mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-03-13 22:07:17 +08:00
498 lines
19 KiB
Java
498 lines
19 KiB
Java
package emu.grasscutter.scripts;
|
|
|
|
import com.github.davidmoten.rtreemulti.RTree;
|
|
import com.github.davidmoten.rtreemulti.geometry.Geometry;
|
|
import emu.grasscutter.Grasscutter;
|
|
import emu.grasscutter.data.GameData;
|
|
import emu.grasscutter.data.excels.MonsterData;
|
|
import emu.grasscutter.data.excels.WorldLevelData;
|
|
import emu.grasscutter.game.entity.*;
|
|
import emu.grasscutter.game.props.EntityType;
|
|
import emu.grasscutter.game.world.Scene;
|
|
import emu.grasscutter.net.proto.VisionTypeOuterClass;
|
|
import emu.grasscutter.scripts.constants.EventType;
|
|
import emu.grasscutter.scripts.data.*;
|
|
import emu.grasscutter.scripts.service.ScriptMonsterSpawnService;
|
|
import emu.grasscutter.scripts.service.ScriptMonsterTideService;
|
|
import io.netty.util.concurrent.FastThreadLocalThread;
|
|
import org.luaj.vm2.LuaError;
|
|
import org.luaj.vm2.LuaValue;
|
|
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
|
|
|
|
import java.util.*;
|
|
import java.util.concurrent.*;
|
|
import java.util.stream.Collectors;
|
|
|
|
public class SceneScriptManager {
|
|
private final Scene scene;
|
|
private final Map<String, Integer> variables;
|
|
private SceneMeta meta;
|
|
private boolean isInit;
|
|
/**
|
|
* current triggers controlled by RefreshGroup
|
|
*/
|
|
private final Map<Integer, Set<SceneTrigger>> currentTriggers;
|
|
private final Map<Integer, EntityRegion> regions; // <EntityId-Region>
|
|
private final Map<Integer,SceneGroup> sceneGroups;
|
|
private ScriptMonsterTideService scriptMonsterTideService;
|
|
private ScriptMonsterSpawnService scriptMonsterSpawnService;
|
|
/**
|
|
* blockid - loaded groupSet
|
|
*/
|
|
private final Map<Integer, Set<SceneGroup>> loadedGroupSetPerBlock;
|
|
public static final ExecutorService eventExecutor;
|
|
static {
|
|
eventExecutor = new ThreadPoolExecutor(4, 4,
|
|
60, TimeUnit.SECONDS, new LinkedBlockingDeque<>(1000),
|
|
FastThreadLocalThread::new, new ThreadPoolExecutor.AbortPolicy());
|
|
}
|
|
public SceneScriptManager(Scene scene) {
|
|
this.scene = scene;
|
|
this.currentTriggers = new ConcurrentHashMap<>();
|
|
|
|
this.regions = new ConcurrentHashMap<>();
|
|
this.variables = new ConcurrentHashMap<>();
|
|
this.sceneGroups = new ConcurrentHashMap<>();
|
|
this.scriptMonsterSpawnService = new ScriptMonsterSpawnService(this);
|
|
this.loadedGroupSetPerBlock = new ConcurrentHashMap<>();
|
|
|
|
// TEMPORARY
|
|
if (this.getScene().getId() < 10 && !Grasscutter.getConfig().server.game.enableScriptInBigWorld) {
|
|
return;
|
|
}
|
|
|
|
// Create
|
|
this.init();
|
|
}
|
|
|
|
public Scene getScene() {
|
|
return scene;
|
|
}
|
|
|
|
public SceneConfig getConfig() {
|
|
if (!isInit) {
|
|
return null;
|
|
}
|
|
return meta.config;
|
|
}
|
|
|
|
public Map<Integer, SceneBlock> getBlocks() {
|
|
return meta.blocks;
|
|
}
|
|
|
|
public Map<String, Integer> getVariables() {
|
|
return variables;
|
|
}
|
|
|
|
public Set<SceneTrigger> getTriggersByEvent(int eventId) {
|
|
return currentTriggers.computeIfAbsent(eventId, e -> new HashSet<>());
|
|
}
|
|
public void registerTrigger(List<SceneTrigger> triggers) {
|
|
triggers.forEach(this::registerTrigger);
|
|
}
|
|
public void registerTrigger(SceneTrigger trigger) {
|
|
getTriggersByEvent(trigger.event).add(trigger);
