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78 lines
2.8 KiB
Java
78 lines
2.8 KiB
Java
package emu.grasscutter.command.commands;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.command.*;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
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import java.util.List;
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@Command(
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label = "teleport",
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aliases = {"tp"},
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usage = {"<x> <y> <z> [sceneId]"},
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permission = "player.teleport",
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permissionTargeted = "player.teleport.others")
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public final class TeleportCommand implements CommandHandler {
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private float parseRelative(
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String input, Float current) { // TODO: Maybe this will be useful elsewhere later
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if (input.contains("~")) { // Relative
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if (!input.equals("~")) { // Relative with offset
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current += Float.parseFloat(input.replace("~", ""));
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} // Else no offset, no modification
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} else { // Absolute
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current = Float.parseFloat(input);
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}
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return current;
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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Position pos = targetPlayer.getPosition();
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float x = pos.getX();
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float y = pos.getY();
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float z = pos.getZ();
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int sceneId = targetPlayer.getSceneId();
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switch (args.size()) {
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case 4:
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try {
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sceneId = Integer.parseInt(args.get(3));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(
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sender, translate(sender, "commands.execution.argument_error"));
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} // Fallthrough
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case 3:
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try {
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x = this.parseRelative(args.get(0), x);
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y = this.parseRelative(args.get(1), y);
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z = this.parseRelative(args.get(2), z);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(
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sender, translate(sender, "commands.teleport.invalid_position"));
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}
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break;
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default:
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this.sendUsageMessage(sender);
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return;
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}
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Position target_pos = new Position(x, y, z);
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boolean result =
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targetPlayer
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.getWorld()
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.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
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if (!result) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
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} else {
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CommandHandler.sendMessage(
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sender,
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translate(
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sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
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}
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}
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}
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