lua'
server_script 'sv_chat.lua'
files {
'html/index.html',
'html/index.css',
'html/config.default.js',
'html/config.js',
'html/App.js',
'html/Message.js',
'html/Suggestions.js',
'html/vendor/vue.2.3.3.min.js',
'html/vendor/flexboxgrid.6.3.1.min.css',
'html/vendor/animate.3.5.2.min.css',
'html/vendor/latofonts.css',
'html/vendor/fonts/LatoRegular.woff2',
'html/vendor/fonts/LatoRegular2.woff2',
'html/vendor/fonts/LatoLight2.woff2',
'html/vendor/fonts/LatoLight.woff2',
'html/vendor/fonts/LatoBold.woff2',
'html/vendor/fonts/LatoBold2.woff2',
}
'dist/ui.html',
'dist/index.css',
'html/vendor/*.css',
'html/vendor/fonts/*.woff2',
}
fx_version 'adamant'
games { 'rdr3', 'gta5' }
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
dependencies {
'yarn',
'webpack'
}
webpack_config 'webpack.config.js'

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@ -1,255 +0,0 @@
window.APP = {
template: '#app_template',
name: 'app',
data() {
return {
style: CONFIG.style,
showInput: false,
showWindow: false,
shouldHide: true,
backingSuggestions: [],
removedSuggestions: [],
templates: CONFIG.templates,
message: '',
messages: [],
oldMessages: [],
oldMessagesIndex: -1,
tplBackups: [],
msgTplBackups: []
};
},
destroyed() {
clearInterval(this.focusTimer);
window.removeEventListener('message', this.listener);
},
mounted() {
post('http://chat/loaded', JSON.stringify({}));
this.listener = window.addEventListener('message', (event) => {
const item = event.data || event.detail; //'detail' is for debuging via browsers
if (this[item.type]) {
this[item.type](item);
}
});
},
watch: {
messages() {
if (this.showWindowTimer) {
clearTimeout(this.showWindowTimer);
}
this.showWindow = true;
this.resetShowWindowTimer();
const messagesObj = this.$refs.messages;
this.$nextTick(() => {
messagesObj.scrollTop = messagesObj.scrollHeight;
});
},
},
computed: {
suggestions() {
return this.backingSuggestions.filter((el) => this.removedSuggestions.indexOf(el.name) <= -1);
},
},
methods: {
ON_SCREEN_STATE_CHANGE({ shouldHide }) {
this.shouldHide = shouldHide;
},
ON_OPEN() {
this.showInput = true;
this.showWindow = true;
if (this.showWindowTimer) {
clearTimeout(this.showWindowTimer);
}
this.focusTimer = setInterval(() => {
if (this.$refs.input) {
this.$refs.input.focus();
} else {
clearInterval(this.focusTimer);
}
}, 100);
},
ON_MESSAGE({ message }) {
this.messages.push(message);
},
ON_CLEAR() {
this.messages = [];
this.oldMessages = [];
this.oldMessagesIndex = -1;
},
ON_SUGGESTION_ADD({ suggestion }) {
const duplicateSuggestion = this.backingSuggestions.find(a => a.name == suggestion.name);
if (duplicateSuggestion) {
if(suggestion.help || suggestion.params) {
duplicateSuggestion.help = suggestion.help || "";
duplicateSuggestion.params = suggestion.params || [];
}
return;
}
if (!suggestion.params) {
suggestion.params = []; //TODO Move somewhere else
}
this.backingSuggestions.push(suggestion);
},
ON_SUGGESTION_REMOVE({ name }) {
if(this.removedSuggestions.indexOf(name) <= -1) {
this.removedSuggestions.push(name);
}
},
ON_TEMPLATE_ADD({ template }) {
if (this.templates[template.id]) {
this.warn(`Tried to add duplicate template '${template.id}'`)
} else {
this.templates[template.id] = template.html;
}
},
ON_UPDATE_THEMES({ themes }) {
this.removeThemes();
this.setThemes(themes);
},
removeThemes() {
for (let i = 0; i < document.styleSheets.length; i++) {
const styleSheet = document.styleSheets[i];
const node = styleSheet.ownerNode;
if (node.getAttribute('data-theme')) {
node.parentNode.removeChild(node);
}
}
this.tplBackups.reverse();
for (const [ elem, oldData ] of this.tplBackups) {
elem.innerText = oldData;
}
this.tplBackups = [];
this.msgTplBackups.reverse();
for (const [ id, oldData ] of this.msgTplBackups) {
this.templates[id] = oldData;
}
this.msgTplBackups = [];
},
setThemes(themes) {
for (const [ id, data ] of Object.entries(themes)) {
if (data.style) {
const style = document.createElement('style');
style.type = 'text/css';
style.setAttribute('data-theme', id);
style.appendChild(document.createTextNode(data.style));
document.head.appendChild(style);
}
if (data.styleSheet) {
const link = document.createElement('link');
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = data.baseUrl + data.styleSheet;
link.setAttribute('data-theme', id);
document.head.appendChild(link);
}
if (data.templates) {
for (const [ tplId, tpl ] of Object.entries(data.templates)) {
const elem = document.getElementById(tplId);
if (elem) {
this.tplBackups.push([ elem, elem.innerText ]);
elem.innerText = tpl;
}
}
}
if (data.script) {
const script = document.createElement('script');
script.type = 'text/javascript';
script.src = data.baseUrl + data.script;
document.head.appendChild(script);
}
if (data.msgTemplates) {
for (const [ tplId, tpl ] of Object.entries(data.msgTemplates)) {
this.msgTplBackups.push([ tplId, this.templates[tplId] ]);
this.templates[tplId] = tpl;
}
}
}
},
warn(msg) {
this.messages.push({
args: [msg],
template: '^3<b>CHAT-WARN</b>: ^0{0}',
});
},
clearShowWindowTimer() {
clearTimeout(this.showWindowTimer);
},
resetShowWindowTimer() {
this.clearShowWindowTimer();
this.showWindowTimer = setTimeout(() => {
if (!this.showInput) {
this.showWindow = false;
}
}, CONFIG.fadeTimeout);
},
keyUp() {
this.resize();
},
keyDown(e) {
if (e.which === 38 || e.which === 40) {
e.preventDefault();
this.moveOldMessageIndex(e.which === 38);
} else if (e.which == 33) {
var buf = document.getElementsByClassName('chat-messages')[0];
buf.scrollTop = buf.scrollTop - 100;
} else if (e.which == 34) {
var buf = document.getElementsByClassName('chat-messages')[0];
buf.scrollTop = buf.scrollTop + 100;
}
},
moveOldMessageIndex(up) {
if (up && this.oldMessages.length > this.oldMessagesIndex + 1) {
this.oldMessagesIndex += 1;
this.message = this.oldMessages[this.oldMessagesIndex];
} else if (!up && this.oldMessagesIndex - 1 >= 0) {
this.oldMessagesIndex -= 1;
this.message = this.oldMessages[this.oldMessagesIndex];
} else if (!up && this.oldMessagesIndex - 1 === -1) {
this.oldMessagesIndex = -1;
this.message = '';
}
},
resize() {
const input = this.$refs.input;
input.style.height = '5px';
input.style.height = `${input.scrollHeight + 2}px`;
},
send(e) {
if(this.message !== '') {
post('http://chat/chatResult', JSON.stringify({
message: this.message,
}));
this.oldMessages.unshift(this.message);
this.oldMessagesIndex = -1;
this.hideInput();
} else {
this.hideInput(true);
}
},
hideInput(canceled = false) {
if (canceled) {
post('http://chat/chatResult', JSON.stringify({ canceled }));
}
this.message = '';
this.showInput = false;
clearInterval(this.focusTimer);
this.resetShowWindowTimer();
},
},
};

