Grasscutter/src/main/java/emu/grasscutter/scripts/SceneScriptManager.java
2022-08-21 11:33:54 +00:00

498 lines
19 KiB
Java

package emu.grasscutter.scripts;
import com.github.davidmoten.rtreemulti.RTree;
import com.github.davidmoten.rtreemulti.geometry.Geometry;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.data.excels.WorldLevelData;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.*;
import emu.grasscutter.scripts.service.ScriptMonsterSpawnService;
import emu.grasscutter.scripts.service.ScriptMonsterTideService;
import io.netty.util.concurrent.FastThreadLocalThread;
import org.luaj.vm2.LuaError;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
import java.util.*;
import java.util.concurrent.*;
import java.util.stream.Collectors;
public class SceneScriptManager {
private final Scene scene;
private final Map<String, Integer> variables;
private SceneMeta meta;
private boolean isInit;
/**
* current triggers controlled by RefreshGroup
*/
private final Map<Integer, Set<SceneTrigger>> currentTriggers;
private final Map<Integer, EntityRegion> regions; // <EntityId-Region>
private final Map<Integer,SceneGroup> sceneGroups;
private ScriptMonsterTideService scriptMonsterTideService;
private ScriptMonsterSpawnService scriptMonsterSpawnService;
/**
* blockid - loaded groupSet
*/
private final Map<Integer, Set<SceneGroup>> loadedGroupSetPerBlock;
public static final ExecutorService eventExecutor;
static {
eventExecutor = new ThreadPoolExecutor(4, 4,
60, TimeUnit.SECONDS, new LinkedBlockingDeque<>(1000),
FastThreadLocalThread::new, new ThreadPoolExecutor.AbortPolicy());
}
public SceneScriptManager(Scene scene) {
this.scene = scene;
this.currentTriggers = new ConcurrentHashMap<>();
this.regions = new ConcurrentHashMap<>();
this.variables = new ConcurrentHashMap<>();
this.sceneGroups = new ConcurrentHashMap<>();
this.scriptMonsterSpawnService = new ScriptMonsterSpawnService(this);
this.loadedGroupSetPerBlock = new ConcurrentHashMap<>();
// TEMPORARY
if (this.getScene().getId() < 10 && !Grasscutter.getConfig().server.game.enableScriptInBigWorld) {
return;
}
// Create
this.init();
}
public Scene getScene() {
return scene;
}
public SceneConfig getConfig() {
if (!isInit) {
return null;
}
return meta.config;
}
public Map<Integer, SceneBlock> getBlocks() {
return meta.blocks;
}
public Map<String, Integer> getVariables() {
return variables;
}
public Set<SceneTrigger> getTriggersByEvent(int eventId) {
return currentTriggers.computeIfAbsent(eventId, e -> new HashSet<>());
}
public void registerTrigger(List<SceneTrigger> triggers) {
triggers.forEach(this::registerTrigger);
}
public void registerTrigger(SceneTrigger trigger) {
getTriggersByEvent(trigger.event).add(trigger);
Grasscutter.getLogger().debug("Registered trigger {}", trigger.name);
}
public void deregisterTrigger(List<SceneTrigger> triggers) {
triggers.forEach(this::deregisterTrigger);
}
public void deregisterTrigger(SceneTrigger trigger) {
getTriggersByEvent(trigger.event).remove(trigger);
}
public void resetTriggers(int eventId) {
currentTriggers.put(eventId, new HashSet<>());
}
public void refreshGroup(SceneGroup group, int suiteIndex) {
var suite = group.getSuiteByIndex(suiteIndex);
if (suite == null) {
return;
}
if (suite.sceneTriggers.size() > 0) {
for (var trigger : suite.sceneTriggers) {
resetTriggers(trigger.event);
this.currentTriggers.get(trigger.event).add(trigger);
}
}
spawnMonstersInGroup(group, suite);
spawnGadgetsInGroup(group, suite);
}
public EntityRegion getRegionById(int id) {
return regions.get(id);
}
public void registerRegion(EntityRegion region) {
regions.put(region.getId(), region);
