Files
Grasscutter/src/main/java/emu/grasscutter/scripts/data/SceneRegion.java
T
2023-09-09 03:07:29 +00:00

78 lines
2.7 KiB
Java

package emu.grasscutter.scripts.data;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import java.util.List;
import lombok.*;
@Setter
@EqualsAndHashCode
public class SceneRegion {
public int config_id;
public int shape;
public Position pos;
// for CUBIC
public Position size;
// for SPHERE
public int radius;
public int area_id;
public float height;
public List<Position> point_array;
@EqualsAndHashCode.Exclude public transient SceneGroup group;
/**
* @return The group ID for this region.
*/
public int getGroupId() {
return this.group == null ? -1 : this.group.id;
}
public boolean contains(Position position) {
switch (shape) {
case ScriptRegionShape.SPHERE -> {
val x = pos.getX() - position.getX();
val y = pos.getY() - position.getY();
val z = pos.getZ() - position.getZ();
// x^2 + y^2 + z^2 = radius^2
return x * x + y * y + z * z <= radius * radius;
}
case ScriptRegionShape.CUBIC -> {
return (Math.abs(pos.getX() - position.getX()) <= size.getX() / 2f)
&& (Math.abs(pos.getY() - position.getY()) <= size.getY() / 2f)
&& (Math.abs(pos.getZ() - position.getZ()) <= size.getZ() / 2f);
}
case ScriptRegionShape.POLYGON -> {
// algorithm is "ray casting": https://www.youtube.com/watch?v=RSXM9bgqxJM
if (Math.abs(pos.getY() - position.getY()) > height / 2f) return false;
var count = 0;
for (var i = 0; i < point_array.size(); ++i) {
val j = (i + 1) % point_array.size();
val yp = position.getZ();
val y1 = point_array.get(i).getY();
val y2 = point_array.get(j).getY();
val xp = position.getX();
val x1 = point_array.get(i).getX();
val x2 = point_array.get(j).getX();
if ((yp < y1) != (yp < y2) && xp < x1 + ((yp - y1) / (y2 - y1)) * (x2 - x1)) {
++count;
}
}
return count % 2 == 1;
}
case ScriptRegionShape.CYLINDER -> {
if (Math.abs(pos.getY() - position.getY()) > height / 2f) return false;
val x = pos.getX() - position.getX();
val z = pos.getZ() - position.getZ();
// x^2 + z^2 = radius^2
return x * x + z * z <= radius * radius;
}
}
return false;
}
}