2023-05-16 06:47:42 +00:00

297 lines
12 KiB
Java

package emu.grasscutter.utils;
import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
import com.google.gson.JsonNull;
import com.google.gson.JsonObject;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.auth.AuthenticationSystem.AuthenticationRequest;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.HandbookActions;
import emu.grasscutter.server.dispatch.IDispatcher;
import emu.grasscutter.server.dispatch.PacketIds;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.server.http.objects.LoginTokenRequestJson;
import emu.grasscutter.utils.objects.HandbookBody;
import emu.grasscutter.utils.objects.HandbookBody.*;
import java.lang.reflect.Field;
import java.net.http.HttpClient;
import java.util.Arrays;
import java.util.HashMap;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nullable;
public interface DispatchUtils {
/** HTTP client used for dispatch queries. */
HttpClient HTTP_CLIENT =
HttpClient.newBuilder()
.version(HttpClient.Version.HTTP_2)
.followRedirects(HttpClient.Redirect.ALWAYS)
.build();
/**
* @return The dispatch URL.
*/
static String getDispatchUrl() {
return DISPATCH_INFO.dispatchUrl;
}
/**
* Validates an authentication request.
*
* @param accountId The account ID.
* @param token The token.
* @return {@code true} if the authentication request is valid, otherwise {@code false}.
*/
@Nullable static Account authenticate(String accountId, String token) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY ->
// Use the authentication system to validate the token.
Grasscutter.getAuthenticationSystem()
.getSessionTokenValidator()
.authenticate(
AuthenticationRequest.builder()
.tokenRequest(LoginTokenRequestJson.builder().uid(accountId).token(token).build())
.build());
case HYBRID, DISPATCH_ONLY -> {
// Fetch the account from the database.
var account = DatabaseHelper.getAccountById(accountId);
if (account == null) yield null;
// Check if the token is valid.
yield account.getToken().equals(token) ? account : null;
}
};
}
/**
* Fetches the session key for the specified player ID.
*
* @param playerId The player ID.
* @return The session key.
*/
@Nullable static String fetchSessionKey(int playerId) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY -> {
// Fetch the player from the game server.
var player = DatabaseHelper.getPlayerByUid(playerId);
if (player == null) yield null;
// Fetch the account from the dispatch server.
var accountId = player.getAccountId();
var account = DispatchUtils.getAccountById(accountId);
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
case DISPATCH_ONLY -> {
// Fetch the player's account ID from the game server.
var playerFields = DispatchUtils.getPlayerFields(playerId, "accountId");
if (playerFields == null) yield null;
// Get the account ID.
var accountId = playerFields.get("accountId").getAsString();
if (accountId == null) yield null;
// Fetch the account from the dispatch server.
var account = DatabaseHelper.getAccountById(accountId);
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
case HYBRID -> {
// Fetch the player from the game server.
var player = DatabaseHelper.getPlayerByUid(playerId);
if (player == null) yield null;
// Fetch the account from the database.
var account = player.getAccount();
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
};
}
/**
* Fetches an account by its ID.
*
* @param accountId The account ID.
* @return The account.
*/
@Nullable static Account getAccountById(String accountId) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY -> {
// Create a request for account information.
var request = new JsonObject();
request.addProperty("accountId", accountId);
// Wait for the request to complete.
yield Grasscutter.getGameServer()
.getDispatchClient()
.await(
request,
PacketIds.GetAccountReq,
PacketIds.GetAccountRsp,
packet -> IDispatcher.decode(packet, Account.class));
}
case HYBRID, DISPATCH_ONLY -> DatabaseHelper.getAccountById(accountId);
};
}
/**
* Fetches the values of fields for a player.
*
* @param playerId The player's ID.
* @param fields The fields to fetch.
* @return An object holding the field values.
