KingRainbow44 ed3186a2b2
Fix trial avatar removal
it is still *sort of* broken when combined with early leaving a domain
2023-04-29 21:21:58 -04:00

1108 lines
42 KiB
Java

package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityBaseGadget;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.net.proto.TrialAvatarGrantRecordOuterClass.TrialAvatarGrantRecord.GrantReason;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.event.player.PlayerTeamDeathEvent;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.*;
import java.util.stream.Stream;
import lombok.Getter;
import lombok.Setter;
import lombok.val;
@Entity
public final class TeamManager extends BasePlayerDataManager {
@Transient private final List<EntityAvatar> avatars;
@Transient @Getter private final Set<EntityBaseGadget> gadgets;
@Transient @Getter private final IntSet teamResonances;
@Transient @Getter private final IntSet teamResonancesConfig;
// This needs to be a LinkedHashMap to guarantee insertion order.
@Getter private LinkedHashMap<Integer, TeamInfo> teams;
private int currentTeamIndex;
@Getter @Setter private int currentCharacterIndex;
@Transient @Getter @Setter private TeamInfo mpTeam;
@Transient @Getter @Setter private int entityId;
@Transient private int useTemporarilyTeamIndex = -1;
@Transient private List<TeamInfo> temporaryTeam; // Temporary Team for tower
@Transient @Getter @Setter private boolean usingTrialTeam;
@Transient @Getter @Setter private TeamInfo trialAvatarTeam;
// hold trial avatars for later use in rebuilding active team
@Transient @Getter @Setter private Map<Integer, Avatar> trialAvatars;
@Transient @Getter @Setter
private int previousIndex = -1; // index of character selection in team before adding trial avatar
public TeamManager() {
this.mpTeam = new TeamInfo();
this.avatars = Collections.synchronizedList(new ArrayList<>());
this.gadgets = new HashSet<>();
this.teamResonances = new IntOpenHashSet();
this.teamResonancesConfig = new IntOpenHashSet();
this.trialAvatars = new HashMap<>();
this.trialAvatarTeam = new TeamInfo();
}
public TeamManager(Player player) {
this();
this.setPlayer(player);
this.teams = new LinkedHashMap<>();
this.currentTeamIndex = 1;
for (int i = 1; i <= GameConstants.DEFAULT_TEAMS; i++) {
this.teams.put(i, new TeamInfo());
}
}
public World getWorld() {
return this.getPlayer().getWorld();
}
/**
* Search through all teams and if the team matches, return that index. Otherwise, return -1. No
* match could mean that the team does not currently belong to the player.
*/
public int getTeamId(TeamInfo team) {
for (int i = 1; i <= this.teams.size(); i++) {
if (this.teams.get(i).equals(team)) {
return i;
}
}
return -1;
}
public int getCurrentTeamId() {
// Starts from 1
return currentTeamIndex;
}
private void setCurrentTeamId(int currentTeamIndex) {
this.currentTeamIndex = currentTeamIndex;
}
public long getCurrentCharacterGuid() {
return this.getCurrentAvatarEntity().getAvatar().getGuid();
}
public TeamInfo getCurrentTeamInfo() {
if (useTemporarilyTeamIndex >= 0 && useTemporarilyTeamIndex < temporaryTeam.size()) {
return temporaryTeam.get(useTemporarilyTeamIndex);
}
if (this.getPlayer().isInMultiplayer()) {
return this.getMpTeam();
}
return this.getTeams().get(this.currentTeamIndex);
}
public TeamInfo getCurrentSinglePlayerTeamInfo() {
return this.getTeams().get(this.currentTeamIndex);
}
public List<EntityAvatar> getActiveTeam() {
return avatars;
}
public EntityAvatar getCurrentAvatarEntity() {
return this.getActiveTeam().get(this.currentCharacterIndex);
}
public boolean isSpawned() {
return this.getPlayer().getScene() != null
&& this.getPlayer()
.getScene()
.getEntities()
.containsKey(this.getCurrentAvatarEntity().getId());
}
public int getMaxTeamSize() {
if (this.getPlayer().isInMultiplayer()) {
int max = GAME_OPTIONS.avatarLimits.multiplayerTeam;
if (this.getPlayer().getWorld().getHost() == this.getPlayer()) {
return Math.max(1, (int) Math.ceil(max / (double) this.getWorld().getPlayerCount()));
}
return Math.max(1, (int) Math.floor(max / (double) this.getWorld().getPlayerCount()));
}
return GAME_OPTIONS.avatarLimits.singlePlayerTeam;
}
// Methods
/** Returns true if there is space to add the number of avatars to the team. */
public boolean canAddAvatarsToTeam(TeamInfo team, int avatars) {
return team.size() + avatars <= this.getMaxTeamSize();
}
/** Returns true if there is space to add to the team. */
public boolean canAddAvatarToTeam(TeamInfo team) {
return this.canAddAvatarsToTeam(team, 1);
}
/**
* Returns true if there is space to add the number of avatars to the current team. If the current
* team is temporary, returns false.
