mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-18 09:19:51 +08:00
117 lines
3.8 KiB
Java
117 lines
3.8 KiB
Java
package emu.grasscutter.plugin.api;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.utils.Position;
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/** Hooks into the {@link Player} class, adding convenient ways to do certain things. */
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public interface PlayerHook {
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/**
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* @return The player that this hook is attached to.
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*/
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Player getPlayer();
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/** Kicks a player from the server. TODO: Refactor to kick using a packet. */
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default void kick() {
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this.getPlayer().getSession().close();
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}
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/**
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* Sends a player to another scene.
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*
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* @param sceneId The scene to send the player to.
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*/
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default void changeScenes(int sceneId) {
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this.getPlayer().getWorld().transferPlayerToScene(this.getPlayer(), sceneId, this.getPlayer().getPosition());
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}
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/**
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* Broadcasts an avatar property notify to all world players.
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*
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* @param property The property that was updated.
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*/
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default void updateFightProperty(FightProperty property) {
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this.broadcastPacketToWorld(
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new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
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}
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/**
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* Broadcasts the packet sent to all world players.
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*
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* @param packet The packet to send.
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*/
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default void broadcastPacketToWorld(BasePacket packet) {
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this.getPlayer().getWorld().broadcastPacket(packet);
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}
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/**
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* Set the currently equipped avatar's health.
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*
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* @param health The health to set the avatar to.
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*/
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default void setHealth(float health) {
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this.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
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this.updateFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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}
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/**
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* Revives the specified avatar.
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*
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* @param avatar The avatar to revive.
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*/
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default void reviveAvatar(Avatar avatar) {
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this.broadcastPacketToWorld(new PacketAvatarLifeStateChangeNotify(avatar));
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}
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/**
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* Teleports a player to a position. This will **not** transfer the player to another scene.
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*
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* @param position The position to teleport the player to.
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*/
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default void teleport(Position position) {
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this.getPlayer().getPosition().set(position);
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this.getPlayer().sendPacket(
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new PacketPlayerEnterSceneNotify(
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this.getPlayer(),
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EnterType.ENTER_TYPE_JUMP,
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EnterReason.TransPoint,
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this.getPlayer().getSceneId(),
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position));
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}
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/**
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* Gets the currently selected avatar's max health.
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*
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* @return The max health as a float.
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*/
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default float getMaxHealth() {
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return this.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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}
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/**
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* Gets the currently selected avatar in entity form.
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*
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* @return The avatar as an {@link EntityAvatar}.
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*/
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default EntityAvatar getCurrentAvatarEntity() {
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return this.getPlayer().getTeamManager().getCurrentAvatarEntity();
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}
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/**
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* Gets the currently selected avatar.
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*
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* @return The avatar as an {@link Avatar}.
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*/
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default Avatar getCurrentAvatar() {
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return this.getCurrentAvatarEntity().getAvatar();
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}
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}
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