mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-03-13 19:47:24 +08:00
280 lines
9.6 KiB
Java
280 lines
9.6 KiB
Java
package emu.grasscutter.server.game;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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import static emu.grasscutter.utils.Language.translate;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.chat.ChatSystem;
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import emu.grasscutter.game.chat.ChatSystemHandler;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
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import emu.grasscutter.game.managers.cooking.CookingManager;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.QuestSystem;
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import emu.grasscutter.game.shop.ShopSystem;
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import emu.grasscutter.game.systems.AnnouncementSystem;
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import emu.grasscutter.game.systems.InventorySystem;
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import emu.grasscutter.game.systems.MultiplayerSystem;
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import emu.grasscutter.game.tower.TowerSystem;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.game.world.WorldDataSystem;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.event.game.ServerTickEvent;
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import emu.grasscutter.server.event.internal.ServerStartEvent;
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import emu.grasscutter.server.event.internal.ServerStopEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.scheduler.ServerTaskScheduler;
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import emu.grasscutter.task.TaskMap;
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import java.net.InetSocketAddress;
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import java.time.Instant;
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import java.time.OffsetDateTime;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import kcp.highway.ChannelConfig;
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import kcp.highway.KcpServer;
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import lombok.Getter;
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@Getter
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public final class GameServer extends KcpServer {
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// Game server base
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private final InetSocketAddress address;
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private final GameServerPacketHandler packetHandler;
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private final Map<Integer, Player> players;
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private final Set<World> worlds;
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// Server systems
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private final InventorySystem inventorySystem;
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private final GachaSystem gachaSystem;
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private final ShopSystem shopSystem;
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private final MultiplayerSystem multiplayerSystem;
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private final DungeonSystem dungeonSystem;
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private final ExpeditionSystem expeditionSystem;
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private final DropSystem dropSystem;
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private final WorldDataSystem worldDataSystem;
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private final BattlePassSystem battlePassSystem;
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private final CombineManger combineSystem;
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private final TowerSystem towerSystem;
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private final AnnouncementSystem announcementSystem;
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private final QuestSystem questSystem;
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// Extra
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private final ServerTaskScheduler scheduler;
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private final TaskMap taskMap;
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private ChatSystemHandler chatManager;
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public GameServer() {
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this(getAdapterInetSocketAddress());
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}
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public GameServer(InetSocketAddress address) {
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ChannelConfig channelConfig = new ChannelConfig();
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channelConfig.nodelay(true, GAME_INFO.kcpInterval, 2, true);
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channelConfig.setMtu(1400);
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channelConfig.setSndwnd(256);
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channelConfig.setRcvwnd(256);
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channelConfig.setTimeoutMillis(30 * 1000); // 30s
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channelConfig.setUseConvChannel(true);
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channelConfig.setAckNoDelay(false);
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this.init(GameSessionManager.getListener(), channelConfig, address);
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EnergyManager.initialize();
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StaminaManager.initialize();
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CookingManager.initialize();
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CookingCompoundManager.initialize();
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CombineManger.initialize();
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// Game Server base
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this.address = address;
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this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
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this.players = new ConcurrentHashMap<>();
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this.worlds = Collections.synchronizedSet(new HashSet<>());
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// Extra
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this.scheduler = new ServerTaskScheduler();
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this.taskMap = new TaskMap(true);
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// Create game systems
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this.inventorySystem = new InventorySystem(this);
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this.gachaSystem = new GachaSystem(this);
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this.shopSystem = new ShopSystem(this);
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this.multiplayerSystem = new MultiplayerSystem(this);
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this.dungeonSystem = new DungeonSystem(this);
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this.dropSystem = new DropSystem(this);
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this.expeditionSystem = new ExpeditionSystem(this);
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this.combineSystem = new CombineManger(this);
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this.towerSystem = new TowerSystem(this);
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this.worldDataSystem = new WorldDataSystem(this);
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this.battlePassSystem = new BattlePassSystem(this);
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this.announcementSystem = new AnnouncementSystem(this);
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this.questSystem = new QuestSystem(this);
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// Chata manager
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this.chatManager = new ChatSystem(this);
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// Hook into shutdown event.