View File

@ -0,0 +1,463 @@
import { post } from './utils';
import CONFIG from './config';
import Vue from 'vue';
import Suggestions from './Suggestions.vue';
import MessageV from './Message.vue';
import { Suggestion } from './Suggestions';
export interface Message {
args: string[];
template: string;
params?: { [key: string]: string };
multiline?: boolean;
color?: [ number, number, number ];
templateId?: number;
mode?: string;
modeData?: Mode;
id?: string;
}
export interface ThemeData {
style: string;
styleSheet: string;
baseUrl: string;
script: string;
templates: { [id: string]: string }; // not supported rn
msgTemplates: { [id: string]: string };
}
export interface Mode {
name: string;
displayName: string;
color: string;
hidden?: boolean;
isChannel?: boolean;
isGlobal?: boolean;
}
enum ChatHideStates {
ShowWhenActive = 0,
AlwaysShow = 1,
AlwaysHide = 2,
}
const defaultMode: Mode = {
name: 'all',
displayName: 'All',
color: '#fff'
};
const globalMode: Mode = {
name: '_global',
displayName: 'All',
color: '#fff',
isGlobal: true,
hidden: true
};
export default Vue.extend({
template: "#app_template",
name: "app",
components: {
Suggestions,
MessageV
},
data() {
return {
style: CONFIG.style,
showInput: false,
showWindow: false,
showHideState: false,
hideState: ChatHideStates.ShowWhenActive,
backingSuggestions: [] as Suggestion[],
removedSuggestions: [] as string[],
templates: { ...CONFIG.templates } as { [ key: string ]: string },
message: "",
messages: [] as Message[],
oldMessages: [] as string[],
oldMessagesIndex: -1,
tplBackups: [] as unknown as [ HTMLElement, string ][],
msgTplBackups: [] as unknown as [ string, string ][],
focusTimer: 0,
showWindowTimer: 0,
showHideStateTimer: 0,
listener: (event: MessageEvent) => {},
modes: [defaultMode, globalMode] as Mode[],
modeIdx: 0,
};
},
destroyed() {
clearInterval(this.focusTimer);
window.removeEventListener("message", this.listener);
},
mounted() {
post("http://chat/loaded", JSON.stringify({}));
this.listener = (event: MessageEvent) => {
const item: any = event.data || (<any>event).detail; //'detail' is for debugging via browsers
if (!item || !item.type) {
return;
}
const typeRef = item.type as
'ON_OPEN' | 'ON_SCREEN_STATE_CHANGE' | 'ON_MESSAGE' | 'ON_CLEAR' | 'ON_SUGGESTION_ADD' |
'ON_SUGGESTION_REMOVE' | 'ON_TEMPLATE_ADD' | 'ON_UPDATE_THEMES' | 'ON_MODE_ADD' | 'ON_MODE_REMOVE';
if (this[typeRef]) {
this[typeRef](item);
}
};
window.addEventListener("message", this.listener);
},
watch: {
messages() {
if (this.hideState !== ChatHideStates.AlwaysHide) {
if (this.showWindowTimer) {
clearTimeout(this.showWindowTimer);
}
this.showWindow = true;
this.resetShowWindowTimer();
}
const messagesObj = this.$refs.messages as HTMLDivElement;
this.$nextTick(() => {
messagesObj.scrollTop = messagesObj.scrollHeight;
});
}
},
computed: {
filteredMessages(): Message[] {
return this.messages.filter(
// show messages that are
// - (if the current mode is a channel) global, or in the current mode
// - (if the message is a channel) in the current mode
el => (el.modeData?.isChannel || this.modes[this.modeIdx].isChannel) ?
(el.mode === this.modes[this.modeIdx].name || el.modeData?.isGlobal) :
true
);
},
suggestions(): Suggestion[] {
return this.backingSuggestions.filter(
el => this.removedSuggestions.indexOf(el.name) <= -1
);
},
hideAnimated(): boolean {
return this.hideState !== ChatHideStates.AlwaysHide;
},
modeIdxGet(): number {
return (this.modeIdx >= this.modes.length) ? (this.modes.length - 1) : this.modeIdx;
},
modePrefix(): string {
if (this.modes.length === 2) {
return ``;
}
return this.modes[this.modeIdxGet].displayName;
},
modeColor(): string {
return this.modes[this.modeIdxGet].color;
},
hideStateString(): string {
// TODO: localization
switch (this.hideState) {
case ChatHideStates.AlwaysShow:
return 'Visible';
case ChatHideStates.AlwaysHide:
return 'Hidden';
case ChatHideStates.ShowWhenActive:
return 'When active';
}
}
},
methods: {
ON_SCREEN_STATE_CHANGE({ hideState, fromUserInteraction }: { hideState: ChatHideStates, fromUserInteraction: boolean }) {
this.hideState = hideState;
if (this.hideState === ChatHideStates.AlwaysHide) {
if (!this.showInput) {
this.showWindow = false;
}
} else if (this.hideState === ChatHideStates.AlwaysShow) {
this.showWindow = true;
if (this.showWindowTimer) {
clearTimeout(this.showWindowTimer);
}
} else {
this.resetShowWindowTimer();
}
if (fromUserInteraction) {
this.showHideState = true;
if (this.showHideStateTimer) {
clearTimeout(this.showHideStateTimer);
}
this.showHideStateTimer = window.setTimeout(() => {
this.showHideState = false;
}, 1500);
}
},
ON_OPEN() {
this.showInput = true;
this.showWindow = true;
if (this.showWindowTimer) {
clearTimeout(this.showWindowTimer);
}
this.focusTimer = window.setInterval(() => {
if (this.$refs.input) {
(this.$refs.input as HTMLInputElement).focus();
} else {
clearInterval(this.focusTimer);
}
}, 100);
},
ON_MESSAGE({ message }: { message: Message }) {
message.id = `${new Date().getTime()}${Math.random()}`;
message.modeData = this.modes.find(mode => mode.name === message.mode);
this.messages.push(message);
},
ON_CLEAR() {
this.messages = [];
this.oldMessages = [];
this.oldMessagesIndex = -1;
},
ON_SUGGESTION_ADD({ suggestion }: { suggestion: Suggestion }) {
const duplicateSuggestion = this.backingSuggestions.find(
a => a.name == suggestion.name
);
if (duplicateSuggestion) {