Grasscutter.getLogger().debug("Registered region {} from group {}", region.getMetaRegion().config_id, region.getGroupId());
}
public void registerRegionInGroupSuite(SceneGroup group, SceneSuite suite) {
suite.sceneRegions.stream().map(region -> new EntityRegion(this.getScene(), region))
.forEach(this::registerRegion);
}
public synchronized void deregisterRegion(SceneRegion region) {
var instance = regions.values().stream()
.filter(r -> r.getConfigId() == region.config_id)
.findFirst();
instance.ifPresent(entityRegion -> regions.remove(entityRegion.getId()));
}
public Map<Integer, Set<SceneGroup>> getLoadedGroupSetPerBlock() {
return loadedGroupSetPerBlock;
}
// TODO optimize
public SceneGroup getGroupById(int groupId) {
for (SceneBlock block : this.getScene().getLoadedBlocks()) {
var group = block.groups.get(groupId);
if (group == null) {
continue;
}
if (!group.isLoaded()) {
getScene().onLoadGroup(List.of(group));
}
return group;
}
return null;
}
private void init() {
var meta = ScriptLoader.getSceneMeta(getScene().getId());
if (meta == null) {
return;
}
this.meta = meta;
// TEMP
this.isInit = true;
}
public boolean isInit() {
return isInit;
}
public void loadBlockFromScript(SceneBlock block) {
block.load(scene.getId(), meta.context);
}
public void loadGroupFromScript(SceneGroup group) {
group.load(getScene().getId());
if (group.variables != null) {
group.variables.forEach(var -> this.getVariables().put(var.name, var.value));
}
this.sceneGroups.put(group.id, group);
}
public void checkRegions() {
if (this.regions.size() == 0) {
return;
}
for (var region : this.regions.values()) {
// currently all condition_ENTER_REGION Events check for avatar, so we have no necessary to add other types of entity
getScene().getEntities().values()
.stream()
.filter(e -> e.getEntityType() == EntityType.Avatar.getValue() && region.getMetaRegion().contains(e.getPosition()))
.forEach(region::addEntity);
var players = region.getScene().getPlayers();
int targetID = 0;
if (players.size() > 0)
targetID = players.get(0).getUid();
if (region.hasNewEntities()) {
Grasscutter.getLogger().trace("Call EVENT_ENTER_REGION_{}",region.getMetaRegion().config_id);
callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.getConfigId())
.setSourceEntityId(region.getId())
.setTargetEntityId(targetID)
);
region.resetNewEntities();
}
for (int entityId : region.getEntities()) {
if (getScene().getEntityById(entityId) == null || !region.getMetaRegion().contains(getScene().getEntityById(entityId).getPosition())) {
region.removeEntity(entityId);
}
}
if (region.entityLeave()) {
callEvent(EventType.EVENT_LEAVE_REGION, new ScriptArgs(region.getConfigId())
.setSourceEntityId(region.getId())
.setTargetEntityId(region.getFirstEntityId())
);
region.resetNewEntities();
}
}
}
public List<EntityGadget> getGadgetsInGroupSuite(SceneGroup group, SceneSuite suite) {
return suite.sceneGadgets.stream()
.map(g -> createGadget(group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList();
}
public List<EntityMonster> getMonstersInGroupSuite(SceneGroup group, SceneSuite suite) {
return suite.sceneMonsters.stream()
.map(mob -> createMonster(group.id, group.block_id, mob))
.filter(Objects::nonNull)
.toList();
}
public void addGroupSuite(SceneGroup group, SceneSuite suite) {
// we added trigger first
registerTrigger(suite.sceneTriggers);
var toCreate = new ArrayList<GameEntity>();
toCreate.addAll(getGadgetsInGroupSuite(group, suite));
toCreate.addAll(getMonstersInGroupSuite(group, suite));
addEntities(toCreate);
registerRegionInGroupSuite(group, suite);
}
public void removeGroupSuite(SceneGroup group, SceneSuite suite) {
deregisterTrigger(suite.sceneTriggers);
removeMonstersInGroup(group, suite);
removeGadgetsInGroup(group, suite);