*/
public boolean canAddAvatarsToCurrentTeam(int avatars) {
if (this.useTemporarilyTeamIndex != -1) {
return false;
}
return this.canAddAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
}
/**
* Returns true if there is space to add to the current team. If the current team is temporary,
* returns false.
*/
public boolean canAddAvatarToCurrentTeam() {
return this.canAddAvatarsToCurrentTeam(1);
}
/**
* Try to add the collection of avatars to the team. Returns true if all were successfully added.
* If some can not be added, returns false and does not add any.
*/
public boolean addAvatarsToTeam(TeamInfo team, Collection<Avatar> avatars) {
if (!this.canAddAvatarsToTeam(team, avatars.size())) {
return false;
}
// Convert avatars into a collection of avatar IDs, then add
team.getAvatars().addAll(avatars.stream().map(a -> a.getAvatarId()).toList());
// Update team
if (this.getPlayer().isInMultiplayer()) {
if (team.equals(this.getMpTeam())) {
// MP team Packet
this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(this.getPlayer(), team));
}
} else {
// SP team update packet
this.getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(this.getPlayer()));
int teamId = this.getTeamId(team);
if (teamId != -1) {
// This is one of the player's teams
// Update entites
if (teamId == this.getCurrentTeamId()) {
this.updateTeamEntities(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
} else {
this.getPlayer().sendPacket(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
}
}
}
return true;
}
/** Try to add an avatar to a team. Returns true if successful. */
public boolean addAvatarToTeam(TeamInfo team, Avatar avatar) {
return this.addAvatarsToTeam(team, Collections.singleton(avatar));
}
/**
* Try to add the collection of avatars to the current team. Will not modify a temporary team.
* Returns true if all were successfully added. If some can not be added, returns false and does
* not add any.
*/
public boolean addAvatarsToCurrentTeam(Collection<Avatar> avatars) {
if (this.useTemporarilyTeamIndex != -1) {
return false;
}
return this.addAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
}
/**
* Try to add an avatar to the current team. Will not modify a temporary team. Returns true if
* successful.
*/
public boolean addAvatarToCurrentTeam(Avatar avatar) {
return this.addAvatarsToCurrentTeam(Collections.singleton(avatar));
}
private void updateTeamResonances() {
this.getTeamResonances().clear();
this.getTeamResonancesConfig().clear();
// Official resonances require a full party
if (this.avatars.size() < 4) return;
// TODO: make this actually read from TeamResonanceExcelConfigData.json for the real resonances
// and conditions
// Currently we just hardcode these conditions, but this won't work for modded resources or
// future changes
var elementCounts = new Object2IntOpenHashMap<ElementType>();
this.getActiveTeam().stream()
.map(EntityAvatar::getAvatar)
.filter(Objects::nonNull)
.map(Avatar::getSkillDepot)
.filter(Objects::nonNull)
.map(AvatarSkillDepotData::getElementType)
.filter(Objects::nonNull)
.forEach(elementType -> elementCounts.addTo(elementType, 1));
// Dual element resonances
elementCounts.object2IntEntrySet().stream()
.filter(e -> e.getIntValue() >= 2)
.map(e -> e.getKey())
.filter(elementType -> elementType.getTeamResonanceId() != 0)
.forEach(
elementType -> {
this.teamResonances.add(elementType.getTeamResonanceId());
this.teamResonancesConfig.add(elementType.getConfigHash());
});
// Four element resonance
if (elementCounts.size() >= 4) {
this.teamResonances.add(ElementType.Default.getTeamResonanceId());
this.teamResonancesConfig.add(ElementType.Default.getConfigHash());
}
}
/** Updates all properties of the active team. */
public void updateTeamProperties() {
this.updateTeamResonances(); // Update team resonances.
this.getPlayer()
.sendPacket(new PacketSceneTeamUpdateNotify(this.getPlayer())); // Notify the player.
