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4ebe6fbf63
* dungeon drop implementation * Update src/main/java/emu/grasscutter/game/dungeons/DungeonManager.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
282 lines
11 KiB
Java
282 lines
11 KiB
Java
package emu.grasscutter.game.drop;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.DropItemData;
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import emu.grasscutter.data.excels.DropMaterialData;
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import emu.grasscutter.data.excels.DropTableData;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketDropHintNotify;
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import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.util.*;
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public final class DropSystem extends BaseGameSystem {
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private final Int2ObjectMap<DropTableData> dropTable;
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private final Map<String, List<BaseDropData>> chestReward;
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private final Map<String, List<BaseDropData>> monsterDrop;
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private final Random rand;
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// TODO: don't know how to determine boss level.Have to hard-code the data from wiki.
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private final int[] bossLevel = {36, 37, 41, 50, 62, 72, 83, 91, 93};
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public DropSystem(GameServer server) {
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super(server);
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this.rand = new Random();
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this.dropTable = GameData.getDropTableDataMap();
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this.chestReward = new HashMap<>();
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this.monsterDrop = new HashMap<>();
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try {
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var dataList = DataLoader.loadList("ChestDrop.json", ChestDropData.class);
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for (var i : dataList) {
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if (!chestReward.containsKey(i.getIndex())) {
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chestReward.put(i.getIndex(), new ArrayList<>());
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}
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chestReward.get(i.getIndex()).add(i);
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}
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} catch (Exception ignored) {
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Grasscutter.getLogger()
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.error("Unable to load chest drop data. Please place ChestDrop.json in data folder.");
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}
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try {
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var dataList = DataLoader.loadList("MonsterDrop.json", BaseDropData.class);
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for (var i : dataList) {
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if (!monsterDrop.containsKey(i.getIndex())) {
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monsterDrop.put(i.getIndex(), new ArrayList<>());
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}
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monsterDrop.get(i.getIndex()).add(i);
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}
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} catch (Exception ignored) {
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Grasscutter.getLogger()
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.error("Unable to load monster drop data. Please place MonsterDrop.json in data folder.");
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}
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}
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private int queryDropData(String dropTag, int level, Map<String, List<BaseDropData>> rewards) {
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if (!rewards.containsKey(dropTag)) return 0;
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var rewardList = rewards.get(dropTag);
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BaseDropData dropData = null;
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int minLevel = 0;
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for (var i : rewardList) {
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if (level >= i.getMinLevel() && i.getMinLevel() > minLevel) {
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minLevel = i.getMinLevel();
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dropData = i;
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}
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}
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if (dropData == null) return 0;
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return dropData.getDropId();
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}
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public List<GameItem> handleDungeonRewardDrop(int dropId, boolean doubleReward) {
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if (!dropTable.containsKey(dropId)) return List.of();
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var dropData = dropTable.get(dropId);
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List<GameItem> items = new ArrayList<>();
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processDrop(dropData, doubleReward ? 2 : 1, items);
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return items;
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}
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public boolean handleMonsterDrop(EntityMonster monster) {
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int dropId;
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int level = monster.getLevel();
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SceneMonster sceneMonster = monster.getMetaMonster();
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if (sceneMonster != null) {
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if (sceneMonster.drop_tag != null) {
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dropId = queryDropData(sceneMonster.drop_tag, level, monsterDrop);
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} else {
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dropId = sceneMonster.drop_id;
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}
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} else {
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dropId = monster.getMonsterData().getKillDropId();
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}
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if (!dropTable.containsKey(dropId)) return false;
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var dropData = dropTable.get(dropId);
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List<GameItem> items = new ArrayList<>();
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processDrop(dropData, 1, items);
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if (dropData.isFallToGround()) {
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dropItems(
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items, ActionReason.MonsterDie, monster, monster.getScene().getPlayers().get(0), true);
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} else {
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for (Player p : monster.getScene().getPlayers()) {
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p.getInventory().addItems(items, ActionReason.MonsterDie);
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}
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}
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return true;
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}
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public boolean handleChestDrop(int chestDropId, int dropCount, GameEntity bornFrom) {
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if (!dropTable.containsKey(chestDropId)) return false;
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var dropData = dropTable.get(chestDropId);
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List<GameItem> items = new ArrayList<>();
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processDrop(dropData, dropCount, items);
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if (dropData.isFallToGround()) {
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dropItems(items, ActionReason.OpenChest, bornFrom, bornFrom.getWorld().getHost(), false);
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} else {
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bornFrom.getWorld().getHost().getInventory().addItems(items, ActionReason.OpenChest);
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}
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return true;
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}
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public boolean handleChestDrop(String dropTag, int level, GameEntity bornFrom) {
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int dropId = queryDropData(dropTag, level, chestReward);
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if (dropId == 0) return false;
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return handleChestDrop(dropId, 1, bornFrom);
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}
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public boolean handleBossChestDrop(String dropTag, Player player) {
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int dropId = queryDropData(dropTag, bossLevel[player.getWorldLevel()], chestReward);
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if (!dropTable.containsKey(dropId)) return false;
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var dropData = dropTable.get(dropId);
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List<GameItem> items = new ArrayList<>();
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processDrop(dropData, 1, items);
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player.getInventory().addItems(items, ActionReason.OpenWorldBossChest);
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player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(items));
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return true;
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}
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private void processDrop(DropTableData dropData, int count, List<GameItem> items) {
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// TODO:Not clear on the meaning of some fields,like "dropLevel".Will ignore them.