if (suggestion.help || suggestion.params) {
duplicateSuggestion.help = suggestion.help || "";
duplicateSuggestion.params = suggestion.params || [];
}
return;
}
if (!suggestion.params) {
suggestion.params = []; //TODO Move somewhere else
}
this.backingSuggestions.push(suggestion);
},
ON_SUGGESTION_REMOVE({ name }: { name: string }) {
if (this.removedSuggestions.indexOf(name) <= -1) {
this.removedSuggestions.push(name);
}
},
ON_MODE_ADD({ mode }: { mode: Mode }) {
this.modes = [
...this.modes.filter(a => a.name !== mode.name),
mode
];
},
ON_MODE_REMOVE({ name }: { name: string }) {
this.modes = this.modes.filter(a => a.name !== name);
if (this.modes.length === 0) {
this.modes = [defaultMode];
}
},
ON_TEMPLATE_ADD({ template }: { template: { id: string, html: string }}) {
if (this.templates[template.id]) {
this.warn(`Tried to add duplicate template '${template.id}'`);
} else {
this.templates[template.id] = template.html;
}
},
ON_UPDATE_THEMES({ themes }: { themes: { [key: string]: ThemeData } }) {
this.removeThemes();
this.setThemes(themes);
},
removeThemes() {
for (let i = 0; i < document.styleSheets.length; i++) {
const styleSheet = document.styleSheets[i];
const node = styleSheet.ownerNode as Element;
if (node.getAttribute("data-theme")) {
node.parentNode?.removeChild(node);
}
}
this.tplBackups.reverse();
for (const [elem, oldData] of this.tplBackups) {
elem.innerText = oldData;
}
this.tplBackups = [];
this.msgTplBackups.reverse();
for (const [id, oldData] of this.msgTplBackups) {
this.templates[id] = oldData;
}
this.msgTplBackups = [];
},
setThemes(themes: { [key: string]: ThemeData }) {
for (const [id, data] of Object.entries(themes)) {
if (data.style) {
const style = document.createElement("style");
style.type = "text/css";
style.setAttribute("data-theme", id);
style.appendChild(document.createTextNode(data.style));
document.head.appendChild(style);
}
if (data.styleSheet) {
const link = document.createElement("link");
link.rel = "stylesheet";
link.type = "text/css";
link.href = data.baseUrl + data.styleSheet;
link.setAttribute("data-theme", id);
document.head.appendChild(link);
}
if (data.templates) {
for (const [tplId, tpl] of Object.entries(data.templates)) {
const elem = document.getElementById(tplId);
if (elem) {
this.tplBackups.push([elem, elem.innerText]);
elem.innerText = tpl;
}
}
}
if (data.script) {
const script = document.createElement("script");
script.type = "text/javascript";
script.src = data.baseUrl + data.script;
document.head.appendChild(script);
}
if (data.msgTemplates) {
for (const [tplId, tpl] of Object.entries(data.msgTemplates)) {
this.msgTplBackups.push([tplId, this.templates[tplId]]);
this.templates[tplId] = tpl;
}
}
}
},
warn(msg: string) {
this.messages.push({
args: [msg],
template: "^3<b>CHAT-WARN</b>: ^0{0}"
});
},
clearShowWindowTimer() {
clearTimeout(this.showWindowTimer);
},
resetShowWindowTimer() {
this.clearShowWindowTimer();
this.showWindowTimer = window.setTimeout(() => {
if (this.hideState !== ChatHideStates.AlwaysShow && !this.showInput) {
this.showWindow = false;
}
}, CONFIG.fadeTimeout);
},
keyUp() {
this.resize();
},
keyDown(e: KeyboardEvent) {
if (e.which === 38 || e.which === 40) {
e.preventDefault();
this.moveOldMessageIndex(e.which === 38);
} else if (e.which == 33) {
var buf = document.getElementsByClassName("chat-messages")[0];
buf.scrollTop = buf.scrollTop - 100;
} else if (e.which == 34) {
var buf = document.getElementsByClassName("chat-messages")[0];
buf.scrollTop = buf.scrollTop + 100;
} else if (e.which === 9) { // tab
if (e.shiftKey || e.altKey) {
do {
--this.modeIdx;
if (this.modeIdx < 0) {
this.modeIdx = this.modes.length - 1;
}
} while (this.modes[this.modeIdx].hidden);
} else {
do {
this.modeIdx = (this.modeIdx + 1) % this.modes.length;
} while (this.modes[this.modeIdx].hidden);
}
}
this.resize();
},
moveOldMessageIndex(up: boolean) {
if (up && this.oldMessages.length > this.oldMessagesIndex + 1) {
this.oldMessagesIndex += 1;
this.message = this.oldMessages[this.oldMessagesIndex];
} else if (!up && this.oldMessagesIndex - 1 >= 0) {
this.oldMessagesIndex -= 1;
this.message = this.oldMessages[this.oldMessagesIndex];
} else if (!up && this.oldMessagesIndex - 1 === -1) {
this.oldMessagesIndex = -1;
this.message = "";
}
},
resize() {
const input = this.$refs.input as HTMLInputElement;
// scrollHeight includes padding, but content-box excludes padding
// remove padding before setting height on the element
const style = getComputedStyle(input);
const paddingRemove = parseFloat(style.paddingBottom) + parseFloat(style.paddingTop);
input.style.height = "5px";
input.style.height = `${input.scrollHeight - paddingRemove}px`;
},
send() {
if (this.message !== "") {
post(
"http://chat/chatResult",
JSON.stringify({
message: this.message,
mode: this.modes[this.modeIdxGet].name
})
);
this.oldMessages.unshift(this.message);
this.oldMessagesIndex = -1;
this.hideInput();
} else {
this.hideInput(true);
}
},
hideInput(canceled = false) {
setTimeout(() => {
const input = this.$refs.input as HTMLInputElement;
delete input.style.height;
}, 50);
if (canceled) {
post("http://chat/chatResult", JSON.stringify({ canceled }));
}
this.message = "";
this.showInput = false;
clearInterval(this.focusTimer);
if (this.hideState !== ChatHideStates.AlwaysHide) {
this.resetShowWindowTimer();
} else {
this.showWindow = false;
}
}
}
});

