Grasscutter/src/main/java/emu/grasscutter/game/managers/SotSManager.java
2022-05-10 02:14:09 -07:00

180 lines
7.9 KiB
Java

package emu.grasscutter.game.managers;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
// Statue of the Seven Manager
public class SotSManager {
// NOTE: Spring volume balance *1 = fight prop HP *100
private final Player player;
private Timer autoRecoverTimer;
public final static int GlobalMaximumSpringVolume = 8500000;
public SotSManager(Player player) {
this.player = player;
}
public boolean getIsAutoRecoveryEnabled() {
return player.getProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE) == 1;
}
public void setIsAutoRecoveryEnabled(boolean enabled) {
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
}
public int getAutoRecoveryPercentage() {
return player.getProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT);
}
public void setAutoRecoveryPercentage(int percentage) {
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
}
// autoRevive automatically revives all team members.
public void autoRevive(GameSession session) {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
float currentHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
// Grasscutter.getLogger().debug("" + entity.getAvatar().getAvatarData().getName() + "\t" + currentHP + "/" + maxHP + "\t" + (isAlive ? "ALIVE":"DEAD"));
float newHP = (float)(maxHP * 0.3);
if (currentHP < newHP) {
updateAvatarCurHP(session, entity, newHP);
}
if (!isAlive) {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
}
public void scheduleAutoRecover(GameSession session) {
if (autoRecoverTimer == null) {
autoRecoverTimer = new Timer();
autoRecoverTimer.schedule(new AutoRecoverTimerTick(session), 2500);
}
}
public void cancelAutoRecover() {
if (autoRecoverTimer != null) {
autoRecoverTimer.cancel();
autoRecoverTimer = null;
}
}
private class AutoRecoverTimerTick extends TimerTask
{
private GameSession session;
public AutoRecoverTimerTick(GameSession session) {
this.session = session;
}
public void run() {
autoRecover(session);
cancelAutoRecover();
}
}
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, 8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 100);
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
long now = System.currentTimeMillis() / 1000;
long secondsSinceLastUsed = now - player.getSpringLastUsed();
float percentageRefilled = (float)secondsSinceLastUsed / 15 / 100; // 15s = 1% max volume
int maxVolume = player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
int currentVolume = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
if (currentVolume < maxVolume) {
int volumeRefilled = (int)(percentageRefilled * maxVolume);
int newVolume = currentVolume + volumeRefilled;
if (currentVolume + volumeRefilled > maxVolume) {
newVolume = maxVolume;
}
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, newVolume);
}
player.setSpringLastUsed(now);
player.save();
}
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void autoRecover(GameSession session) {
// TODO: In MP, respect SotS settings from the HOST.
boolean isAutoRecoveryEnabled = getIsAutoRecoveryEnabled();
int autoRecoverPercentage = getAutoRecoveryPercentage();
Grasscutter.getLogger().debug("isAutoRecoveryEnabled: " + isAutoRecoveryEnabled + "\tautoRecoverPercentage: " + autoRecoverPercentage);
if (isAutoRecoveryEnabled) {
player.getTeamManager().getActiveTeam().forEach(entity -> {
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
if (currentHP == maxHP) {
return;
}
float targetHP = maxHP * autoRecoverPercentage / 100;
if (targetHP > currentHP) {
float needHP = targetHP - currentHP;
float needSV = needHP * 100; // convert HP needed to Spring Volume needed
int sotsSVBalance = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
if (sotsSVBalance >= needSV) {
// sufficient
sotsSVBalance -= needSV;
} else {
// insufficient balance
needSV = sotsSVBalance;
sotsSVBalance = 0;
}
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, sotsSVBalance);
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
float newHP = currentHP + needSV / 100; // convert SV to HP
updateAvatarCurHP(session, entity, newHP);
}
});
}
}
private void updateAvatarCurHP(GameSession session, EntityAvatar entity, float newHP) {
// TODO: Figure out why client shows current HP instead of added HP.
// Say an avatar had 12000 and now has 14000, it should show "2000".
// The client always show "+14000" which is incorrect.
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
Avatar avatar = entity.getAvatar();
avatar.setCurrentHp(newHP);
session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
player.save();
}
}