*/
@Nullable static JsonObject getPlayerFields(int playerId, String... fields) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for player fields.
var request = new JsonObject();
request.addProperty("playerId", playerId);
request.add("fields", IDispatcher.JSON.toJsonTree(fields));
// Wait for the request to complete.
yield Grasscutter.getDispatchServer()
.await(
request,
PacketIds.GetPlayerFieldsReq,
PacketIds.GetPlayerFieldsRsp,
IDispatcher.DEFAULT_PARSER);
}
case HYBRID, GAME_ONLY -> {
// Get the player by ID.
var player = Grasscutter.getGameServer().getPlayerByUid(playerId, true);
if (player == null) yield null;
// Prepare field properties.
var fieldValues = new JsonObject();
var fieldMap = new HashMap<String, Field>();
Arrays.stream(player.getClass().getDeclaredFields())
.forEach(field -> fieldMap.put(field.getName(), field));
// Find the values of all requested fields.
for (var fieldName : fields) {
try {
var field = fieldMap.get(fieldName);
if (field == null) fieldValues.add(fieldName, JsonNull.INSTANCE);
else {
var wasAccessible = field.canAccess(player);
field.setAccessible(true);
fieldValues.add(fieldName, IDispatcher.JSON.toJsonTree(field.get(player)));
field.setAccessible(wasAccessible);
}
} catch (Exception exception) {
exception.printStackTrace();
}
}
// Return the values.
yield fieldValues;
}
};
}
/**
* Fetches the gacha history for the specified account.
*
* @param accountId The account ID.
* @param page The page.
* @param gachaType The gacha type.
* @return The gacha history.
*/
static JsonObject fetchGachaRecords(String accountId, int page, int gachaType) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for gacha records.
var request = new JsonObject();
request.addProperty("accountId", accountId);
request.addProperty("page", page);
request.addProperty("gachaType", gachaType);
// Create a future for the response.
var future = new CompletableFuture<JsonObject>();
// Listen for the response.
var server = Grasscutter.getDispatchServer();
server.registerCallback(
PacketIds.GachaHistoryRsp,
packet -> future.complete(IDispatcher.decode(packet, JsonObject.class)));
// Broadcast the request.
server.sendMessage(PacketIds.GachaHistoryReq, request);
try {
// Wait for the response.
yield future.get(5L, TimeUnit.SECONDS);
} catch (Exception ignored) {
yield null;
}
}
case HYBRID, GAME_ONLY -> {
// Create a response object.
var response = new JsonObject();
// Get the player's ID from the account.
var player = Grasscutter.getGameServer().getPlayerByAccountId(accountId);
if (player == null) {
response.addProperty("retcode", 1);
yield response;
}
// Fetch the gacha records.
GachaHandler.fetchGachaRecords(player, response, page, gachaType);
yield response;
}
};
}
/**
* Performs a handbook action.
*
* @param action The action.
* @param data The data.
* @return The response.
*/
static Response performHandbookAction(HandbookBody.Action action, Object data) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for the 'GM Talk' action.
var request = new JsonObject();
request.addProperty("action", action.name());
request.add("data", JsonUtils.toJson(data));
// Create a future for the response.
var future = new CompletableFuture<Response>();
// Listen for the response.
var server = Grasscutter.getDispatchServer();
server.registerCallback(
PacketIds.GmTalkRsp,
packet -> future.complete(IDispatcher.decode(packet, Response.class)));
// Broadcast the request.
server.sendMessage(PacketIds.GmTalkReq, request);
try {
// Wait for the response.
yield future.get(5L, TimeUnit.SECONDS);
} catch (Exception ignored) {
yield Response.builder()
.status(400)
.message("No response received from any server.")
.build();
}
}
case HYBRID, GAME_ONLY -> switch (action) {
case GRANT_AVATAR -> HandbookActions.grantAvatar((GrantAvatar) data);
case GIVE_ITEM -> HandbookActions.giveItem((GiveItem) data);
case TELEPORT_TO -> HandbookActions.teleportTo((TeleportTo) data);
case SPAWN_ENTITY -> HandbookActions.spawnEntity((SpawnEntity) data);
};
};
}
}