Files
Grasscutter/src/main/java/emu/grasscutter/scripts/service/ScriptMonsterTideService.java
T
longfruit fd75ba7b9b Fix triggered Monster Tide spawn; fix Tower dungeon handoff (#2397)
* Abyss: Fix monster tide trigger; fix dungeon handoff

* back out unrelated changes
2023-10-14 12:08:49 -04:00

103 lines
4.3 KiB
Java

package emu.grasscutter.scripts.service;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.scripts.SceneScriptManager;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.*;
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
public final class ScriptMonsterTideService {
private final SceneScriptManager sceneScriptManager;
private final SceneGroup currentGroup;
private final AtomicInteger monsterAlive;
private final AtomicInteger monsterTideCount;
private final AtomicInteger monsterKillCount;
private final int monsterSceneLimit;
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
private final List<Integer> monsterConfigIds;
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
private final String source;
public ScriptMonsterTideService(
SceneScriptManager sceneScriptManager,
String source,
SceneGroup group,
int tideCount,
int monsterSceneLimit,
Integer[] ordersConfigId) {
this.sceneScriptManager = sceneScriptManager;
this.currentGroup = group;
this.monsterSceneLimit = monsterSceneLimit;
this.monsterTideCount = new AtomicInteger(tideCount);
this.monsterKillCount = new AtomicInteger(0);
this.monsterAlive = new AtomicInteger(0);
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
this.monsterConfigIds = List.of(ordersConfigId);
this.source = source;
this.sceneScriptManager
.getScriptMonsterSpawnService()
.addMonsterCreatedListener(onMonsterCreated);
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(onMonsterDead);
// spawn the first turn
for (int i = 0; i < this.monsterSceneLimit; i++) {
sceneScriptManager.addEntity(
this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
}
}
public class OnMonsterCreated implements ScriptMonsterListener {
@Override
public void onNotify(EntityMonster sceneMonster) {
if (monsterConfigIds.contains(sceneMonster.getConfigId()) && monsterSceneLimit > 0) {
monsterAlive.incrementAndGet();
monsterTideCount.decrementAndGet();
}
}
}
public SceneMonster getNextMonster() {
var nextId = this.monsterConfigOrders.poll();
if (currentGroup.monsters.containsKey(nextId)) {
return currentGroup.monsters.get(nextId);
}
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
return currentGroup.monsters.values().stream().findFirst().orElse(null);
}
public class OnMonsterDead implements ScriptMonsterListener {
@Override
public void onNotify(EntityMonster sceneMonster) {
if (monsterSceneLimit <= 0) {
return;
}
if (monsterAlive.decrementAndGet() >= monsterSceneLimit) {
// maybe not happen
return;
}
monsterKillCount.incrementAndGet();
if (monsterTideCount.get() > 0) {
// add more
sceneScriptManager.addEntity(
sceneScriptManager.createMonster(
currentGroup.id, currentGroup.block_id, getNextMonster()));
}
// call registered events that may spawn in more monsters
var scriptArgs = new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
scriptArgs.setEventSource(source);
sceneScriptManager.callEvent(scriptArgs);
}
}
public void unload() {
this.sceneScriptManager
.getScriptMonsterSpawnService()
.removeMonsterCreatedListener(onMonsterCreated);
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterDeadListener(onMonsterDead);
}
}