View File

@ -0,0 +1,44 @@
<template>
<div id="app">
<div class="chat-window" :style="this.style" :class="{
'animated': !showWindow && hideAnimated,
'hidden': !showWindow
}">
<div class="chat-messages" ref="messages">
<message v-for="msg in filteredMessages"
:templates="templates"
:multiline="msg.multiline"
:args="msg.args"
:params="msg.params"
:color="msg.color"
:template="msg.template"
:template-id="msg.templateId"
:key="msg.id">
</message>
</div>
</div>
<div class="chat-input">
<div v-show="showInput" class="input">
<span class="prefix" :class="{ any: modes.length > 1 }" :style="{ color: modeColor }">{{modePrefix}}</span>
<textarea v-model="message"
ref="input"
type="text"
autofocus
spellcheck="false"
rows="1"
@keyup.esc="hideInput"
@keyup="keyUp"
@keydown="keyDown"
@keypress.enter.prevent="send">
</textarea>
</div>
<suggestions :message="message" :suggestions="suggestions">
</suggestions>
<div class="chat-hide-state" v-show="showHideState">
{{hideStateString}}
</div>
</div>
</div>
</template>
<script lang="ts" src="./App.ts"></script>

View File

@ -1,42 +1,48 @@
Vue.component('message', {
template: '#message_template',
import CONFIG from './config';
import Vue, { PropType } from 'vue';
export default Vue.component('message', {
data() {
return {};
},
computed: {
textEscaped() {
textEscaped(): string {
let s = this.template ? this.template : this.templates[this.templateId];
if (this.template) {
//We disable templateId since we are using a direct raw template
this.templateId = -1;
}
//This hack is required to preserve backwards compatability
if (this.templateId == CONFIG.defaultTemplateId
if (!this.template && this.templateId == CONFIG.defaultTemplateId
&& this.args.length == 1) {
s = this.templates[CONFIG.defaultAltTemplateId] //Swap out default template :/
}
s = s.replace(`@default`, this.templates[this.templateId]);
s = s.replace(/{(\d+)}/g, (match, number) => {
const argEscaped = this.args[number] != undefined ? this.escape(this.args[number]) : match
const argEscaped = this.args[number] != undefined ? this.escape(this.args[number]) : match;
if (number == 0 && this.color) {
//color is deprecated, use templates or ^1 etc.
return this.colorizeOld(argEscaped);
}
return argEscaped;
});
// format variant args
s = s.replace(/\{\{([a-zA-Z0-9_\-]+?)\}\}/g, (match, id) => {
const argEscaped = this.params[id] != undefined ? this.escape(this.params[id]) : match;
return argEscaped;
});
return this.colorize(s);
},
},
methods: {
colorizeOld(str) {
colorizeOld(str: string): string {
return `<span style="color: rgb(${this.color[0]}, ${this.color[1]}, ${this.color[2]})">${str}</span>`
},
colorize(str) {
let s = "<span>" + (str.replace(/\^([0-9])/g, (str, color) => `</span><span class="color-${color}">`)) + "</span>";
colorize(str: string): string {
let s = "<span>" + colorTrans(str) + "</span>";
const styleDict = {
const styleDict: {[ key: string ]: string} = {
'*': 'font-weight: bold;',
'_': 'text-decoration: underline;',
'~': 'text-decoration: line-through;',
@ -49,8 +55,15 @@ Vue.component('message', {
s = s.replace(styleRegex, (str, style, inner) => `<em style="${styleDict[style]}">${inner}</em>`)
}
return s.replace(/<span[^>]*><\/span[^>]*>/g, '');
function colorTrans(str: string) {
return str
.replace(/\^([0-9])/g, (str, color) => `</span><span class="color-${color}">`)
.replace(/\^#([0-9A-F]{3,6})/gi, (str, color) => `</span><span class="color" style="color: #${color}">`)
.replace(/~([a-z])~/g, (str, color) => `</span><span class="gameColor-${color}">`);
}
},
escape(unsafe) {
escape(unsafe: string): string {
return String(unsafe)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
@ -61,10 +74,13 @@ Vue.component('message', {
},
props: {
templates: {
type: Object,
type: Object as PropType<{ [key: string]: string }>,
},
args: {
type: Array,
type: Array as PropType<string[]>,
},
params: {
type: Object as PropType<{ [ key: string]: string }>,
},
template: {
type: String,
@ -79,8 +95,8 @@ Vue.component('message', {
default: false,
},
color: { //deprecated
type: Array,
default: false,
type: Array as PropType<number[]>,
default: null,
},
},
});

View File

@ -0,0 +1,7 @@
<template>
<div class="msg" :class="{ multiline }">
<span v-html="textEscaped"></span>
</div>
</template>
<script lang="ts" src="./Message.ts"></script>

View File

@ -1,11 +1,29 @@
Vue.component('suggestions', {
template: '#suggestions_template',
props: ['message', 'suggestions'],
import CONFIG from './config';
import Vue, { PropType } from 'vue';
export interface Suggestion {
name: string;
help: string;
params: string[];
disabled: boolean;
}
export default Vue.component('suggestions', {
props: {
message: {
type: String
},
suggestions: {
type: Array as PropType<Suggestion[]>
}
},
data() {
return {};
},
computed: {
currentSuggestions() {
currentSuggestions(): Suggestion[] {
if (this.message === '') {
return [];
}
@ -34,6 +52,7 @@ Vue.component('suggestions', {
const regex = new RegExp(`${s.name} (?:\\w+ ){${index}}(?:${wType}*)$`, 'g');
// eslint-disable-next-line no-param-reassign
// @ts-ignore
p.disabled = this.message.match(regex) == null;
});
});

View File

@ -0,0 +1,29 @@
<template>
<div class="suggestions-wrap" v-show="currentSuggestions.length > 0">
<ul class="suggestions">
<li class="suggestion" v-for="s in currentSuggestions" :key="s.name">
<p>
<span :class="{ 'disabled': s.disabled }">
{{s.name}}
</span>
<span class="param"
v-for="p in s.params"
:class="{ 'disabled': p.disabled }"
:key="p.name">
[{{p.name}}]
</span>
</p>
<small class="help">
<template v-if="!s.disabled">
{{s.help}}
</template>
<template v-for="p in s.params" v-if="!p.disabled">
{{p.help}}
</template>
</small>
</li>
</ul>
</div>
</template>
<script lang="ts" src="./Suggestions.ts"></script>

