mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-19 01:39:51 +08:00
9e5b57a043
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
396 lines
14 KiB
Java
396 lines
14 KiB
Java
package emu.grasscutter.config;
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import ch.qos.logback.classic.Level;
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import com.google.gson.JsonObject;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.utils.*;
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import lombok.NoArgsConstructor;
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import java.util.*;
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import static emu.grasscutter.Grasscutter.*;
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/**
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* *when your JVM fails*
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*/
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public class ConfigContainer {
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/*
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* Configuration changes:
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* Version 5 - 'questing' has been changed from a boolean
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* to a container of options ('questOptions').
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* This field will be removed in future versions.
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* Version 6 - 'questing' has been fully replaced with 'questOptions'.
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* The field for 'legacyResources' has been removed.
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* Version 7 - 'regionKey' is being added for authentication
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* with the new dispatch server.
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* Version 8 - 'server' is being added for enforcing handbook server
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* addresses.
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* Version 9 - 'limits' was added for handbook requests.
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*/
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private static int version() {
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return 9;
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}
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/**
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* Attempts to update the server's existing configuration.
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*/
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public static void updateConfig() {
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try { // Check if the server is using a legacy config.
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var configObject = JsonUtils.loadToClass(Grasscutter.configFile.toPath(), JsonObject.class);
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if (!configObject.has("version")) {
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Grasscutter.getLogger().info("Updating legacy ..");
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Grasscutter.saveConfig(null);
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}
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} catch (Exception ignored) { }
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var existing = config.version;
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var latest = version();
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if (existing == latest)
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return;
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// Create a new configuration instance.
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var updated = new ConfigContainer();
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// Update all configuration fields.
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var fields = ConfigContainer.class.getDeclaredFields();
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Arrays.stream(fields).forEach(field -> {
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try {
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field.set(updated, field.get(config));
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} catch (Exception exception) {
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Grasscutter.getLogger().error("Failed to update a configuration field.", exception);
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}
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}); updated.version = version();
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try { // Save configuration & reload.
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Grasscutter.saveConfig(updated);
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Grasscutter.loadConfig();
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} catch (Exception exception) {
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Grasscutter.getLogger().warn("Failed to save the updated configuration.", exception);
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}
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}
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public Structure folderStructure = new Structure();
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public Database databaseInfo = new Database();
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public Language language = new Language();
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public Account account = new Account();
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public Server server = new Server();
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// DO NOT. TOUCH. THE VERSION NUMBER.
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public int version = version();
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/* Option containers. */
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public static class Database {
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public DataStore server = new DataStore();
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public DataStore game = new DataStore();
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public static class DataStore {
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public String connectionUri = "mongodb://localhost:27017";
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public String collection = "grasscutter";
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}
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}
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public static class Structure {
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public String resources = "./resources/";
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public String data = "./data/";
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public String packets = "./packets/";
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public String scripts = "resources:Scripts/";
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public String plugins = "./plugins/";
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public String cache = "./cache/";
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// UNUSED (potentially added later?)