// Skill charges packet - Yes, this is official server behavior as of 2.6.0
this.getActiveTeam().stream()
.map(EntityAvatar::getAvatar)
.forEach(Avatar::sendSkillExtraChargeMap);
}
public void updateTeamEntities(BasePacket responsePacket) {
// Sanity check - Should never happen
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
return;
}
// If current team has changed
var currentEntity = this.getCurrentAvatarEntity();
var existingAvatars = new Int2ObjectOpenHashMap<EntityAvatar>();
var prevSelectedAvatarIndex = -1;
for (EntityAvatar entity : this.getActiveTeam()) {
existingAvatars.put(entity.getAvatar().getAvatarId(), entity);
}
// Clear active team entity list
this.getActiveTeam().clear();
// Add back entities into team
for (int i = 0; i < this.getCurrentTeamInfo().getAvatars().size(); i++) {
var avatarId = (int) this.getCurrentTeamInfo().getAvatars().get(i);
EntityAvatar entity;
if (existingAvatars.containsKey(avatarId)) {
entity = existingAvatars.get(avatarId);
existingAvatars.remove(avatarId);
if (entity == currentEntity) {
prevSelectedAvatarIndex = i;
}
} else {
entity =
new EntityAvatar(
this.getPlayer().getScene(), this.getPlayer().getAvatars().getAvatarById(avatarId));
}
this.getActiveTeam().add(entity);
}
// Unload removed entities
for (var entity : existingAvatars.values()) {
this.getPlayer().getScene().removeEntity(entity);
entity.getAvatar().save();
}
// Set new selected character index
if (prevSelectedAvatarIndex == -1) {
// Previous selected avatar is not in the same spot, we will select the current one in the
// prev slot
prevSelectedAvatarIndex =
Math.min(this.currentCharacterIndex, this.getActiveTeam().size() - 1);
}
this.currentCharacterIndex = prevSelectedAvatarIndex;
// Update properties.
// Notify player.
this.updateTeamProperties();
// Send response packet.
if (responsePacket != null) {
this.getPlayer().sendPacket(responsePacket);
}
// Check if character changed
if (currentEntity != this.getCurrentAvatarEntity()) {
// Remove and Add
this.getPlayer().getScene().replaceEntity(currentEntity, this.getCurrentAvatarEntity());
}
}
public synchronized void setupAvatarTeam(int teamId, List<Long> list) {
// Sanity checks
if (list.size() == 0
|| list.size() > this.getMaxTeamSize()
|| this.getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
this.addAvatarsToTeam(teamInfo, newTeam);
}
public void setupMpTeam(List<Long> list) {
// Sanity checks
if (list.size() == 0
|| list.size() > this.getMaxTeamSize()
|| !this.getPlayer().isInMultiplayer()) {
return;
}
TeamInfo teamInfo = this.getMpTeam();
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
this.addAvatarsToTeam(teamInfo, newTeam);
}
/**
* Setup avatars for a trial avatar team.
*
* @param save Should the original team be saved?
*/
public void setupTrialAvatars(boolean save) {
this.setPreviousIndex(this.getCurrentCharacterIndex());
if (save) {
var originalTeam = this.getCurrentTeamInfo();
this.getTrialAvatarTeam().copyFrom(originalTeam);
} else this.getActiveTeam().clear();
this.usingTrialTeam = true;
}
/**
* Displays the trial avatars.
*
* @param newCharacterIndex The avatar to equip.
*/
public void trialAvatarTeamPostUpdate(int newCharacterIndex) {
this.setCurrentCharacterIndex(Math.min(newCharacterIndex, this.getActiveTeam().size() - 1));
this.updateTeamProperties();
this.getPlayer().getScene().addEntity(this.getCurrentAvatarEntity());
}
/**
* Adds an avatar to the trial team.
*
* @param trialAvatar The avatar to add.