|
|
Grasscutter.getLogger().debug("Registered trigger {}", trigger.name);
|
|
}
|
|
public void deregisterTrigger(List<SceneTrigger> triggers) {
|
|
triggers.forEach(this::deregisterTrigger);
|
|
}
|
|
public void deregisterTrigger(SceneTrigger trigger) {
|
|
getTriggersByEvent(trigger.event).remove(trigger);
|
|
}
|
|
public void resetTriggers(int eventId) {
|
|
currentTriggers.put(eventId, new HashSet<>());
|
|
}
|
|
public void refreshGroup(SceneGroup group, int suiteIndex) {
|
|
var suite = group.getSuiteByIndex(suiteIndex);
|
|
if (suite == null) {
|
|
return;
|
|
}
|
|
if (suite.sceneTriggers.size() > 0) {
|
|
for (var trigger : suite.sceneTriggers) {
|
|
resetTriggers(trigger.event);
|
|
this.currentTriggers.get(trigger.event).add(trigger);
|
|
}
|
|
}
|
|
spawnMonstersInGroup(group, suite);
|
|
spawnGadgetsInGroup(group, suite);
|
|
}
|
|
public EntityRegion getRegionById(int id) {
|
|
return regions.get(id);
|
|
}
|
|
|
|
public void registerRegion(EntityRegion region) {
|
|
regions.put(region.getId(), region);
|
|
Grasscutter.getLogger().debug("Registered region {} from group {}", region.getMetaRegion().config_id, region.getGroupId());
|
|
}
|
|
public void registerRegionInGroupSuite(SceneGroup group, SceneSuite suite) {
|
|
suite.sceneRegions.stream().map(region -> new EntityRegion(this.getScene(), region))
|
|
.forEach(this::registerRegion);
|
|
}
|
|
public synchronized void deregisterRegion(SceneRegion region) {
|
|
var instance = regions.values().stream()
|
|
.filter(r -> r.getConfigId() == region.config_id)
|
|
.findFirst();
|
|
instance.ifPresent(entityRegion -> regions.remove(entityRegion.getId()));
|
|
}
|
|
|
|
public Map<Integer, Set<SceneGroup>> getLoadedGroupSetPerBlock() {
|
|
return loadedGroupSetPerBlock;
|
|
}
|
|
|
|
// TODO optimize
|
|
public SceneGroup getGroupById(int groupId) {
|
|
for (SceneBlock block : this.getScene().getLoadedBlocks()) {
|
|
var group = block.groups.get(groupId);
|
|
if (group == null) {
|
|
continue;
|
|
}
|
|
|
|
if (!group.isLoaded()) {
|
|
getScene().onLoadGroup(List.of(group));
|
|
}
|
|
return group;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private void init() {
|
|
var meta = ScriptLoader.getSceneMeta(getScene().getId());
|
|
if (meta == null) {
|
|
return;
|
|
}
|
|
this.meta = meta;
|
|
|
|
// TEMP
|
|
this.isInit = true;
|
|
}
|
|
|
|
public boolean isInit() {
|
|
return isInit;
|
|
}
|
|
|
|
public void loadBlockFromScript(SceneBlock block) {
|
|
block.load(scene.getId(), meta.context);
|
|
}
|
|
|
|
public void loadGroupFromScript(SceneGroup group) {
|
|
group.load(getScene().getId());
|
|
|
|
if (group.variables != null) {
|
|
group.variables.forEach(var -> this.getVariables().put(var.name, var.value));
|
|
}
|
|
|
|
this.sceneGroups.put(group.id, group);
|
|
}
|
|
|
|
public void checkRegions() {
|
|
if (this.regions.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
for (var region : this.regions.values()) {
|
|
// currently all condition_ENTER_REGION Events check for avatar, so we have no necessary to add other types of entity
|
|
getScene().getEntities().values()
|
|
.stream()
|
|
.filter(e -> e.getEntityType() == EntityType.Avatar.getValue() && region.getMetaRegion().contains(e.getPosition()))
|
|
.forEach(region::addEntity);
|
|
|
|
var players = region.getScene().getPlayers();
|
|
int targetID = 0;
|
|
if (players.size() > 0)
|
|
