Files
Grasscutter/src/main/java/emu/grasscutter/game/world/Scene.java
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2022-06-22 22:41:07 +09:30

812 lines
24 KiB
Java

package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.excels.*;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.scripts.SceneScriptManager;
import emu.grasscutter.scripts.data.SceneBlock;
import emu.grasscutter.scripts.data.SceneGadget;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.danilopianini.util.SpatialIndex;
import java.util.*;
import java.util.stream.Collectors;
public class Scene {
private final World world;
private final SceneData sceneData;
private final List<Player> players;
private final Int2ObjectMap<GameEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
private final Set<SceneBlock> loadedBlocks;
private boolean dontDestroyWhenEmpty;
private int autoCloseTime;
private int time;
private ClimateType climate;
private int weather;
private SceneScriptManager scriptManager;
private WorldChallenge challenge;
private List<DungeonSettleListener> dungeonSettleListeners;
private DungeonData dungeonData;
private int prevScene; // Id of the previous scene
private int prevScenePoint;
public Scene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.prevScene = 3;
this.spawnedEntities = new HashSet<>();
this.deadSpawnedEntities = new HashSet<>();
this.loadedBlocks = new HashSet<>();
this.scriptManager = new SceneScriptManager(this);
}
public int getId() {
return sceneData.getId();
}
public World getWorld() {
return world;
}
public SceneData getSceneData() {
return this.sceneData;
}
public SceneType getSceneType() {
return getSceneData().getSceneType();
}
public List<Player> getPlayers() {
return players;
}
public int getPlayerCount() {
return this.getPlayers().size();
}
public Int2ObjectMap<GameEntity> getEntities() {
return entities;
}
public GameEntity getEntityById(int id) {
return this.entities.get(id);
}
public GameEntity getEntityByConfigId(int configId) {
return this.entities.values().stream()
.filter(x -> x.getConfigId() == configId)
.findFirst()
.orElse(null);
}
/**
* @return the autoCloseTime
*/
public int getAutoCloseTime() {
return autoCloseTime;
}
/**
* @param autoCloseTime the autoCloseTime to set
*/
public void setAutoCloseTime(int autoCloseTime) {
this.autoCloseTime = autoCloseTime;
}
public int getTime() {
return time;
}
public void changeTime(int time) {
this.time = time % 1440;
}
public ClimateType getClimate() {
return climate;
}
public int getWeather() {
return weather;
}
synchronized public void setClimate(ClimateType climate) {
this.climate = climate;
for (Player player : this.players) {
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
}
}
synchronized public void setWeather(int weather) {
this.setWeather(weather, ClimateType.CLIMATE_NONE);
}
synchronized public void setWeather(int weather, ClimateType climate) {
// Lookup default climate for this weather
if (climate == ClimateType.CLIMATE_NONE) {
WeatherData w = GameData.getWeatherDataMap().get(weather);
if (w != null) {
climate = w.getDefaultClimate();
}
}
this.weather = weather;
this.climate = climate;
for (Player player : this.players) {
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
}
}
public int getPrevScene() {
return prevScene;
}
public void setPrevScene(int prevScene) {
this.prevScene = prevScene;
}
public int getPrevScenePoint() {
return prevScenePoint;
}
public void setPrevScenePoint(int prevPoint) {
this.prevScenePoint = prevPoint;
}
public boolean dontDestroyWhenEmpty() {
return dontDestroyWhenEmpty;
}
public void setDontDestroyWhenEmpty(boolean dontDestroyWhenEmpty) {
this.dontDestroyWhenEmpty = dontDestroyWhenEmpty;
}
public Set<SceneBlock> getLoadedBlocks() {
return loadedBlocks;
}
public Set<SpawnDataEntry> getSpawnedEntities() {
return spawnedEntities;
}
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
return deadSpawnedEntities;
}
public SceneScriptManager getScriptManager() {
return scriptManager;
}
public DungeonData getDungeonData() {
return dungeonData;
}
public void setDungeonData(DungeonData dungeonData) {
if (dungeonData == null || this.dungeonData != null || this.getSceneType() != SceneType.SCENE_DUNGEON || dungeonData.getSceneId() != this.getId()) {
return;
}
this.dungeonData = dungeonData;
}
public WorldChallenge getChallenge() {
return challenge;
}
public void setChallenge(WorldChallenge challenge) {
this.challenge = challenge;
}
public void addDungeonSettleObserver(DungeonSettleListener dungeonSettleListener){
if(dungeonSettleListeners == null){
dungeonSettleListeners = new ArrayList<>();
}
dungeonSettleListeners.add(dungeonSettleListener);
}
public List<DungeonSettleListener> getDungeonSettleObservers() {
return dungeonSettleListeners;
}
public boolean isInScene(GameEntity entity) {
return this.entities.containsKey(entity.getId());
}
public synchronized void addPlayer(Player player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