*/
public void addAvatarToTrialTeam(Avatar trialAvatar) {
// Remove the existing team's avatars.
this.getActiveTeam()
.forEach(
x ->
this.getPlayer()
.getScene()
.removeEntity(x, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE));
// Remove the existing avatar from the teams if it exists.
this.getActiveTeam().removeIf(x -> x.getAvatar().getAvatarId() == trialAvatar.getAvatarId());
this.getCurrentTeamInfo().getAvatars().removeIf(x -> x == trialAvatar.getAvatarId());
// Add the avatar to the teams.
this.getActiveTeam().add(new EntityAvatar(this.getPlayer().getScene(), trialAvatar));
this.getCurrentTeamInfo().addAvatar(trialAvatar);
this.getTrialAvatars().put(trialAvatar.getAvatarId(), trialAvatar);
}
/**
* Get the GUID of a trial avatar.
*
* @param trialAvatarId The avatar ID.
* @return The GUID of the avatar.
*/
public long getTrialAvatarGuid(int trialAvatarId) {
return this.getTrialAvatars().values().stream()
.filter(avatar -> avatar.getTrialAvatarId() == trialAvatarId)
.map(Avatar::getGuid)
.findFirst()
.orElse(0L);
}
/** Rollback changes from using a trial avatar team. */
public void unsetTrialAvatarTeam() {
// Get the previous index.
var index = this.getPreviousIndex();
if (index < 0) index = 0;
// Remove the trial avatars.
this.trialAvatarTeamPostUpdate(index);
// Reset the index.
this.setPreviousIndex(-1);
}
/** Removes all avatars from the trial avatar team. */
public void removeTrialAvatarTeam() {
this.removeTrialAvatarTeam(
this.getActiveTeam().stream().map(avatar -> avatar.getAvatar().getAvatarId()).toList());
}
/**
* Removes one avatar from the trial avatar team.
*
* @param avatarId The avatar ID to remove.
*/
public void removeTrialAvatarTeam(int avatarId) {
this.removeTrialAvatarTeam(List.of(avatarId));
}
/**
* Removes a collection of avatars from the trial avatar team.
*
* @param trialAvatarIds The avatar IDs to remove.
*/
public void removeTrialAvatarTeam(List<Integer> trialAvatarIds) {
var isTeam = trialAvatarIds.size() == this.getActiveTeam().size();
var player = this.getPlayer();
var scene = player.getScene();
// Disable the trial team.
this.usingTrialTeam = false;
this.trialAvatarTeam = new TeamInfo();
// Remove the avatars from the team.
this.getActiveTeam().forEach(avatarEntity -> scene
.removeEntity(avatarEntity, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE));
if (isTeam) {
this.getActiveTeam().clear();
this.getTrialAvatars().clear();
} else {
trialAvatarIds.forEach(
trialAvatarId -> {
this.getActiveTeam().removeIf(x -> x.getAvatar().getTrialAvatarId() == trialAvatarId);
this.getTrialAvatars().values().removeIf(x -> x.getTrialAvatarId() == trialAvatarId);
});
}
// Re-add the avatars to the team.
if (isTeam) {
// Restores all avatars from the player's avatar storage.
this.getCurrentTeamInfo().getAvatars().forEach(avatarId ->
this.getActiveTeam().add(new EntityAvatar(
scene, player.getAvatars().getAvatarById(avatarId)
)));
} else {
// Restores all avatars from the player's avatar storage.
// If the avatar is already in the team, it will not be added.
// TODO: Fix order in which avatars are added.
// Currently, they are added from last to first.
var avatars = this.getCurrentTeamInfo().getAvatars();
for (var index = 0; index < avatars.size(); index++) {
var avatar = avatars.get(index);
if (this.getActiveTeam().stream()
.map(entity -> entity.getAvatar().getAvatarId())
.toList()
.contains(avatar)) continue;
// Check if the player owns the avatar.