targetID = players.get(0).getUid();
|
|
|
|
if (region.hasNewEntities()) {
|
|
Grasscutter.getLogger().trace("Call EVENT_ENTER_REGION_{}",region.getMetaRegion().config_id);
|
|
callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.getConfigId())
|
|
.setSourceEntityId(region.getId())
|
|
.setTargetEntityId(targetID)
|
|
);
|
|
|
|
region.resetNewEntities();
|
|
}
|
|
|
|
for (int entityId : region.getEntities()) {
|
|
if (getScene().getEntityById(entityId) == null || !region.getMetaRegion().contains(getScene().getEntityById(entityId).getPosition())) {
|
|
region.removeEntity(entityId);
|
|
|
|
}
|
|
}
|
|
if (region.entityLeave()) {
|
|
callEvent(EventType.EVENT_LEAVE_REGION, new ScriptArgs(region.getConfigId())
|
|
.setSourceEntityId(region.getId())
|
|
.setTargetEntityId(region.getFirstEntityId())
|
|
);
|
|
|
|
region.resetNewEntities();
|
|
}
|
|
}
|
|
}
|
|
|
|
public List<EntityGadget> getGadgetsInGroupSuite(SceneGroup group, SceneSuite suite) {
|
|
return suite.sceneGadgets.stream()
|
|
.map(g -> createGadget(group.id, group.block_id, g))
|
|
.filter(Objects::nonNull)
|
|
.toList();
|
|
}
|
|
public List<EntityMonster> getMonstersInGroupSuite(SceneGroup group, SceneSuite suite) {
|
|
return suite.sceneMonsters.stream()
|
|
.map(mob -> createMonster(group.id, group.block_id, mob))
|
|
.filter(Objects::nonNull)
|
|
.toList();
|
|
}
|
|
public void addGroupSuite(SceneGroup group, SceneSuite suite) {
|
|
// we added trigger first
|
|
registerTrigger(suite.sceneTriggers);
|
|
|
|
var toCreate = new ArrayList<GameEntity>();
|
|
toCreate.addAll(getGadgetsInGroupSuite(group, suite));
|
|
toCreate.addAll(getMonstersInGroupSuite(group, suite));
|
|
addEntities(toCreate);
|
|
|
|
registerRegionInGroupSuite(group, suite);
|
|
}
|
|
public void removeGroupSuite(SceneGroup group, SceneSuite suite) {
|
|
deregisterTrigger(suite.sceneTriggers);
|
|
removeMonstersInGroup(group, suite);
|
|
removeGadgetsInGroup(group, suite);
|
|
|
|
suite.sceneRegions.forEach(this::deregisterRegion);
|
|
}
|
|
|
|
public void spawnGadgetsInGroup(SceneGroup group, SceneSuite suite) {
|
|
var gadgets = group.gadgets.values();
|
|
|
|
if (suite != null) {
|
|
gadgets = suite.sceneGadgets;
|
|
}
|
|
|
|
var toCreate = gadgets.stream()
|
|
.map(g -> createGadget(g.group.id, group.block_id, g))
|
|
.filter(Objects::nonNull)
|
|
.toList();
|
|
this.addEntities(toCreate);
|
|
}
|
|
|
|
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
|
|
if (suite == null || suite.sceneMonsters.size() <= 0) {
|
|
return;
|
|
}
|
|
this.addEntities(suite.sceneMonsters.stream()
|
|
.map(mob -> createMonster(group.id, group.block_id, mob)).toList());
|
|
}
|
|
|
|
public void startMonsterTideInGroup(SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
|
this.scriptMonsterTideService =
|
|
new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
|
|
|
|
}
|
|
public void unloadCurrentMonsterTide() {
|
|
if (this.getScriptMonsterTideService() == null) {
|
|
return;
|
|
}
|
|
this.getScriptMonsterTideService().unload();
|
|
}
|
|
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
|
|
// TODO delay
|
|
getScene().addEntity(createMonster(group.id, group.block_id, group.monsters.get(configId)));
|
|
}
|
|
// Events
|
|
public void callEvent(int eventType, ScriptArgs params) {
|
|
/**
|
|
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for every groups' trigger in every scene instances.