}
// Remove player from prev scene
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
// Add
getPlayers().add(player);
player.setSceneId(this.getId());
player.setScene(this);
this.setupPlayerAvatars(player);
}
public synchronized void removePlayer(Player player) {
// Remove from challenge if leaving
if (this.getChallenge() != null && this.getChallenge().inProgress()) {
player.sendPacket(new PacketDungeonChallengeFinishNotify(this.getChallenge()));
}
// Remove player from scene
getPlayers().remove(player);
player.setScene(null);
// Remove player avatars
this.removePlayerAvatars(player);
// Remove player gadgets
for (EntityBaseGadget gadget : player.getTeamManager().getGadgets()) {
this.removeEntity(gadget);
}
// Deregister scene if not in use
if (this.getPlayerCount() <= 0 && !this.dontDestroyWhenEmpty()) {
this.getWorld().deregisterScene(this);
}
}
private void setupPlayerAvatars(Player player) {
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
// Add new entities for player
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
for (int avatarId : teamInfo.getAvatars()) {
EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(Player player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VISION_TYPE_REMOVE);
it.remove();
}
}
public void spawnPlayer(Player player) {
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
}
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
// Notify the client of any extra skill charges
for (EntityAvatar entity : player.getTeamManager().getActiveTeam()) {
if (entity.getAvatar().getSkillExtraChargeMap().size() > 0) {
player.sendPacket(new PacketAvatarSkillInfoNotify(entity.getAvatar()));
}
}
}
private void addEntityDirectly(GameEntity entity) {
getEntities().put(entity.getId(), entity);
entity.onCreate(); // Call entity create event
}
public synchronized void addEntity(GameEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntityToSingleClient(Player player, GameEntity entity) {
this.addEntityDirectly(entity);
player.sendPacket(new PacketSceneEntityAppearNotify(entity));
}
public void addEntities(Collection<? extends GameEntity> entities){
addEntities(entities, VisionType.VISION_TYPE_BORN);
}
public synchronized void addEntities(Collection<? extends GameEntity> entities, VisionType visionType) {
if(entities == null || entities.isEmpty()){
return;
}
for (GameEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, visionType));
}
private GameEntity removeEntityDirectly(GameEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GameEntity entity) {
this.removeEntity(entity, VisionType.VISION_TYPE_DIE);
}
public synchronized void removeEntity(GameEntity entity, VisionType visionType) {
GameEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
}
public synchronized void removeEntities(List<GameEntity> entity, VisionType visionType) {
var toRemove = entity.stream()
.map(this::removeEntityDirectly)
.toList();
if (toRemove.size() > 0) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, visionType));
}
}
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VISION_TYPE_REPLACE));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_TYPE_REPLACE, oldEntity.getId()));
}
public void showOtherEntities(Player player) {
List<GameEntity> entities = new LinkedList<>();
GameEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GameEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_TYPE_MEET));
}
public void handleAttack(AttackResult result) {
//GameEntity attacker = getEntityById(result.getAttackerId());
GameEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
}
// Godmode check
if (target instanceof EntityAvatar) {
if (((EntityAvatar) target).getPlayer().inGodmode()) {
return;
}
}
// Sanity check
target.damage(result.getDamage(), result.getAttackerId());
}
public void killEntity(GameEntity target, int attackerId) {
GameEntity attacker = getEntityById(attackerId);
//Check codex
if (attacker instanceof EntityClientGadget) {
var clientGadgetOwner = getEntityById(((EntityClientGadget) attacker).getOwnerEntityId());
if(clientGadgetOwner instanceof EntityAvatar) {
((EntityClientGadget) attacker).getOwner().getCodex().checkAnimal(target, CodexAnimalData.CodexAnimalUnlockCondition.CODEX_COUNT_TYPE_KILL);
}
}
else if (attacker instanceof EntityAvatar) {
((EntityAvatar) attacker).getPlayer().getCodex().checkAnimal(target, CodexAnimalData.CodexAnimalUnlockCondition.CODEX_COUNT_TYPE_KILL);
}
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
// Reward drop
if (target instanceof EntityMonster && this.getSceneType() != SceneType.SCENE_DUNGEON) {
getWorld().getServer().getDropManager().callDrop((EntityMonster) target);
}
this.removeEntity(target);
// Death event
target.onDeath(attackerId);
}
public void onTick() {
// disable script for home
if (this.getSceneType() == SceneType.SCENE_HOME_WORLD || this.getSceneType() == SceneType.SCENE_HOME_ROOM){
return;