var avatarData = player.getAvatars().getAvatarById(avatar);
if (avatarData == null) continue;
this.getActiveTeam().add(index, new EntityAvatar(scene, avatarData));
}
}
this.unsetTrialAvatarTeam();
}
public void setupTemporaryTeam(List<List<Long>> guidList) {
this.temporaryTeam =
guidList.stream()
.map(
list -> {
// Sanity checks
if (list.size() == 0 || list.size() > this.getMaxTeamSize()) {
return null;
}
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return null;
}
newTeam.add(avatar);
}
// convert to avatar ids
return newTeam.stream().map(Avatar::getAvatarId).toList();
})
.filter(Objects::nonNull)
.map(TeamInfo::new)
.toList();
}
public void useTemporaryTeam(int index) {
this.useTemporarilyTeamIndex = index;
this.updateTeamEntities(null);
}
public void cleanTemporaryTeam() {
// check if using temporary team
if (useTemporarilyTeamIndex < 0) {
return;
}
this.useTemporarilyTeamIndex = -1;
this.temporaryTeam = null;
this.updateTeamEntities(null);
}
public synchronized void setCurrentTeam(int teamId) {
//
if (this.getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null || teamInfo.getAvatars().size() == 0) {
return;
}
// Set
this.setCurrentTeamId(teamId);
this.updateTeamEntities(new PacketChooseCurAvatarTeamRsp(teamId));
}
public synchronized void setTeamName(int teamId, String teamName) {
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
teamInfo.setName(teamName);
// Packet
this.getPlayer().sendPacket(new PacketChangeTeamNameRsp(teamId, teamName));
}
public synchronized void changeAvatar(long guid) {
EntityAvatar oldEntity = this.getCurrentAvatarEntity();
if (guid == oldEntity.getAvatar().getGuid()) {
return;
}
EntityAvatar newEntity = null;
int index = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
if (guid == this.getActiveTeam().get(i).getAvatar().getGuid()) {
index = i;
newEntity = this.getActiveTeam().get(i);
}
}
if (index < 0 || newEntity == oldEntity) {
return;
}
// Set index
this.setCurrentCharacterIndex(index);
// Old entity motion state
oldEntity.setMotionState(MotionState.MOTION_STATE_STANDBY);
// Remove and Add
this.getPlayer().getScene().replaceEntity(oldEntity, newEntity);
this.getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
}
/**
* Applies 10% of the avatar's max HP as damage. This occurs when the avatar is killed by the
* void.
*/
public void applyVoidDamage() {
this.getActiveTeam()
.forEach(
entity -> {
entity.damage(entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f);
player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
});
}
public void onAvatarDie(long dieGuid) {
EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
if (dieType == PlayerDieType.PLAYER_DIE_TYPE_DRAWN) {
// Died in water. Do not replace
// The official server has skipped this notify and will just respawn the team immediately
// after the animation.
// TODO: Perhaps find a way to get vanilla experience?
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
// Invoke player team death event.
PlayerTeamDeathEvent event =
new PlayerTeamDeathEvent(
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
event.call();
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(replacement);
}
}
// Response packet
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (entity.isAlive()) {
return false;
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
// Satiation is reset when reviving an avatar
player.getSatiationManager().removeSatiationDirectly(entity.getAvatar(), 15000);
this.getPlayer()
.sendPacket(
new PacketAvatarFightPropUpdateNotify(
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;
}
}
return false;
}
public boolean healAvatar(Avatar avatar, int healRate, int healAmount) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (!entity.isAlive()) {
return false;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
(float)
Math.min(
(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
+ entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
* (float) healRate
/ 100.0
+ (float) healAmount / 100.0),
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)));
this.getPlayer()
.sendPacket(
new PacketAvatarFightPropUpdateNotify(
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;
}
}
return false;
}
public void respawnTeam() {
// Make sure all team members are dead
// Drowning needs revive when there may be other team members still alive.
// for (EntityAvatar entity : getActiveTeam()) {
// if (entity.isAlive()) {
// return;
// }
// }
player
.getStaminaManager()
.stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : this.getActiveTeam()) {
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f);
player.getSatiationManager().removeSatiationDirectly(entity.getAvatar(), 15000);
this.getPlayer()
.sendPacket(
new PacketAvatarFightPropUpdateNotify(
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
// Teleport player and set player position
try {
this.getPlayer()
.sendPacket(
new PacketPlayerEnterSceneNotify(
this.getPlayer(),
EnterType.ENTER_TYPE_SELF,
EnterReason.Revival,
player.getSceneId(),
getRespawnPosition()));
player.getPosition().set(getRespawnPosition());
} catch (Exception e) {
this.getPlayer()
.sendPacket(
new PacketPlayerEnterSceneNotify(
this.getPlayer(),
EnterType.ENTER_TYPE_SELF,
EnterReason.Revival,
3,
GameConstants.START_POSITION));
player
.getPosition()
.set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
}
// Packets
this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
}
public Position getRespawnPosition() {
var deathPos = this.getPlayer().getPosition();
int sceneId = this.getPlayer().getSceneId();
// Get the closest trans point to where the player died.