|
|
* But when callEvent is called in a ScriptLib func, it may cause NPE because the inner call cleans the ThreadLocal so that outer call could not get it.
|
|
* e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE -> (remove)
|
|
* So we use thread pool to clean the stack to avoid this new issue.
|
|
*/
|
|
eventExecutor.submit(() -> this.realCallEvent(eventType, params));
|
|
}
|
|
|
|
private void realCallEvent(int eventType, ScriptArgs params) {
|
|
try {
|
|
Set<SceneTrigger> relevantTriggers = new HashSet<>();
|
|
if (eventType == EventType.EVENT_ENTER_REGION || eventType == EventType.EVENT_LEAVE_REGION) {
|
|
List<SceneTrigger> relevantTriggersList = this.getTriggersByEvent(eventType).stream()
|
|
.filter(p -> p.condition.contains(String.valueOf(params.param1))).toList();
|
|
relevantTriggers = new HashSet<>(relevantTriggersList);
|
|
} else {relevantTriggers = this.getTriggersByEvent(eventType);}
|
|
for (SceneTrigger trigger : relevantTriggers) {
|
|
try {
|
|
ScriptLoader.getScriptLib().setCurrentGroup(trigger.currentGroup);
|
|
LuaValue ret = this.callScriptFunc(trigger.condition, trigger.currentGroup, params);
|
|
Grasscutter.getLogger().trace("Call Condition Trigger {}, [{},{},{}]", trigger.condition, params.param1, params.source_eid, params.target_eid);
|
|
if (ret.isboolean() && ret.checkboolean()) {
|
|
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
|
|
this.callScriptFunc(trigger.action, trigger.currentGroup, params);
|
|
Grasscutter.getLogger().trace("Call Action Trigger {}", trigger.action);
|
|
if (trigger.event == EventType.EVENT_ENTER_REGION) {
|
|
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
|
|
getScene().getPlayers().forEach(p -> p.onEnterRegion(region.getMetaRegion()));
|
|
deregisterRegion(region.getMetaRegion());
|
|
} else if (trigger.event == EventType.EVENT_LEAVE_REGION) {
|
|
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
|
|
getScene().getPlayers().forEach(p -> p.onLeaveRegion(region.getMetaRegion()));
|
|
deregisterRegion(region.getMetaRegion());
|
|
}
|
|
deregisterTrigger(trigger);
|
|
} else {
|
|
Grasscutter.getLogger().debug("Condition Trigger {} returned {}", trigger.condition, ret);
|
|
}
|
|
//TODO some ret do not bool
|
|
}finally {
|
|
ScriptLoader.getScriptLib().removeCurrentGroup();
|
|
}
|
|
}
|
|
}finally {
|
|
// make sure it is removed
|
|
ScriptLoader.getScriptLib().removeSceneScriptManager();
|
|
}
|
|
}
|
|
|
|
private LuaValue callScriptFunc(String funcName, SceneGroup group, ScriptArgs params) {
|
|
LuaValue funcLua = null;
|
|
if (funcName != null && !funcName.isEmpty()) {
|
|
funcLua = (LuaValue) group.getBindings().get(funcName);
|
|
}
|
|
|
|
LuaValue ret = LuaValue.TRUE;
|
|
|
|
if (funcLua != null) {
|
|
LuaValue args = LuaValue.NIL;
|
|
|
|
if (params != null) {
|
|
args = CoerceJavaToLua.coerce(params);
|
|
}
|
|
|
|
ret = safetyCall(funcName, funcLua, args);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public LuaValue safetyCall(String name, LuaValue func, LuaValue args) {
|
|
try {
|
|
return func.call(ScriptLoader.getScriptLibLua(), args);
|
|
}catch (LuaError error) {
|
|
ScriptLib.logger.error("[LUA] call trigger failed {},{}",name,args,error);
|
|
return LuaValue.valueOf(-1);
|
|
}
|
|
}
|
|
|
|
public ScriptMonsterTideService getScriptMonsterTideService() {
|
|
return scriptMonsterTideService;
|
|
}
|
|
|
|
public ScriptMonsterSpawnService getScriptMonsterSpawnService() {
|
|
return scriptMonsterSpawnService;