}
if (this.getScriptManager().isInit()) {
this.checkBlocks();
} else {
// TEMPORARY
this.checkSpawns();
}
// Triggers
this.scriptManager.checkRegions();
if(challenge != null){
challenge.onCheckTimeOut();
}
}
// TODO - Test
public void checkSpawns() {
SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
for (Player player : this.getPlayers()) {
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
);
for (SpawnGroupEntry entry : entries) {
for (SpawnDataEntry spawnData : entry.getSpawns()) {
visible.add(spawnData);
}
}
}
// World level
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
int worldLevelOverride = 0;
if (worldLevelData != null) {
worldLevelOverride = worldLevelData.getMonsterLevel();
}
// Todo
List<GameEntity> toAdd = new LinkedList<>();
List<GameEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GameData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
}
int level = worldLevelOverride > 0 ? worldLevelOverride + entry.getLevel() - 22 : entry.getLevel();
level = level >= 100 ? 100 : level;
level = level <= 0 ? 1 : level;
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), level);
entity.getRotation().set(entry.getRot());
entity.setGroupId(entry.getGroup().getGroupId());
entity.setPoseId(entry.getPoseId());
entity.setConfigId(entry.getConfigId());
entity.setSpawnEntry(entry);
toAdd.add(entity);
// Add to spawned list
this.getSpawnedEntities().add(entry);
}
}
for (GameEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
}
}
if (toAdd.size() > 0) {
toAdd.stream().forEach(this::addEntityDirectly);
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VISION_TYPE_BORN));
}
if (toRemove.size() > 0) {
toRemove.stream().forEach(this::removeEntityDirectly);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_TYPE_REMOVE));
}
}
public List<SceneBlock> getPlayerActiveBlocks(Player player){
// consider the borders' entities of blocks, so we check if contains by index
return SceneIndexManager.queryNeighbors(getScriptManager().getBlocksIndex(),
player.getPos().toXZDoubleArray(), Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
}
public void checkBlocks() {
Set<SceneBlock> visible = new HashSet<>();
for (Player player : this.getPlayers()) {
var blocks = getPlayerActiveBlocks(player);
visible.addAll(blocks);
}
Iterator<SceneBlock> it = this.getLoadedBlocks().iterator();
while (it.hasNext()) {
SceneBlock block = it.next();
if (!visible.contains(block)) {
it.remove();
onUnloadBlock(block);
}
}
for(var block : visible){
if (!this.getLoadedBlocks().contains(block)) {
this.onLoadBlock(block, this.getPlayers());
this.getLoadedBlocks().add(block);
}else{
// dynamic load the groups for players in a loaded block
var toLoad = this.getPlayers().stream()
.filter(p -> block.contains(p.getPos()))
.map(p -> playerMeetGroups(p, block))
.flatMap(Collection::stream)
.toList();
onLoadGroup(toLoad);
}
for (Player player : this.getPlayers()) {
getScriptManager().meetEntities(loadNpcForPlayer(player, block));
}
}
}
public List<SceneGroup> playerMeetGroups(Player player, SceneBlock block){
List<SceneGroup> sceneGroups = SceneIndexManager.queryNeighbors(block.sceneGroupIndex, player.getPos().toDoubleArray(),
Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
List<SceneGroup> groups = sceneGroups.stream()
.filter(group -> !scriptManager.getLoadedGroupSetPerBlock().get(block.id).contains(group))
.peek(group -> scriptManager.getLoadedGroupSetPerBlock().get(block.id).add(group))
.toList();
if (groups.size() == 0) {
return List.of();
}
return groups;
}
public void onLoadBlock(SceneBlock block, List<Player> players) {
this.getScriptManager().loadBlockFromScript(block);
scriptManager.getLoadedGroupSetPerBlock().put(block.id , new HashSet<>());
// the groups form here is not added in current scene
var groups = players.stream()
.filter(player -> block.contains(player.getPos()))
.map(p -> playerMeetGroups(p, block))
.flatMap(Collection::stream)
.toList();
onLoadGroup(groups);
Grasscutter.getLogger().info("Scene {} Block {} loaded.", this.getId(), block.id);
}
public void onLoadGroup(List<SceneGroup> groups){
if(groups == null || groups.isEmpty()){
return;
}
for (SceneGroup group : groups) {
// We load the script files for the groups here
this.getScriptManager().loadGroupFromScript(group);
}
// Spawn gadgets AFTER triggers are added
// TODO
var entities = new ArrayList<GameEntity>();
for (SceneGroup group : groups) {
if (group.init_config == null) {
continue;
}
// Load garbages
List<SceneGadget> garbageGadgets = group.getGarbageGadgets();
if (garbageGadgets != null) {
entities.addAll(garbageGadgets.stream().map(g -> scriptManager.createGadget(group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList());
}
// Load suites
int suite = group.init_config.suite;
if (suite == 0 || group.suites == null || group.suites.size() == 0) {
continue;
}
// just load the 'init' suite, avoid spawn the suite added by AddExtraGroupSuite etc.