var respawnPoint =
this.getPlayer().getUnlockedScenePoints(sceneId).stream()
.map(pointId -> GameData.getScenePointEntryById(sceneId, pointId))
.filter(point -> point.getPointData().getType().equals("SceneTransPoint"))
.min(
(Comparator.comparingDouble(
pos -> Utils.getDist(pos.getPointData().getTranPos(), deathPos))));
return respawnPoint.get().getPointData().getTranPos();
}
public void saveAvatars() {
// Save all avatars from active team
for (EntityAvatar entity : this.getActiveTeam()) {
entity.getAvatar().save();
}
}
public void onPlayerLogin() { // Hack for now to fix resonances on login
this.updateTeamResonances();
}
public synchronized void addNewCustomTeam() {
// Sanity check - max number of teams.
if (this.teams.size() == GameConstants.MAX_TEAMS) {
player.sendPacket(new PacketAddBackupAvatarTeamRsp(Retcode.RET_FAIL));
return;
}
// The id of the new custom team is the lowest id in [5,MAX_TEAMS] that is not yet taken.
int id = -1;
for (int i = 5; i <= GameConstants.MAX_TEAMS; i++) {
if (!this.teams.containsKey(i)) {
id = i;
break;
}
}
// Create the new team.
this.teams.put(id, new TeamInfo());
// Send packets.
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
player.sendPacket(new PacketAddBackupAvatarTeamRsp());
}
public synchronized void removeCustomTeam(int id) {
// Check if the target id exists.
if (!this.teams.containsKey(id)) {
player.sendPacket(new PacketDelBackupAvatarTeamRsp(Retcode.RET_FAIL, id));
}
// Remove team.
this.teams.remove(id);
// Send packets.
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
player.sendPacket(new PacketDelBackupAvatarTeamRsp(id));
}
/**
* Applies abilities for the currently selected team. These abilities are sourced from the scene.
*
* @param scene The scene with the abilities to apply.
*/
public void applyAbilities(Scene scene) {
try {
var levelEntityConfig = scene.getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null) return;
var avatars = this.getPlayer().getAvatars();
var avatarIds = scene.getSceneData().getSpecifiedAvatarList();
var specifiedAvatarList = this.getActiveTeam();
if (avatarIds != null && avatarIds.size() > 0) {
// certain scene could limit specific avatars' entry
specifiedAvatarList.clear();
for (int id : avatarIds) {
var avatar = avatars.getAvatarById(id);
if (avatar == null) continue;
specifiedAvatarList.add(new EntityAvatar(scene, avatar));
}
}
for (var entityAvatar : specifiedAvatarList) {
var avatarData = entityAvatar.getAvatar().getAvatarData();
if (avatarData == null) {
continue;
}
avatarData.buildEmbryo(); // Create avatar abilities.
if (config.getAvatarAbilities() == null) {
continue; // continue and not break because has to rebuild ability for the next avatar if
// any
}
for (ConfigAbilityData abilities : config.getAvatarAbilities()) {
avatarData.getAbilities().add(Utils.abilityHash(abilities.getAbilityName()));
}
}
} catch (Exception e) {
Grasscutter.getLogger()
.error(
"Error applying level entity config for scene {}", scene.getSceneData().getId(), e);
}
}
public List<Integer> getTrialAvatarParam(int trialAvatarId) {
if (GameData.getTrialAvatarCustomData()
.isEmpty()) { // use default data if custom data not available
if (GameData.getTrialAvatarDataMap().get(trialAvatarId) == null) return List.of();
return GameData.getTrialAvatarDataMap().get(trialAvatarId).getTrialAvatarParamList();
}
// use custom data
if (GameData.getTrialAvatarCustomData().get(trialAvatarId) == null) return List.of();
val trialCustomParams =
GameData.getTrialAvatarCustomData().get(trialAvatarId).getTrialAvatarParamList();
return trialCustomParams.isEmpty()
? List.of()
: Stream.of(trialCustomParams.get(0).split(";")).map(Integer::parseInt).toList();
}
/**
* Adds a trial avatar to the player's team.