View File

@ -1,6 +1,4 @@
// DO NOT EDIT THIS FILE
// Copy it to `config.js` and edit it
window.CONFIG = {
export default {
defaultTemplateId: 'default', //This is the default template for 2 args1
defaultAltTemplateId: 'defaultAlt', //This one for 1 arg
templates: { //You can add static templates here
@ -13,7 +11,7 @@ window.CONFIG = {
suggestionLimit: 5,
style: {
background: 'rgba(52, 73, 94, 0.7)',
width: '38%',
width: '38vw',
height: '22%',
}
};

View File

@ -8,6 +8,14 @@
.color-8{color: #cc0000;}
.color-9{color: #cc0068;}
.gameColor-w{color: #ffffff;}
.gameColor-r{color: #ff4444;}
.gameColor-g{color: #99cc00;}
.gameColor-y{color: #ffbb33;}
.gameColor-b{color: #33b5e5;}
/* todo: more game colors */
* {
font-family: 'Lato', sans-serif;
margin: 0;
@ -63,26 +71,47 @@ em {
box-sizing: border-box;
}
.chat-input > div.input {
position: relative;
display: flex;
align-items: stretch;
width: 100%;
background-color: rgba(44, 62, 80, 1.0);
}
.chat-hide-state {
text-transform: uppercase;
margin-left: 0.05vw;
font-size: 1.65vh;
}
.prefix {
font-size: 1.8vh;
position: absolute;
margin-top: 0.5%;
left: 0.208%;
/*position: absolute;
top: 0%;*/
height: 100%;
vertical-align: middle;
line-height: calc(1vh + 1vh + 1.85vh);
padding-left: 0.5vh;
text-transform: uppercase;
font-weight: bold;
display: inline-block;
}
textarea {
font-size: 1.65vh;
line-height: 1.85vh;
display: block;
box-sizing: border-box;
padding: 1%;
padding-left: 3.5%;
box-sizing: content-box;
padding: 1vh;
padding-left: 0.5vh;
color: white;
background-color: rgba(44, 62, 80, 1.0);
width: 100%;
border-width: 0;
height: 3.15%;
overflow: hidden;
text-overflow: ellipsis;
flex: 1;
background-color: transparent;
}
textarea:focus, input:focus {
@ -123,5 +152,9 @@ textarea:focus, input:focus {
}
.hidden {
display: none;
opacity: 0;
}
.hidden.animated {
transition: opacity 1s;
}

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@ -0,0 +1,4 @@
declare module '*.vue' {
import Vue from 'vue'
export default Vue
}

View File

@ -3,115 +3,12 @@
<head>
<meta charset="utf-8">
<title></title>
<link href="vendor/latofonts.css" rel="stylesheet">
<link href="vendor/flexboxgrid.6.3.1.min.css" rel="stylesheet"></link>
<link href="vendor/animate.3.5.2.min.css" rel="stylesheet"></link>
<link href="/html/vendor/latofonts.css" rel="stylesheet">
<link href="/html/vendor/flexboxgrid.6.3.1.min.css" rel="stylesheet"></link>
<link href="/html/vendor/animate.3.5.2.min.css" rel="stylesheet"></link>
<link href="index.css" rel="stylesheet"></link>
<script src="vendor/vue.2.3.3.min.js" type="text/javascript"></script>
<script src="config.default.js" type="text/javascript"></script>
<script src="config.js" type="text/javascript"></script>
</head>
<body>
<div id="app"></div>
<!-- App Template -->
<script type="text/x-template" id="app_template">
<div id="app">
<div class="chat-window" :style="this.style" :class="{ 'fadeOut animated': !showWindow, 'hidden': shouldHide }">
<div class="chat-messages" ref="messages">
<message v-for="msg in messages"
:templates="templates"
:multiline="msg.multiline"
:args="msg.args"
:color="msg.color"
:template="msg.template"
:template-id="msg.templateId"
:key="msg">
</message>
</div>
</div>
<div class="chat-input" v-show="showInput">
<div>
<span class="prefix"></span>
<textarea v-model="message"
ref="input"
type="text"
autofocus
spellcheck="false"
@keyup.esc="hideInput"
@keyup="keyUp"
@keydown="keyDown"
@keypress.enter.prevent="send">
</textarea>
</div>
<suggestions :message="message" :suggestions="suggestions">
</suggestions>
</div>
</div>
</script>
<!-- Message Template -->
<script type="text/x-template" id="message_template">
<div class="msg" :class="{ multiline }">
<span v-html="textEscaped"></span>
</div>
</script>
<!-- Suggestions Template -->
<script type="text/x-template" id="suggestions_template">
<div class="suggestions-wrap" v-show="currentSuggestions.length > 0">
<ul class="suggestions">
<li class="suggestion" v-for="s in currentSuggestions">
<p>
<span :class="{ 'disabled': s.disabled }">
{{s.name}}
</span>
<span class="param"
v-for="(p, index) in s.params"
:class="{ 'disabled': p.disabled }">
[{{p.name}}]
</span>
</p>
<small class="help">
<template v-if="!s.disabled">
{{s.help}}
</template>
<template v-for="p in s.params" v-if="!p.disabled">
{{p.help}}
</template>
</small>
</li>
</ul>
</div>
</script>
<!-- Scripts -->
<script type="text/javascript" src="./Suggestions.js"></script>
<script type="text/javascript" src="./Message.js"></script>
<script type="text/javascript" src="./App.js"></script>
<!-- Main Entry -->
<script type="text/javascript">
window.post = (url, data) => {
var request = new XMLHttpRequest();
request.open('POST', url, true);
request.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
request.send(data);
}
const instance = new Vue({
el: '#app',
render: h => h(APP),
});
window.emulate = (type, detail = {}) => {
detail.type = type;
window.dispatchEvent(new CustomEvent('message', {
detail,
}));
};
</script>
</body>
</html>

View File

@ -0,0 +1,7 @@
import Vue from 'vue';
import App from './App.vue';
const instance = new Vue({
el: '#app',
render: h => h(App),
});

View File

@ -0,0 +1,18 @@
{
"compilerOptions": {
"outDir": "./",
"module": "es6",
"strict": true,
"moduleResolution": "node",
"target": "es6",
"allowJs": true,
"lib": [
"es2017",
"dom"
]
},
"include": [
"./**/*"
],
"exclude": []
}