suite.sceneRegions.forEach(this::deregisterRegion);
}
public void spawnGadgetsInGroup(SceneGroup group, SceneSuite suite) {
var gadgets = group.gadgets.values();
if (suite != null) {
gadgets = suite.sceneGadgets;
}
var toCreate = gadgets.stream()
.map(g -> createGadget(g.group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList();
this.addEntities(toCreate);
}
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
if (suite == null || suite.sceneMonsters.size() <= 0) {
return;
}
this.addEntities(suite.sceneMonsters.stream()
.map(mob -> createMonster(group.id, group.block_id, mob)).toList());
}
public void startMonsterTideInGroup(SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
this.scriptMonsterTideService =
new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
}
public void unloadCurrentMonsterTide() {
if (this.getScriptMonsterTideService() == null) {
return;
}
this.getScriptMonsterTideService().unload();
}
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
// TODO delay
getScene().addEntity(createMonster(group.id, group.block_id, group.monsters.get(configId)));
}
// Events
public void callEvent(int eventType, ScriptArgs params) {
/**
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for every groups' trigger in every scene instances.
* But when callEvent is called in a ScriptLib func, it may cause NPE because the inner call cleans the ThreadLocal so that outer call could not get it.
* e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE -> (remove)
* So we use thread pool to clean the stack to avoid this new issue.
*/
eventExecutor.submit(() -> this.realCallEvent(eventType, params));
}
private void realCallEvent(int eventType, ScriptArgs params) {
try {
Set<SceneTrigger> relevantTriggers = new HashSet<>();
if (eventType == EventType.EVENT_ENTER_REGION || eventType == EventType.EVENT_LEAVE_REGION) {
List<SceneTrigger> relevantTriggersList = this.getTriggersByEvent(eventType).stream()
.filter(p -> p.condition.contains(String.valueOf(params.param1))).toList();
relevantTriggers = new HashSet<>(relevantTriggersList);
} else {relevantTriggers = this.getTriggersByEvent(eventType);}
for (SceneTrigger trigger : relevantTriggers) {
try {
ScriptLoader.getScriptLib().setCurrentGroup(trigger.currentGroup);
LuaValue ret = this.callScriptFunc(trigger.condition, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Condition Trigger {}, [{},{},{}]", trigger.condition, params.param1, params.source_eid, params.target_eid);
if (ret.isboolean() && ret.checkboolean()) {
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
this.callScriptFunc(trigger.action, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Action Trigger {}", trigger.action);
if (trigger.event == EventType.EVENT_ENTER_REGION) {
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
getScene().getPlayers().forEach(p -> p.onEnterRegion(region.getMetaRegion()));
deregisterRegion(region.getMetaRegion());
} else if (trigger.event == EventType.EVENT_LEAVE_REGION) {
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
getScene().getPlayers().forEach(p -> p.onLeaveRegion(region.getMetaRegion()));
deregisterRegion(region.getMetaRegion());
}
deregisterTrigger(trigger);
} else {
Grasscutter.getLogger().debug("Condition Trigger {} returned {}", trigger.condition, ret);
}
//TODO some ret do not bool
}finally {
ScriptLoader.getScriptLib().removeCurrentGroup();
}
}
}finally {
// make sure it is removed
ScriptLoader.getScriptLib().removeSceneScriptManager();
}
}
private LuaValue callScriptFunc(String funcName, SceneGroup group, ScriptArgs params) {
LuaValue funcLua = null;
if (funcName != null && !funcName.isEmpty()) {
funcLua = (LuaValue) group.getBindings().get(funcName);
