Files
Grasscutter/src/main/java/emu/grasscutter/game/ability/actions/ActionHealHP.java
T
Magix f00c54cb95 Implement a proper ability system (#2166)
* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-30 02:40:02 -04:00

70 lines
3.7 KiB
Java

package emu.grasscutter.game.ability.actions;
import com.google.protobuf.ByteString;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.Ability;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.FightProperty;
@AbilityAction(AbilityModifierAction.Type.HealHP)
public final class ActionHealHP extends AbilityActionHandler {
@Override
public boolean execute(Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
Grasscutter.getLogger().debug("Heal ability action executing 1");
var owner = ability.getOwner();
//handle client gadgets, that the effective caster is the current local avatar
if (owner instanceof EntityClientGadget ownerGadget) {
owner = ownerGadget.getScene().getEntityById(ownerGadget.getOwnerEntityId()); // Caster for EntityClientGadget
Grasscutter.getLogger().debug("Owner {} has top owner {}: {}", ability.getOwner(), ownerGadget.getOwnerEntityId(), owner);
}
if (owner == null) return false;
ability.getAbilitySpecials().forEach((k, v) ->
Grasscutter.getLogger().trace(">>> {}: {}", k, v));
var amountByCasterMaxHPRatio = action.amountByCasterMaxHPRatio.get(ability);
var amountByCasterAttackRatio = action.amountByCasterAttackRatio.get(ability);
var amountByCasterCurrentHPRatio = action.amountByCasterCurrentHPRatio.get(ability);
var amountByTargetCurrentHPRatio = action.amountByTargetCurrentHPRatio.get(ability);
var amountByTargetMaxHPRatio = action.amountByTargetMaxHPRatio.get(ability);
Grasscutter.getLogger().trace("amountByCasterMaxHPRatio: " + amountByCasterMaxHPRatio);
Grasscutter.getLogger().trace("amountByCasterAttackRatio: " + amountByCasterAttackRatio);
Grasscutter.getLogger().trace("amountByCasterCurrentHPRatio: " + amountByCasterCurrentHPRatio);
Grasscutter.getLogger().trace("amountByTargetCurrentHPRatio: " + amountByTargetCurrentHPRatio);
Grasscutter.getLogger().trace("amountByTargetMaxHPRatio: " + amountByTargetMaxHPRatio);
var amountToRegenerate = action.amount.get(ability);
Grasscutter.getLogger().trace("Base amount: " + amountToRegenerate);
amountToRegenerate += amountByCasterMaxHPRatio * owner.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
amountToRegenerate += amountByCasterAttackRatio * owner.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK);
amountToRegenerate += amountByCasterCurrentHPRatio * owner.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
Grasscutter.getLogger().trace("amountToRegenerate: " + amountToRegenerate);
var abilityRatio = 1.0f;
Grasscutter.getLogger().trace("Base abilityRatio: " + abilityRatio);
if (!action.ignoreAbilityProperty) abilityRatio +=
target.getFightProperty(FightProperty.FIGHT_PROP_HEAL_ADD) +
target.getFightProperty(FightProperty.FIGHT_PROP_HEALED_ADD);
Grasscutter.getLogger().trace("abilityRatio: " + abilityRatio);
Grasscutter.getLogger().trace("Sub-regenerate amount: " + amountToRegenerate);
amountToRegenerate += amountByTargetCurrentHPRatio * target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
amountToRegenerate += amountByTargetMaxHPRatio * target.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
Grasscutter.getLogger().debug(">>> Healing {} without ratios", amountToRegenerate);
target.heal(amountToRegenerate * abilityRatio * action.healRatio.get(ability, 1f), action.muteHealEffect);
return true;
}
}