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// public String dumps = "./dumps/";
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}
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public static class Server {
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public Set<Integer> debugWhitelist = Set.of();
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public Set<Integer> debugBlacklist = Set.of();
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public ServerRunMode runMode = ServerRunMode.HYBRID;
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public boolean logCommands = false;
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public HTTP http = new HTTP();
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public Game game = new Game();
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public Dispatch dispatch = new Dispatch();
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public DebugMode debugMode = new DebugMode();
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}
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public static class Language {
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public Locale language = Locale.getDefault();
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public Locale fallback = Locale.US;
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public String document = "EN";
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}
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public static class Account {
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public boolean autoCreate = false;
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public boolean EXPERIMENTAL_RealPassword = false;
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public String[] defaultPermissions = {};
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public int maxPlayer = -1;
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}
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/* Server options. */
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public static class HTTP {
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public String bindAddress = "0.0.0.0";
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public int bindPort = 443;
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/* This is the address used in URLs. */
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public String accessAddress = "127.0.0.1";
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/* This is the port used in URLs. */
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public int accessPort = 0;
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public Encryption encryption = new Encryption();
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public Policies policies = new Policies();
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public Files files = new Files();
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}
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public static class Game {
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public String bindAddress = "0.0.0.0";
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public int bindPort = 22102;
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/* This is the address used in the default region. */
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public String accessAddress = "127.0.0.1";
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/* This is the port used in the default region. */
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public int accessPort = 0;
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/* Entities within a certain range will be loaded for the player */
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public int loadEntitiesForPlayerRange = 300;
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/* Start in 'unstable-quests', Lua scripts will be enabled by default. */
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public boolean enableScriptInBigWorld = true;
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public boolean enableConsole = true;
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/* Kcp internal work interval (milliseconds) */
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public int kcpInterval = 20;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.NONE;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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public boolean isShowPacketPayload = false;
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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public boolean cacheSceneEntitiesEveryRun = false;
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public GameOptions gameOptions = new GameOptions();
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public JoinOptions joinOptions = new JoinOptions();
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public ConsoleAccount serverAccount = new ConsoleAccount();
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public VisionOptions[] visionOptions = new VisionOptions[] {
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new VisionOptions("VISION_LEVEL_NORMAL" , 80 , 20),
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new VisionOptions("VISION_LEVEL_LITTLE_REMOTE" , 16 , 40),
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new VisionOptions("VISION_LEVEL_REMOTE" , 1000 , 250),
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new VisionOptions("VISION_LEVEL_SUPER" , 4000 , 1000),
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new VisionOptions("VISION_LEVEL_NEARBY" , 40 , 20),
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new VisionOptions("VISION_LEVEL_SUPER_NEARBY" , 20 , 20)
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};
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}
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/* Data containers. */
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public static class Dispatch {
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/* An array of servers. */
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public List<Region> regions = List.of();
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/* The URL used to make HTTP requests to the dispatch server. */
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public String dispatchUrl = "ws://127.0.0.1:1111";
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/* A unique key used for encryption. */
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public byte[] encryptionKey = Crypto.createSessionKey(32);
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/* A unique key used for authentication. */
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public String dispatchKey = Utils.base64Encode(
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Crypto.createSessionKey(32));
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public String defaultName = "Grasscutter";
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.NONE;
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}
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/* Debug options container, used when jar launch argument is -debug | -debugall and override default values
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* (see StartupArguments.enableDebug) */
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public static class DebugMode {
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/* Log level of the main server code (works only with -debug arg) */
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public Level serverLoggerLevel = Level.DEBUG;
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/* Log level of the third-party services (works only with -debug arg):
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javalin, quartz, reflections, jetty, mongodb.driver */
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public Level servicesLoggersLevel = Level.INFO;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.ALL;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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public boolean isShowPacketPayload = false;
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.ALL;
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}
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public static class Encryption {
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public boolean useEncryption = true;
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/* Should 'https' be appended to URLs? */
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public boolean useInRouting = true;
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public String keystore = "./keystore.p12";
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public String keystorePassword = "123456";
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}
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public static class Policies {
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public Policies.CORS cors = new Policies.CORS();
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public static class CORS {
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public boolean enabled = true;
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public String[] allowedOrigins = new String[]{"*"};
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}
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}
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public static class GameOptions {
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public InventoryLimits inventoryLimits = new InventoryLimits();
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public AvatarLimits avatarLimits = new AvatarLimits();
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public int sceneEntityLimit = 1000; // Unenforced. TODO: Implement.