}
LuaValue ret = LuaValue.TRUE;
if (funcLua != null) {
LuaValue args = LuaValue.NIL;
if (params != null) {
args = CoerceJavaToLua.coerce(params);
}
ret = safetyCall(funcName, funcLua, args);
}
return ret;
}
public LuaValue safetyCall(String name, LuaValue func, LuaValue args) {
try {
return func.call(ScriptLoader.getScriptLibLua(), args);
}catch (LuaError error) {
ScriptLib.logger.error("[LUA] call trigger failed {},{}",name,args,error);
return LuaValue.valueOf(-1);
}
}
public ScriptMonsterTideService getScriptMonsterTideService() {
return scriptMonsterTideService;
}
public ScriptMonsterSpawnService getScriptMonsterSpawnService() {
return scriptMonsterSpawnService;
}
public EntityGadget createGadget(int groupId, int blockId, SceneGadget g) {
if (g.isOneoff) {
var hasEntity = getScene().getEntities().values().stream()
.filter(e -> e instanceof EntityGadget)
.filter(e -> e.getGroupId() == g.group.id)
.filter(e -> e.getConfigId() == g.config_id)
.findFirst();
if (hasEntity.isPresent()) {
return null;
}
}
EntityGadget entity = new EntityGadget(getScene(), g.gadget_id, g.pos);
if (entity.getGadgetData() == null) {
return null;
}
entity.setBlockId(blockId);
entity.setConfigId(g.config_id);
entity.setGroupId(groupId);
entity.getRotation().set(g.rot);
entity.setState(g.state);
entity.setPointType(g.point_type);
entity.setMetaGadget(g);
entity.buildContent();
return entity;
}
public EntityNPC createNPC(SceneNPC npc, int blockId, int suiteId) {
return new EntityNPC(getScene(), npc, blockId, suiteId);
}
public EntityMonster createMonster(int groupId, int blockId, SceneMonster monster) {
if (monster == null) {
return null;
}
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
if (data == null) {
return null;
}
// Calculate level
int level = monster.level;
if (getScene().getDungeonData() != null) {
level = getScene().getDungeonData().getShowLevel();
} else if (getScene().getWorld().getWorldLevel() > 0) {
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
if (worldLevelData != null) {
level = worldLevelData.getMonsterLevel();
}
}
// Spawn mob
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
entity.getRotation().set(monster.rot);
entity.setGroupId(groupId);
entity.setBlockId(blockId);
entity.setConfigId(monster.config_id);
entity.setPoseId(monster.pose_id);
this.getScriptMonsterSpawnService()
.onMonsterCreatedListener.forEach(action -> action.onNotify(entity));
return entity;
}
public void addEntity(GameEntity gameEntity) {
getScene().addEntity(gameEntity);
}
public void meetEntities(List<? extends GameEntity> gameEntity) {
getScene().addEntities(gameEntity, VisionTypeOuterClass.VisionType.VISION_TYPE_MEET);
}
public void addEntities(List<? extends GameEntity> gameEntity) {
getScene().addEntities(gameEntity);
}
public RTree<SceneBlock, Geometry> getBlocksIndex() {
return meta.sceneBlockIndex;
}
public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
var configSet = suite.sceneMonsters.stream()
.map(m -> m.config_id)
.collect(Collectors.toSet());
var toRemove = getScene().getEntities().values().stream()
.filter(e -> e instanceof EntityMonster)
.filter(e -> e.getGroupId() == group.id)
.filter(e -> configSet.contains(e.getConfigId()))
.toList();
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
}
public void removeGadgetsInGroup(SceneGroup group, SceneSuite suite) {
var configSet = suite.sceneGadgets.stream()
.map(m -> m.config_id)
.collect(Collectors.toSet());
var toRemove = getScene().getEntities().values().stream()
.filter(e -> e instanceof EntityGadget)
.filter(e -> e.getGroupId() == group.id)
.filter(e -> configSet.contains(e.getConfigId()))
.toList();
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
}
}