View File

@ -0,0 +1,31 @@
export function post(url: string, data: any) {
var request = new XMLHttpRequest();
request.open('POST', url, true);
request.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
request.send(data);
}
function emulate(type: string, detail = {}) {
const detailRef = {
type,
...detail
};
window.dispatchEvent(new CustomEvent('message', {
detail: detailRef
}));
}
(window as any)['emulate'] = emulate;
(window as any)['demo'] = () => {
emulate('ON_MESSAGE', {
message: {
args: [ 'me', 'hello!' ]
}
})
emulate('ON_SCREEN_STATE_CHANGE', {
shouldHide: false
});
};

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,24 @@
{
"name": "chat",
"version": "1.0.0",
"main": "index.js",
"license": "MIT",
"dependencies": {
"@types/vue": "^2.0.0",
"copy-webpack-plugin": "^5.1.1",
"css-loader": "^3.4.2",
"html-webpack-inline-source-plugin": "^0.0.10",
"html-webpack-plugin": "^3.2.0",
"ts-loader": "^6.2.1",
"typescript": "^3.8.3",
"vue": "^2.6.11",
"vue-loader": "^15.9.0",
"vue-template-compiler": "^2.6.11",
"webpack": "4"
},
"devDependencies": {
"command-line-args": "^5.1.1",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3"
}
}

View File

@ -7,43 +7,238 @@ RegisterServerEvent('_chat:messageEntered')
RegisterServerEvent('chat:clear')
RegisterServerEvent('__cfx_internal:commandFallback')
AddEventHandler('_chat:messageEntered', function(author, color, message)
-- this is a built-in event, but somehow needs to be registered
RegisterNetEvent('playerJoining')
exports('addMessage', function(target, message)
if not message then
message = target
target = -1
end
if not target or not message then return end
TriggerClientEvent('chat:addMessage', target, message)
end)
local hooks = {}
local hookIdx = 1
exports('registerMessageHook', function(hook)
local resource = GetInvokingResource()
hooks[hookIdx + 1] = {
fn = hook,
resource = resource
}
hookIdx = hookIdx + 1
end)
local modes = {}
local function getMatchingPlayers(seObject)
local players = GetPlayers()
local retval = {}
for _, v in ipairs(players) do
if IsPlayerAceAllowed(v, seObject) then
retval[#retval + 1] = v
end
end
return retval
end
exports('registerMode', function(modeData)
if not modeData.name or not modeData.displayName or not modeData.cb then
return false
end
local resource = GetInvokingResource()
modes[modeData.name] = modeData
modes[modeData.name].resource = resource
local clObj = {
name = modeData.name,
displayName = modeData.displayName,
color = modeData.color or '#fff',
isChannel = modeData.isChannel,
isGlobal = modeData.isGlobal,
}
if not modeData.seObject then
TriggerClientEvent('chat:addMode', -1, clObj)
else
for _, v in ipairs(getMatchingPlayers(modeData.seObject)) do
TriggerClientEvent('chat:addMode', v, clObj)
end
end
return true
end)
local function unregisterHooks(resource)
local toRemove = {}
for k, v in pairs(hooks) do
if v.resource == resource then
table.insert(toRemove, k)
end
end
for _, v in ipairs(toRemove) do
hooks[v] = nil
end
toRemove = {}
for k, v in pairs(modes) do
if v.resource == resource then
table.insert(toRemove, k)
end
end
for _, v in ipairs(toRemove) do
TriggerClientEvent('chat:removeMode', -1, {
name = v
})
modes[v] = nil
end
end
local function routeMessage(source, author, message, mode, fromConsole)
if source >= 1 then
author = GetPlayerName(source)
end
local outMessage = {
color = { 255, 255, 255 },
multiline = true,
args = { message },
mode = mode
}
if author ~= "" then
outMessage.args = { author, message }
end
if mode and modes[mode] then
local modeData = modes[mode]
if modeData.seObject and not IsPlayerAceAllowed(source, modeData.seObject) then
return
end
end
local messageCanceled = false
local routingTarget = -1
local hookRef = {
updateMessage = function(t)
-- shallow merge
for k, v in pairs(t) do
if k == 'template' then
outMessage['template'] = v:gsub('%{%}', outMessage['template'] or '@default')
elseif k == 'params' then
if not outMessage.params then
outMessage.params = {}
end
for pk, pv in pairs(v) do
outMessage.params[pk] = pv
end
else
outMessage[k] = v
end
end
end,
cancel = function()
messageCanceled = true
end,
setSeObject = function(object)
routingTarget = getMatchingPlayers(object)
end,
setRouting = function(target)
routingTarget = target
end
}
for _, hook in pairs(hooks) do
if hook.fn then
hook.fn(source, outMessage, hookRef)
end
end
if modes[mode] then
local m = modes[mode]
m.cb(source, outMessage, hookRef)
end
if messageCanceled then
return
end
TriggerEvent('chatMessage', source, #outMessage.args > 1 and outMessage.args[1] or '', outMessage.args[#outMessage.args])
if not WasEventCanceled() then
if type(routingTarget) ~= 'table' then
TriggerClientEvent('chat:addMessage', routingTarget, outMessage)
else
for _, id in ipairs(routingTarget) do
TriggerClientEvent('chat:addMessage', id, outMessage)
end
end
end
if not fromConsole then
print(author .. '^7' .. (modes[mode] and (' (' .. modes[mode].displayName .. ')') or '') .. ': ' .. message .. '^7')
end
end
AddEventHandler('_chat:messageEntered', function(author, color, message, mode)
if not message or not author then
return
end
TriggerEvent('chatMessage', source, author, message)
local source = source
if not WasEventCanceled() then
TriggerClientEvent('chatMessage', -1, author, { 255, 255, 255 }, message)
end
print(author .. '^7: ' .. message .. '^7')
routeMessage(source, author, message, mode)
end)
AddEventHandler('__cfx_internal:commandFallback', function(command)
local name = GetPlayerName(source)
TriggerEvent('chatMessage', source, name, '/' .. command)
if not WasEventCanceled() then
TriggerClientEvent('chatMessage', -1, name, { 255, 255, 255 }, '/' .. command)
end
-- route the message as if it were a /command
routeMessage(source, name, '/' .. command, nil, true)
CancelEvent()
end)
-- player join messages
AddEventHandler('chat:init', function()
AddEventHandler('playerJoining', function()
if GetConvarInt('chat_showJoins', 1) == 0 then
return
end
TriggerClientEvent('chatMessage', -1, '', { 255, 255, 255 }, '^2* ' .. GetPlayerName(source) .. ' joined.')
end)
AddEventHandler('playerDropped', function(reason)
if GetConvarInt('chat_showQuits', 1) == 0 then
return
end
TriggerClientEvent('chatMessage', -1, '', { 255, 255, 255 }, '^2* ' .. GetPlayerName(source) ..' left (' .. reason .. ')')
end)
RegisterCommand('say', function(source, args, rawCommand)
TriggerClientEvent('chatMessage', -1, (source == 0) and 'console' or GetPlayerName(source), { 255, 255, 255 }, rawCommand:sub(5))
routeMessage(source, (source == 0) and 'console' or GetPlayerName(source), rawCommand:sub(5), nil, true)
end)
-- command suggestions for clients
@ -67,7 +262,22 @@ local function refreshCommands(player)
end
AddEventHandler('chat:init', function()
local source = source
refreshCommands(source)
for _, modeData in pairs(modes) do
local clObj = {
name = modeData.name,
displayName = modeData.displayName,
color = modeData.color or '#fff',
isChannel = modeData.isChannel,
isGlobal = modeData.isGlobal,
}
if not modeData.seObject or IsPlayerAceAllowed(source, modeData.seObject) then
TriggerClientEvent('chat:addMode', source, clObj)
end
end
end)
AddEventHandler('onServerResourceStart', function(resName)
@ -77,3 +287,7 @@ AddEventHandler('onServerResourceStart', function(resName)
refreshCommands(player)
end
end)
AddEventHandler('onResourceStop', function(resName)
unregisterHooks(resName)
end)