var suiteData = group.getSuiteByIndex(suite);
suiteData.sceneTriggers.forEach(getScriptManager()::registerTrigger);
entities.addAll(suiteData.sceneGadgets.stream()
.map(g -> scriptManager.createGadget(group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList());
entities.addAll(suiteData.sceneMonsters.stream()
.map(mob -> scriptManager.createMonster(group.id, group.block_id, mob))
.filter(Objects::nonNull)
.toList());
}
scriptManager.meetEntities(entities);
//scriptManager.callEvent(EventType.EVENT_GROUP_LOAD, null);
//groups.forEach(g -> scriptManager.callEvent(EventType.EVENT_GROUP_LOAD, null));
Grasscutter.getLogger().info("Scene {} loaded {} group(s)", this.getId(), groups.size());
}
public void onUnloadBlock(SceneBlock block) {
List<GameEntity> toRemove = this.getEntities().values().stream()
.filter(e -> e.getBlockId() == block.id).toList();
if (toRemove.size() > 0) {
toRemove.forEach(this::removeEntityDirectly);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_TYPE_REMOVE));
}
for (SceneGroup group : block.groups.values()) {
if(group.triggers != null){
group.triggers.values().forEach(getScriptManager()::deregisterTrigger);
}
if(group.regions != null){
group.regions.forEach(getScriptManager()::deregisterRegion);
}
}
scriptManager.getLoadedGroupSetPerBlock().remove(block.id);
Grasscutter.getLogger().info("Scene {} Block {} is unloaded.", this.getId(), block.id);
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {
// Directly add
this.addEntityDirectly(gadget);
// Add to owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
}
public void onPlayerDestroyGadget(int entityId) {
GameEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
}
// Get and remove entity
EntityClientGadget gadget = (EntityClientGadget) entity;
this.removeEntityDirectly(gadget);
// Remove from owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VISION_TYPE_DIE));
}
// Broadcasting
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(Player excludedPlayer, BasePacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (Player player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
// Send
player.getSession().send(packet);
}
}
public void addItemEntity(int itemId, int amount, GameEntity bornForm){
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
return;
}
if (itemData.isEquip()) {
float range = (3f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = bornForm.getPosition().clone().addX((float) (Math.random() * range) - (range / 2)).addZ((float) (Math.random() * range) - (range / 2)).addZ(.9f);
EntityItem entity = new EntityItem(this, null, itemData, pos, 1);
addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(this, null, itemData, bornForm.getPosition().clone().addZ(.9f), amount);
addEntity(entity);
}
}
public List<EntityNPC> loadNpcForPlayer(Player player, SceneBlock block){
if(!block.contains(player.getPos())){
return List.of();
}
var pos = player.getPos();
var data = GameData.getSceneNpcBornData().get(getId());
if(data == null){
return List.of();
}
var npcs = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
var entityNPCS = npcs.stream().map(item -> {
var group = data.getGroups().get(item.getGroupId());
if(group == null){
group = SceneGroup.of(item.getGroupId());
data.getGroups().putIfAbsent(item.getGroupId(), group);
group.load(getId());
}
if(group.npc == null){
return null;
}
var npc = group.npc.get(item.getConfigId());
if(npc == null){
return null;
}
return getScriptManager().createNPC(npc, block.id, item.getSuiteIdList().get(0));
})
.filter(Objects::nonNull)
.filter(item -> getEntities().values().stream()
.filter(e -> e instanceof EntityNPC)
.noneMatch(e -> e.getConfigId() == item.getConfigId()))
.toList();
if(entityNPCS.size() > 0){
broadcastPacket(new PacketGroupSuiteNotify(entityNPCS));
}
return entityNPCS;
}
}