Files
Grasscutter/src/main/java/emu/grasscutter/server/packet/send/PacketBeginCameraSceneLookNotify.java
T
KingRainbow44 daa51e53b7 Copy some files from Grasscutter-Quests
NOT completely finished, nor is it completely done. Protocol issues remain! (including lack of packet IDs)
2023-04-01 18:06:30 -04:00

63 lines
2.5 KiB
Java

package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BeginCameraSceneLookNotifyOuterClass.BeginCameraSceneLookNotify;
import emu.grasscutter.utils.Position;
import java.util.ArrayList;
import java.util.Collection;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.val;
public class PacketBeginCameraSceneLookNotify extends BasePacket {
public PacketBeginCameraSceneLookNotify(CameraSceneLookNotify parameters) {
super(PacketOpcodes.BeginCameraSceneLookNotify);
val builder =
BeginCameraSceneLookNotify.newBuilder()
.setLookPos(parameters.lookPos.toProto())
.setFollowPos(parameters.followPos.toProto())
.setDuration(parameters.duration)
.setIsAllowInput(parameters.isAllowInput)
.setIsSetFollowPos(parameters.setFollowPos)
.setIsSetScreenXy(parameters.isScreenXY)
.setIsRecoverKeepCurrent(parameters.recoverKeepCurrent)
.setIsChangePlayMode(parameters.isChangePlayMode)
.setScreenY(parameters.screenY)
.setScreenX(parameters.screenX)
.setIsForce(parameters.isForce)
.setIsForce(parameters.isForceWalk)
.setEntityId(parameters.entityId)
.addAllOtherParams(parameters.otherParams);
this.setData(builder);
}
// TODO check default values
// todo find missing field usages:
// enum Unk2700_HIAKNNCKHJB (Unk2700_LNCHDDOOECD)
// Unk3000_MNLLCJMPMNH (uint32)
// Unk2700_DHAHEKOGHBJ (float)
// Unk3000_IEFIKMHCKDH (uint32)
// Unk3000_OGCLMFFADBD (float)
@Data
@NoArgsConstructor
public static class CameraSceneLookNotify {
Position lookPos = new Position();
Position followPos = new Position();
float duration = 0.0f;
boolean isAllowInput = true;
boolean setFollowPos = false;
boolean isScreenXY = false;
boolean recoverKeepCurrent = true;
boolean isForceWalk = false;
boolean isForce = false;
boolean isChangePlayMode = false;
float screenY = 0.0f;
float screenX = 0.0f;
int entityId = 0;
Collection<String> otherParams = new ArrayList<>(0);
}
}