Files
Grasscutter/src/main/java/emu/grasscutter/command/commands/SendMailCommand.java
T
2024-06-09 08:58:01 -03:00

237 lines
12 KiB
Java

package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.*;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import java.util.*;
@SuppressWarnings("ConstantConditions")
@Command(
label = "sendMail",
usage = {"(<userId>|all) [<templateId>]", "help"},
permission = "server.sendmail",
targetRequirement = Command.TargetRequirement.NONE)
public final class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you
// finish
// However, due to the current nature of the command system, I don't think this is possible
// without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static final HashMap<Integer, MailBuilder> mailBeingConstructed =
new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int senderId;
if (sender != null) {
senderId = sender.getUid();
} else {
senderId = -1;
}
if (!mailBeingConstructed.containsKey(senderId)) {
switch (args.size()) {
case 1 -> {
MailBuilder mailBuilder;
switch (args.get(0).toLowerCase()) {
case "help" -> {
sendUsageMessage(sender);
return;
}
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
default -> {
if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
} else {
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.start_composition"));
}
case 2 -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.templates"));
default -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.invalid_arguments"));
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
if (!args.isEmpty()) {
switch (args.get(0).toLowerCase()) {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel"));
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (!mailBuilder.sendToAll) {
Grasscutter.getGameServer()
.getPlayerByUid(mailBuilder.recipient, true)
.sendMail(mailBuilder.mail);
CommandHandler.sendMessage(
sender,
translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
} else {
DatabaseHelper.getByGameClass(Player.class)
.forEach(
player -> {
var onlinePlayer =
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
Objects.requireNonNullElse(onlinePlayer, player)
.sendMail(mailBuilder.mail);
});
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send_all_done"));
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.not_composition_end",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
case "help" -> CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_title", title));
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_contents", contents));
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
mailBuilder.constructionStage++;
}
case 3 -> {
int item;
int lvl = 1;
int amount = 1;
int refinement = 0;
switch (args.size()) {
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires
// Mail support but there's no harm leaving it here for now
try {
refinement = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemRefinement"));
return;
} // Fallthrough
case 3: // <itemId|itemName> [amount] [level]
try {
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemLevel"));
return;
} // Fallthrough
case 2: // <itemId|itemName> [amount]
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Fallthrough
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default: // *No args*
CommandHandler.sendTranslatedMessage(sender, "commands.sendMail.give_usage");
return;
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.invalid_arguments_please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
}
private String getConstructionArgs(int stage, Player sender) {
return switch (stage) {
case 0 -> translate(sender, "commands.sendMail.title");
case 1 -> translate(sender, "commands.sendMail.message");
case 2 -> translate(sender, "commands.sendMail.sender");
case 3 -> translate(sender, "commands.sendMail.arguments");
default -> translate(sender, "commands.sendMail.error", stage);
};
}
public static class MailBuilder {
public int recipient;
public boolean sendToAll;
public int constructionStage;
public Mail mail;
public MailBuilder(int recipient, Mail mail) {
this.recipient = recipient;
this.sendToAll = false;
this.constructionStage = 0;
this.mail = mail;
}
public MailBuilder(boolean sendToAll, Mail mail) {
if (sendToAll) {
this.recipient = 0;
this.sendToAll = true;
this.constructionStage = 0;
this.mail = mail;
} else {
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
Thread.dumpStack();
}
}
}
}