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// TODO:solve drop limits,like everydayLimit.
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if (count > 1) {
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for (int i = 0; i < count; i++) processDrop(dropData, 1, items);
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return;
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}
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if (dropData.getRandomType() == 0) {
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int weightSum = 0;
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for (var i : dropData.getDropVec()) {
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int id = i.getId();
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if (id == 0) continue;
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weightSum += i.getWeight();
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}
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if (weightSum == 0) return;
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int weight = rand.nextInt(weightSum);
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int sum = 0;
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for (var i : dropData.getDropVec()) {
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int id = i.getId();
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if (id == 0) continue;
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sum += i.getWeight();
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if (weight < sum) {
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// win the item
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int amount = calculateDropAmount(i) * count;
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if (amount <= 0) break;
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if (dropTable.containsKey(id)) {
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processDrop(dropTable.get(id), amount, items);
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} else {
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boolean flag = true;
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for (var j : items) {
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if (j.getItemId() == id) {
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j.setCount(j.getCount() + amount);
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flag = false;
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break;
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}
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}
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if (flag) items.add(new GameItem(id, amount));
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}
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break;
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}
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}
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} else if (dropData.getRandomType() == 1) {
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for (var i : dropData.getDropVec()) {
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int id = i.getId();
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if (id == 0) continue;
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if (rand.nextInt(10000) < i.getWeight()) {
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int amount = calculateDropAmount(i) * count;
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if (amount <= 0) continue;
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if (dropTable.containsKey(id)) {
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processDrop(dropTable.get(id), amount, items);
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} else {
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boolean flag = true;
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for (var j : items) {
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if (j.getItemId() == id) {
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j.setCount(j.getCount() + amount);
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flag = false;
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break;
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}
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}
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if (flag) items.add(new GameItem(id, amount));
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}
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}
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}
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}
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}
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private int calculateDropAmount(DropItemData i) {
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int amount;
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if (i.getCountRange().contains(";")) {
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String[] ranges = i.getCountRange().split(";");
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amount = rand.nextInt(Integer.parseInt(ranges[0]), Integer.parseInt(ranges[1]) + 1);
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} else if (i.getCountRange().contains(".")) {
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double expectAmount = Double.parseDouble(i.getCountRange());
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amount = (int) expectAmount;
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if (rand.nextDouble() < expectAmount - amount) amount++;
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} else {
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amount = Integer.parseInt(i.getCountRange());
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}
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return amount;
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}
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/**
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* @param share Whether other players in the scene could see the drop items.
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*/
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private void dropItem(
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GameItem item, ActionReason reason, Player player, GameEntity bornFrom, boolean share) {
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DropMaterialData drop = GameData.getDropMaterialDataMap().get(item.getItemId());
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if ((drop != null && drop.isAutoPick())
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|| (item.getItemData().getItemType() == ItemType.ITEM_VIRTUAL
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&& item.getItemData().getGadgetId() == 0)) {
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giveItem(item, reason, player, share);
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} else {
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// TODO:solve share problem
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player.getScene().addDropEntity(item, bornFrom, player, share);
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}
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}
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private void dropItems(
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List<GameItem> items,
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ActionReason reason,
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GameEntity bornFrom,
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Player player,
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boolean share) {
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for (var i : items) {
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dropItem(i, reason, player, bornFrom, share);
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}
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}
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private void giveItem(GameItem item, ActionReason reason, Player player, boolean share) {
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if (share) {
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for (var p : player.getScene().getPlayers()) {
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p.getInventory().addItem(item, reason);
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p.sendPacket(new PacketDropHintNotify(item.getItemId(), player.getPosition().toProto()));
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}
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} else {
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player.getInventory().addItem(item, reason);
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player.sendPacket(new PacketDropHintNotify(item.getItemId(), player.getPosition().toProto()));
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}
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}
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private void giveItems(List<GameItem> items, ActionReason reason, Player player, boolean share) {
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// don't know whether we need PacketDropHintNotify.
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if (share) {
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for (var p : player.getScene().getPlayers()) {
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p.getInventory().addItems(items, reason);
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p.sendPacket(new PacketDropHintNotify(items, player.getPosition().toProto()));
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}
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} else {
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player.getInventory().addItems(items, reason);
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player.sendPacket(new PacketDropHintNotify(items, player.getPosition().toProto()));
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}
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}
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}
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