|
|
}
|
|
|
|
public EntityGadget createGadget(int groupId, int blockId, SceneGadget g) {
|
|
if (g.isOneoff) {
|
|
var hasEntity = getScene().getEntities().values().stream()
|
|
.filter(e -> e instanceof EntityGadget)
|
|
.filter(e -> e.getGroupId() == g.group.id)
|
|
.filter(e -> e.getConfigId() == g.config_id)
|
|
.findFirst();
|
|
if (hasEntity.isPresent()) {
|
|
return null;
|
|
}
|
|
}
|
|
EntityGadget entity = new EntityGadget(getScene(), g.gadget_id, g.pos);
|
|
|
|
if (entity.getGadgetData() == null) {
|
|
return null;
|
|
}
|
|
|
|
entity.setBlockId(blockId);
|
|
entity.setConfigId(g.config_id);
|
|
entity.setGroupId(groupId);
|
|
entity.getRotation().set(g.rot);
|
|
entity.setState(g.state);
|
|
entity.setPointType(g.point_type);
|
|
entity.setMetaGadget(g);
|
|
entity.buildContent();
|
|
|
|
return entity;
|
|
}
|
|
public EntityNPC createNPC(SceneNPC npc, int blockId, int suiteId) {
|
|
return new EntityNPC(getScene(), npc, blockId, suiteId);
|
|
}
|
|
public EntityMonster createMonster(int groupId, int blockId, SceneMonster monster) {
|
|
if (monster == null) {
|
|
return null;
|
|
}
|
|
|
|
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
|
|
|
|
if (data == null) {
|
|
return null;
|
|
}
|
|
|
|
// Calculate level
|
|
int level = monster.level;
|
|
|
|
if (getScene().getDungeonData() != null) {
|
|
level = getScene().getDungeonData().getShowLevel();
|
|
} else if (getScene().getWorld().getWorldLevel() > 0) {
|
|
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
|
|
|
|
if (worldLevelData != null) {
|
|
level = worldLevelData.getMonsterLevel();
|
|
}
|
|
}
|
|
|
|
// Spawn mob
|
|
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
|
|
entity.getRotation().set(monster.rot);
|
|
entity.setGroupId(groupId);
|
|
entity.setBlockId(blockId);
|
|
entity.setConfigId(monster.config_id);
|
|
entity.setPoseId(monster.pose_id);
|
|
|
|
this.getScriptMonsterSpawnService()
|
|
.onMonsterCreatedListener.forEach(action -> action.onNotify(entity));
|
|
|
|
return entity;
|
|
}
|
|
|
|
public void addEntity(GameEntity gameEntity) {
|
|
getScene().addEntity(gameEntity);
|
|
}
|
|
|
|
public void meetEntities(List<? extends GameEntity> gameEntity) {
|
|
getScene().addEntities(gameEntity, VisionTypeOuterClass.VisionType.VISION_TYPE_MEET);
|
|
}
|
|
|
|
public void addEntities(List<? extends GameEntity> gameEntity) {
|
|
getScene().addEntities(gameEntity);
|
|
}
|
|
|
|
public RTree<SceneBlock, Geometry> getBlocksIndex() {
|
|
return meta.sceneBlockIndex;
|
|
}
|
|
public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
|
|
var configSet = suite.sceneMonsters.stream()
|
|
.map(m -> m.config_id)
|
|
.collect(Collectors.toSet());
|
|
var toRemove = getScene().getEntities().values().stream()
|
|
.filter(e -> e instanceof EntityMonster)
|
|
.filter(e -> e.getGroupId() == group.id)
|
|
.filter(e -> configSet.contains(e.getConfigId()))
|
|
.toList();
|
|
|
|
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
|
|
}
|
|
public void removeGadgetsInGroup(SceneGroup group, SceneSuite suite) {
|
|
var configSet = suite.sceneGadgets.stream()
|
|
.map(m -> m.config_id)
|
|
.collect(Collectors.toSet());
|
|
var toRemove = getScene().getEntities().values().stream()
|
|
.filter(e -> e instanceof EntityGadget)
|
|
.filter(e -> e.getGroupId() == group.id)
|
|
.filter(e -> configSet.contains(e.getConfigId()))
|
|
.toList();
|
|
|
|
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
|
|
}
|
|
}
|