View File

@ -0,0 +1,45 @@
const HtmlWebpackPlugin = require('html-webpack-plugin');
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
const VueLoaderPlugin = require('vue-loader/lib/plugin');
const CopyPlugin = require('copy-webpack-plugin');
module.exports = {
mode: 'production',
entry: './html/main.ts',
module: {
rules: [
{
test: /\.ts$/,
loader: 'ts-loader',
exclude: /node_modules/,
options: {
appendTsSuffixTo: [/\.vue$/],
}
},
{
test: /\.vue$/,
loader: 'vue-loader'
},
]
},
plugins: [
new VueLoaderPlugin(),
new HtmlWebpackPlugin({
inlineSource: '.(js|css)$',
template: './html/index.html',
filename: 'ui.html'
}),
new HtmlWebpackInlineSourcePlugin(),
new CopyPlugin([
{ from: 'html/index.css', to: 'index.css' }
]),
],
resolve: {
extensions: [ '.ts', '.js' ]
},
output: {
filename: 'chat.js',
path: __dirname + '/dist/'
},
//devtool: 'inline-source-map'
};

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,12 @@
version '1.0.0'
description 'A basic resource for storing player identifiers.'
author 'Cfx.re <pr@fivem.net>'
fx_version 'bodacious'
game 'common'
server_script 'server.lua'
provides {
'cfx.re/playerData.v1alpha1'
}

View File

@ -0,0 +1,222 @@
--- player-data is a basic resource to showcase player identifier storage
--
-- it works in a fairly simple way: a set of identifiers is assigned to an account ID, and said
-- account ID is then returned/added as state bag
--
-- it also implements the `cfx.re/playerData.v1alpha1` spec, which is exposed through the following:
-- - getPlayerId(source: string)
-- - getPlayerById(dbId: string)
-- - getPlayerIdFromIdentifier(identifier: string)
-- - setting `cfx.re/playerData@id` state bag field on the player
-- identifiers that we'll ignore (e.g. IP) as they're low-trust/high-variance
local identifierBlocklist = {
ip = true
}
-- function to check if the identifier is blocked
local function isIdentifierBlocked(identifier)
-- Lua pattern to correctly split
local idType = identifier:match('([^:]+):')
-- ensure it's a boolean
return identifierBlocklist[idType] or false
end
-- our database schema, in hierarchical KVS syntax:
-- player:
-- <id>:
-- identifier:
-- <identifier>: 'true'
-- identifier:
-- <identifier>: <playerId>
-- list of player indices to data
local players = {}
-- list of player DBIDs to player indices
local playersById = {}
-- a sequence field using KVS
local function incrementId()
local nextId = GetResourceKvpInt('nextId')
nextId = nextId + 1
SetResourceKvpInt('nextId', nextId)
return nextId
end
-- gets the ID tied to an identifier in the schema, or nil
local function getPlayerIdFromIdentifier(identifier)
local str = GetResourceKvpString(('identifier:%s'):format(identifier))
if not str then
return nil
end
return msgpack.unpack(str).id
end
-- stores the identifier + adds to a logging list
local function setPlayerIdFromIdentifier(identifier, id)
local str = ('identifier:%s'):format(identifier)
SetResourceKvp(str, msgpack.pack({ id = id }))
SetResourceKvp(('player:%s:identifier:%s'):format(id, identifier), 'true')
end
-- stores any new identifiers for this player ID
local function storeIdentifiers(playerIdx, newId)
for _, identifier in ipairs(GetPlayerIdentifiers(playerIdx)) do
if not isIdentifierBlocked(identifier) then
-- TODO: check if the player already has an identifier of this type
setPlayerIdFromIdentifier(identifier, newId)
end
end
end
-- registers a new player (increments sequence, stores data, returns ID)
local function registerPlayer(playerIdx)
local newId = incrementId()
storeIdentifiers(playerIdx, newId)
return newId
end
-- initializes a player's data set
local function setupPlayer(playerIdx)
-- try getting the oldest-known identity from all the player's identifiers
local defaultId = 0xFFFFFFFFFF
local lowestId = defaultId
for _, identifier in ipairs(GetPlayerIdentifiers(playerIdx)) do
if not isIdentifierBlocked(identifier) then
local dbId = getPlayerIdFromIdentifier(identifier)
if dbId then
if dbId < lowestId then
lowestId = dbId
end
end
end
end
-- if this is the default ID, register. if not, update
local playerId
if lowestId == defaultId then
playerId = registerPlayer(playerIdx)
else
storeIdentifiers(playerIdx, lowestId)
playerId = lowestId
end
-- add state bag field
if Player then
Player(playerIdx).state['cfx.re/playerData@id'] = playerId
end
-- and add to our caching tables
players[playerIdx] = {
dbId = playerId
}
playersById[tostring(playerId)] = playerIdx
end
-- we want to add a player pretty early
AddEventHandler('playerConnecting', function()
local playerIdx = tostring(source)
setupPlayer(playerIdx)
end)
-- and migrate them to a 'joining' ID where possible
RegisterNetEvent('playerJoining')
AddEventHandler('playerJoining', function(oldIdx)
-- resource restart race condition
local oldPlayer = players[tostring(oldIdx)]
if oldPlayer then
players[tostring(source)] = oldPlayer
players[tostring(oldIdx)] = nil
else
setupPlayer(tostring(source))
end
end)
-- remove them if they're dropped
AddEventHandler('playerDropped', function()
local player = players[tostring(source)]
if player then
playersById[tostring(player.dbId)] = nil
end
players[tostring(source)] = nil
end)
-- and when the resource is restarted, set up all players that are on right now
for _, player in ipairs(GetPlayers()) do
setupPlayer(player)
end
-- also a quick command to get the current state
RegisterCommand('playerData', function(source, args)
if not args[1] then
print('Usage:')
print('\tplayerData getId <dbId>: gets identifiers for ID')
print('\tplayerData getIdentifier <identifier>: gets ID for identifier')
return
end
if args[1] == 'getId' then
local prefix = ('player:%s:identifier:'):format(args[2])
local handle = StartFindKvp(prefix)
local key
repeat
key = FindKvp(handle)
if key then
print('result:', key:sub(#prefix + 1))
end
until not key
EndFindKvp(handle)
elseif args[1] == 'getIdentifier' then
print('result:', getPlayerIdFromIdentifier(args[2]))
end
end, true)
-- COMPATIBILITY for server versions that don't export provide
local function getExportEventName(resource, name)
return string.format('__cfx_export_%s_%s', resource, name)
end
function AddExport(name, fn)
if not Citizen.Traits or not Citizen.Traits.ProvidesExports then
AddEventHandler(getExportEventName('cfx.re/playerData.v1alpha1', name), function(setCB)
setCB(fn)
end)
end
exports(name, fn)
end
-- exports
AddExport('getPlayerIdFromIdentifier', getPlayerIdFromIdentifier)
AddExport('getPlayerId', function(playerIdx)
local player = players[tostring(playerIdx)]
if not player then
return nil
end
return player.dbId
end)
AddExport('getPlayerById', function(playerId)
return playersById[tostring(playerId)]
end)

