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https://github.com/Grasscutters/Grasscutter.git
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87 lines
3.0 KiB
Java
87 lines
3.0 KiB
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "givechar", usage = "givechar <avatarId> [level]", aliases = {"givec"}, permission = "player.givechar")
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public final class GiveCharCommand implements CommandHandler {
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@Override
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public String description() {
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return translate("commands.giveChar.description");
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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return;
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}
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int avatarId;
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int level = 1;
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switch (args.size()) {
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case 2:
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try {
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level = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
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return;
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} // Cheeky fall-through to parse first argument too
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case 1:
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try {
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avatarId = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
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return;
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate("commands.giveChar.usage"));
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return;
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}
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
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if (avatarData == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
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return;
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}
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// Check level.
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if (level > 90) {
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
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return;
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}
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// Calculate ascension level.
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int ascension;
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if (level <= 40) {
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ascension = (int) Math.ceil(level / 20f);
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} else {
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ascension = (int) Math.ceil(level / 10f) - 3;
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}
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Avatar avatar = new Avatar(avatarId);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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CommandHandler.sendMessage(sender, translate("commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid())));
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}
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}
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