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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}
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private static InetSocketAddress getAdapterInetSocketAddress() {
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InetSocketAddress inetSocketAddress;
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if (GAME_INFO.bindAddress.equals("")) {
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inetSocketAddress = new InetSocketAddress(GAME_INFO.bindPort);
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} else {
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inetSocketAddress = new InetSocketAddress(GAME_INFO.bindAddress, GAME_INFO.bindPort);
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}
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return inetSocketAddress;
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}
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@Deprecated
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public ChatSystemHandler getChatManager() {
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return chatManager;
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}
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@Deprecated
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public void setChatManager(ChatSystemHandler chatManager) {
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this.chatManager = chatManager;
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}
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public ChatSystemHandler getChatSystem() {
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return chatManager;
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}
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public void setChatSystem(ChatSystemHandler chatManager) {
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this.chatManager = chatManager;
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}
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public void registerPlayer(Player player) {
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getPlayers().put(player.getUid(), player);
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}
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public Player getPlayerByUid(int id) {
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return this.getPlayerByUid(id, false);
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}
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public Player getPlayerByUid(int id, boolean allowOfflinePlayers) {
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// Console check
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if (id == GameConstants.SERVER_CONSOLE_UID) {
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return null;
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}
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// Get from online players
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Player player = this.getPlayers().get(id);
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if (!allowOfflinePlayers) {
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return player;
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}
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// Check database if character isnt here
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if (player == null) {
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player = DatabaseHelper.getPlayerByUid(id);
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}
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return player;
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}
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public Player getPlayerByAccountId(String accountId) {
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Optional<Player> playerOpt =
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getPlayers().values().stream()
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.filter(player -> player.getAccount().getId().equals(accountId))
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.findFirst();
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return playerOpt.orElse(null);
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}
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public SocialDetail.Builder getSocialDetailByUid(int id) {
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// Get from online players
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Player player = this.getPlayerByUid(id, true);
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if (player == null) {
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return null;
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}
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return player.getSocialDetail();
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}
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public Account getAccountByName(String username) {
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Optional<Player> playerOpt =
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getPlayers().values().stream()
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.filter(player -> player.getAccount().getUsername().equals(username))
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.findFirst();
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if (playerOpt.isPresent()) {
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return playerOpt.get().getAccount();
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}
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return DatabaseHelper.getAccountByName(username);
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}
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public synchronized void onTick() {
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var tickStart = Instant.now();
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// Tick worlds.
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this.worlds.removeIf(World::onTick);
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// Tick players.
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this.players.values().forEach(Player::onTick);
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// Tick scheduler.
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this.getScheduler().runTasks();
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// Call server tick event.
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ServerTickEvent event = new ServerTickEvent(tickStart, Instant.now());
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event.call();
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}
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public void registerWorld(World world) {
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this.getWorlds().add(world);
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}
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public void deregisterWorld(World world) {
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// TODO Auto-generated method stub
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}
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public void start() {
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// Schedule game loop.
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Timer gameLoop = new Timer();
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gameLoop.scheduleAtFixedRate(
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new TimerTask() {
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@Override
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public void run() {
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try {
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onTick();
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} catch (Exception e) {
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Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e);
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}
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}
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},
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new Date(),
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1000L);
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Grasscutter.getLogger().info(translate("messages.status.free_software"));
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Grasscutter.getLogger()
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.info(translate("messages.game.address_bind", GAME_INFO.accessAddress, address.getPort()));
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ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
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event.call();
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}
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public void onServerShutdown() {
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ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
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event.call();
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// Kick and save all players
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List<Player> list = new ArrayList<>(this.getPlayers().size());
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list.addAll(this.getPlayers().values());
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for (Player player : list) {
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player.getSession().close();
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}
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}
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}
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