View File

@ -37,7 +37,8 @@ function parseMap(file, owningResource)
local env = {
math = math, pairs = pairs, ipairs = ipairs, next = next, tonumber = tonumber, tostring = tostring,
type = type, table = table, string = string, _G = env
type = type, table = table, string = string, _G = env,
vector3 = vector3, quat = quat, vec = vec, vector2 = vector2
}
TriggerEvent('getMapDirectives', function(key, cb, undocb)

View File

@ -1,2 +1,2 @@
yarn.lock
.yarn.installed
node_modules/

View File

@ -4,7 +4,11 @@ const workerFarm = require('worker-farm');
const async = require('async');
let buildingInProgress = false;
let currentBuildingModule = '';
let currentBuildingScript = '';
// some modules will not like the custom stack trace logic
const ops = Error.prepareStackTrace;
Error.prepareStackTrace = undefined;
const webpackBuildTask = {
shouldBuild(resourceName) {
const numMetaData = GetNumResourceMetadata(resourceName, 'webpack_config');
@ -71,11 +75,13 @@ const webpackBuildTask = {
let buildWebpack = async () => {
let error = null;
const configs = [];
const promises = [];
const numMetaData = GetNumResourceMetadata(resourceName, 'webpack_config');
for (let i = 0; i < numMetaData; i++) {
configs.push(GetResourceMetadata(resourceName, 'webpack_config', i));
}
for (const configName of configs) {
const configPath = GetResourcePath(resourceName) + '/' + configName;
@ -94,53 +100,62 @@ const webpackBuildTask = {
const resourcePath = path.resolve(GetResourcePath(resourceName));
while (buildingInProgress) {
console.log(`webpack is busy by another process: we are waiting to compile ${resourceName} (${configName})`);
console.log(`webpack is busy: we are waiting to compile ${resourceName} (${configName})`);
await sleep(3000);
}
buildingInProgress = true;
currentBuildingModule = resourceName;
currentBuildingScript = configName;
workers({
configPath,
resourcePath,
cachePath
}, (err, outp) => {
workerFarm.end(workers);
if (err) {
console.error(err.stack || err);
if (err.details) {
console.error(err.details);
promises.push(new Promise((resolve, reject) => {
workers({
configPath,
resourcePath,
cachePath
}, (err, outp) => {
workerFarm.end(workers);
if (err) {
console.error(err.stack || err);
if (err.details) {
console.error(err.details);
}
buildingInProgress = false;
currentBuildingModule = '';
currentBuildingScript = '';
reject("worker farm webpack errored out");
return;
}
buildingInProgress = false;
currentBuildingModule = '';
currentBuildingScript = '';
error = "worker farm webpack errored out";
console.error("worker farm webpack errored out");
return;
}
if (outp.errors) {
for (const error of outp.errors) {
console.log(error);
if (outp.errors) {
for (const error of outp.errors) {
console.log(error);
}
buildingInProgress = false;
currentBuildingModule = '';
currentBuildingScript = '';
reject("webpack got an error");
return;
}
buildingInProgress = false;
currentBuildingModule = '';
currentBuildingScript = '';
error = "webpack got an error";
console.error("webpack got an error");
return;
}
console.log(`${resourceName}: built ${configName}`);
console.log(`${resourceName}: built ${configName}`);
buildingInProgress = false;
currentBuildingModule = '';
currentBuildingScript = '';
});
resolve();
});
}));
}
}
try {
await Promise.all(promises);
} catch (e) {
error = e.toString();
}
buildingInProgress = false;
currentBuildingModule = '';
if (error) {
cb(false, error);
} else cb(true);

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@ -12,7 +12,7 @@ const yarnBuildTask = {
const resourcePath = GetResourcePath(resourceName);
const packageJson = path.resolve(resourcePath, 'package.json');
const yarnLock = path.resolve(resourcePath, 'yarn.lock');
const yarnLock = path.resolve(resourcePath, '.yarn.installed');
const packageStat = fs.statSync(packageJson);
@ -23,7 +23,7 @@ const yarnBuildTask = {
return true;
}
} catch (e) {
// no yarn.lock, but package.json - install time!
// no yarn.installed, but package.json - install time!
return true;
}
} catch (e) {
@ -57,13 +57,8 @@ const yarnBuildTask = {
}
const resourcePath = GetResourcePath(resourceName);
const yarnLock = path.resolve(resourcePath, 'yarn.lock');
try {
fs.utimesSync(yarnLock, new Date(), new Date());
} catch (e) {
}
const yarnLock = path.resolve(resourcePath, '.yarn.installed');
fs.writeFileSync(yarnLock, '');
buildingInProgress = false;
currentBuildingModule = '';