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public boolean watchGachaConfig = false;
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public boolean enableShopItems = true;
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public boolean staminaUsage = true;
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public boolean energyUsage = true;
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public boolean fishhookTeleport = true;
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@SerializedName(value = "questing", alternate = "questOptions")
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public Questing questing = new Questing();
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public ResinOptions resinOptions = new ResinOptions();
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public Rates rates = new Rates();
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public HandbookOptions handbook = new HandbookOptions();
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public static class InventoryLimits {
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public int weapons = 2000;
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public int relics = 2000;
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public int materials = 2000;
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public int furniture = 2000;
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public int all = 30000;
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}
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public static class AvatarLimits {
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public int singlePlayerTeam = 4;
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public int multiplayerTeam = 4;
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}
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public static class Rates {
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public float adventureExp = 1.0f;
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public float mora = 1.0f;
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public float leyLines = 1.0f;
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}
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public static class ResinOptions {
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public boolean resinUsage = false;
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public int cap = 160;
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public int rechargeTime = 480;
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}
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public static class Questing {
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/* Should questing behavior be used? */
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public boolean enabled = true;
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}
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public static class HandbookOptions {
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public boolean enable = false;
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public boolean allowCommands = true;
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public Limits limits = new Limits();
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public Server server = new Server();
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public static class Limits {
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/* Are rate limits checked? */
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public boolean enabled = false;
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/* The time for limits to expire. */
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public int interval = 3;
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/* The maximum amount of normal requests. */
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public int maxRequests = 10;
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/* The maximum amount of entities to be spawned in one request. */
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public int maxEntities = 25;
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}
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public static class Server {
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/* Are the server settings sent to the handbook? */
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public boolean enforced = false;
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/* The default server address for the handbook's authentication. */
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public String address = "127.0.0.1";
|
|
/* The default server port for the handbook's authentication. */
|
|
public int port = 443;
|
|
/* Should the defaults be enforced? */
|
|
public boolean canChange = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class VisionOptions {
|
|
public String name;
|
|
public int visionRange;
|
|
public int gridWidth;
|
|
|
|
public VisionOptions(String name, int visionRange, int gridWidth) {
|
|
this.name = name;
|
|
this.visionRange = visionRange;
|
|
this.gridWidth = gridWidth;
|
|
}
|
|
}
|
|
|
|
public static class JoinOptions {
|
|
public int[] welcomeEmotes = {2007, 1002, 4010};
|
|
public String welcomeMessage = "Welcome to a Grasscutter server.";
|
|
public JoinOptions.Mail welcomeMail = new JoinOptions.Mail();
|
|
|
|
public static class Mail {
|
|
public String title = "Welcome to Grasscutter!";
|
|
public String content = """
|
|
Hi there!\r
|
|
First of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r
|
|
\r
|
|
Check out our:\r
|
|
<type="browser" text="Discord" href="https://discord.gg/T5vZU6UyeG"/>
|
|
""";
|
|
public String sender = "Lawnmower";
|
|
public emu.grasscutter.game.mail.Mail.MailItem[] items = {
|
|
new emu.grasscutter.game.mail.Mail.MailItem(13509, 1, 1),
|
|
new emu.grasscutter.game.mail.Mail.MailItem(201, 99999, 1)
|
|
};
|
|
}
|
|
}
|
|
|
|
public static class ConsoleAccount {
|
|
public int avatarId = 10000007;
|
|
public int nameCardId = 210001;
|
|
public int adventureRank = 1;
|
|
public int worldLevel = 0;
|
|
|
|
public String nickName = "Server";
|
|
public String signature = "Welcome to Grasscutter!";
|
|
}
|
|
|
|
public static class Files {
|
|
public String indexFile = "./index.html";
|
|
public String errorFile = "./404.html";
|
|
}
|
|
|
|
/* Objects. */
|
|
|
|
@NoArgsConstructor
|
|
public static class Region {
|
|
public String Name = "os_usa";
|
|
public String Title = "Grasscutter";
|
|
public String Ip = "127.0.0.1";
|
|
public int Port = 22102;
|
|
|
|
public Region(
|
|
String name, String title,
|
|
String address, int port
|
|
) {
|
|
this.Name = name;
|
|
this.Title = title;
|
|
this.Ip = address;
|
|
this.Port = port;
|
|
}
|
|
}
|
|
}
|