262 lines
9.1 KiB
Java

package emu.grasscutter.game.chat;
import static emu.grasscutter.config.Configuration.GAME_INFO;
import emu.grasscutter.GameConstants;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo;
import emu.grasscutter.server.event.player.PlayerChatEvent;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import java.util.*;
import java.util.regex.Pattern;
public class ChatSystem implements ChatSystemHandler {
static final String PREFIXES = "[/!]";
static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
// We store the chat history for ongoing sessions in the form
// user id -> chat partner id -> [messages]
private final Map<Integer, Map<Integer, List<ChatInfo>>> history = new HashMap<>();
private final GameServer server;
public ChatSystem(GameServer server) {
this.server = server;
}
public GameServer getServer() {
return server;
}
private boolean tryInvokeCommand(Player sender, Player target, String rawMessage) {
if (!RE_PREFIXES.matcher(rawMessage.substring(0, 1)).matches()) return false;
for (String line : rawMessage.substring(1).split("\n[/!]"))
CommandMap.getInstance().invoke(sender, target, line);
return true;
}
/********************
* Chat history handling
********************/
private void putInHistory(int uid, int partnerId, ChatInfo info) {
this.history
.computeIfAbsent(uid, x -> new HashMap<>())
.computeIfAbsent(partnerId, x -> new ArrayList<>())
.add(info);
}
public void clearHistoryOnLogout(Player player) {
this.history.remove(player.getUid());
}
public void handlePullPrivateChatReq(Player player, int partnerId) {
var chatHistory =
this.history
.computeIfAbsent(player.getUid(), x -> new HashMap<>())
.computeIfAbsent(partnerId, x -> new ArrayList<>());
player.sendPacket(new PacketPullPrivateChatRsp(chatHistory));
}
public void handlePullRecentChatReq(Player player) {
// If this user has no chat history yet, create it by sending the server welcome messages.
if (!this.history
.computeIfAbsent(player.getUid(), x -> new HashMap<>())
.containsKey(GameConstants.SERVER_CONSOLE_UID)) {
this.sendServerWelcomeMessages(player);
}
// For now, we send the list three messages from the server for the recent chat history.
// This matches the previous behavior, but ultimately, we should probably keep track of the last
// chat partner
// for every given player and return the last messages exchanged with that partner.
int historyLength =
this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
var messages =
this.history
.get(player.getUid())
.get(GameConstants.SERVER_CONSOLE_UID)
.subList(Math.max(historyLength - 3, 0), historyLength);
player.sendPacket(new PacketPullRecentChatRsp(messages));
}
/********************
* Sending messages
********************/
public void sendPrivateMessageFromServer(int targetUid, String message) {
// Sanity checks.
if (message == null || message.isEmpty()) {
return;
}
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, message);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
// Send.
target.sendPacket(packet);
}
public void sendPrivateMessageFromServer(int targetUid, int emote) {
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, emote);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
// Send.
target.sendPacket(packet);
}
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks.
if (message == null || message.isEmpty()) {
return;
}
// Get target.
var target = getServer().getPlayerByUid(targetUid);
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
// Invoke the chat event.
var event = new PlayerChatEvent(player, message, target);
event.call();
if (event.isCanceled()) return;
// Fetch the new target.
if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
targetUid = event.getTargetUid();
if (targetUid == -1) return;
}
// Fetch the new message.
message = event.getMessage();
if (message == null || message.isEmpty()) return;
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, message);
// Send and put in history.
player.sendPacket(packet);
putInHistory(player.getUid(), targetUid, packet.getChatInfo());
// Check if command
var isCommand = tryInvokeCommand(player, target, message);
if (target != null && !isCommand) {
target.sendPacket(packet);
this.putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target.
var target = getServer().getPlayerByUid(targetUid);
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
// Invoke the chat event.
var event = new PlayerChatEvent(player, emote, target);
event.call();
if (event.isCanceled()) return;
// Fetch the new target.
if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
targetUid = event.getTargetUid();
if (targetUid == -1) return;
}
// Fetch the new emote.
emote = event.getMessageAsInt();
if (emote == -1) return;
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, emote);
// Send and put is history.
player.sendPacket(packet);
this.putInHistory(player.getUid(), targetUid, packet.getChatInfo());
if (target != null) {
target.sendPacket(packet);
this.putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.isEmpty()) {
return;
}
// Check if command
if (this.tryInvokeCommand(player, null, message)) {
return;
}
// Invoke the chat event.
var event = new PlayerChatEvent(player, message, channel);
event.call();
if (event.isCanceled()) return;
// Fetch the new message.
message = event.getMessage();
if (message == null || message.isEmpty()) return;
// Fetch the new channel.
channel = event.getChannel();
if (channel == -1) return;
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(Player player, int channel, int icon) {
// Invoke the chat event.
var event = new PlayerChatEvent(player, icon, channel);
event.call();
if (event.isCanceled()) return;
// Fetch the new icon.
icon = event.getMessageAsInt();
if (icon == -1) return;
// Fetch the new channel.
channel = event.getChannel();
if (channel == -1) return;
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
/********************
* Welcome messages
********************/
private void sendServerWelcomeMessages(Player player) {
var joinOptions = GAME_INFO.joinOptions;
if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
this.sendPrivateMessageFromServer(
player.getUid(),
joinOptions.welcomeEmotes[Utils.randomRange(0, joinOptions.welcomeEmotes.length - 1)]);
}
if (joinOptions.welcomeMessage != null && !joinOptions.welcomeMessage.isEmpty()) {
this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeMessage);
}
}
}