*
* @param avatarId The ID of the avatar.
* @param questMainId The quest ID associated with the quest.
* @param reason The reason for granting the avatar.
* @return True if the avatar was added, false otherwise.
*/
public boolean addTrialAvatar(int avatarId, int questMainId, GrantReason reason) {
List<Integer> trialAvatarBasicParam = getTrialAvatarParam(avatarId);
if (trialAvatarBasicParam.isEmpty()) return false;
var avatar = new Avatar(trialAvatarBasicParam.get(0));
if (avatar.getAvatarData() == null || !this.getPlayer().hasSentLoginPackets()) return false;
avatar.setOwner(this.getPlayer());
// Add trial weapons and relics.
avatar.setTrialAvatarInfo(trialAvatarBasicParam.get(1), avatarId, reason, questMainId);
avatar.equipTrialItems();
// Re-calculate stats
avatar.recalcStats();
// Packet, mimic official server behaviour, add to player's bag but not saving to database.
this.getPlayer().sendPacket(new PacketAvatarAddNotify(avatar, false));
// Add to avatar to the temporary trial team.
this.addAvatarToTrialTeam(avatar);
return true;
}
/**
* Adds a trial avatar to the player's team.
*
* @param avatarId The ID of the avatar.
* @param questMainId The quest ID associated with the quest.
*/
public void addTrialAvatar(int avatarId, int questMainId) {
this.addTrialAvatars(List.of(avatarId), questMainId, true);
// Packet, mimic official server behaviour, necessary to stop player from modifying team.
this.getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(this.getPlayer()));
}
/**
* Adds a collection of trial avatars to the player's team.
*
* @param avatarIds List of trial avatar IDs.
*/
public void addTrialAvatars(List<Integer> avatarIds) {
this.addTrialAvatars(avatarIds, 0, false);
}
/**
* Adds a collection of trial avatars to the player's team.
*
* @param avatarIds List of trial avatar IDs.
* @param save Whether to retain the currently equipped avatars.
*/
public void addTrialAvatars(List<Integer> avatarIds, boolean save) {
this.addTrialAvatars(avatarIds, 0, save);
}
/**
* Adds a list of trial avatars to the player's team.
*
* @param trialAvatarIds List of trial avatar IDs.
* @param questId The ID of the quest this trial team is associated with.
* @param save Whether to retain the currently equipped avatars.
*/
public void addTrialAvatars(List<Integer> trialAvatarIds, int questId, boolean save) {
this.setupTrialAvatars(save); // Perform initial setup.
// Add the avatars to the team.
trialAvatarIds.forEach(
trialAvatarId -> {
var result =
this.addTrialAvatar(
trialAvatarId,
questId,
questId != 0
? GrantReason.GRANT_REASON_BY_QUEST
: GrantReason.GRANT_REASON_BY_TRIAL_AVATAR_ACTIVITY);
if (!result) throw new RuntimeException("Unable to add trial avatar to team.");
});
// Update the team.
this.trialAvatarTeamPostUpdate(questId != 0 ? this.getActiveTeam().size() - 1 : 0);
}
/** Removes all trial avatars from the player's team. */
public void removeTrialAvatar() {
this.removeTrialAvatar(
this.getActiveTeam().stream()
.map(EntityAvatar::getAvatar)
.map(Avatar::getTrialAvatarId)
.toList());
}
/**
* Removes a trial avatar from the player's team. Additionally, unlocks the ability to change the
* team configuration.
*
* @param trialAvatarId The ID of the avatar.
*/
public void removeTrialAvatar(int trialAvatarId) {
this.removeTrialAvatar(List.of(trialAvatarId));
}
/**
* Removes a collection of trial avatars from the player's team.
*
* @param trialAvatarIds List of trial avatar IDs.
*/
public void removeTrialAvatar(List<Integer> trialAvatarIds) {
// Check if the player is using a trial team.
if (!this.isUsingTrialTeam())
throw new IllegalStateException("Player is not using trial team.");
this.getPlayer()
.sendPacket(
new PacketAvatarDelNotify(
trialAvatarIds.stream().map(this::getTrialAvatarGuid).toList()));
this.removeTrialAvatarTeam(trialAvatarIds);
// Update the team.
if (trialAvatarIds.size() == 1) this.getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify());
}
}