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Grasscutter/src/main/java/emu/grasscutter/plugin/api/PlayerHook.java
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2023-05-13 00:57:17 -04:00

117 lines
3.8 KiB
Java

package emu.grasscutter.plugin.api;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.utils.Position;
/** Hooks into the {@link Player} class, adding convenient ways to do certain things. */
public interface PlayerHook {
/**
* @return The player that this hook is attached to.
*/
Player getPlayer();
/** Kicks a player from the server. TODO: Refactor to kick using a packet. */
default void kick() {
this.getPlayer().getSession().close();
}
/**
* Sends a player to another scene.
*
* @param sceneId The scene to send the player to.
*/
default void changeScenes(int sceneId) {
this.getPlayer().getWorld().transferPlayerToScene(this.getPlayer(), sceneId, this.getPlayer().getPosition());
}
/**
* Broadcasts an avatar property notify to all world players.
*
* @param property The property that was updated.
*/
default void updateFightProperty(FightProperty property) {
this.broadcastPacketToWorld(
new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
}
/**
* Broadcasts the packet sent to all world players.
*
* @param packet The packet to send.
*/
default void broadcastPacketToWorld(BasePacket packet) {
this.getPlayer().getWorld().broadcastPacket(packet);
}
/**
* Set the currently equipped avatar's health.
*
* @param health The health to set the avatar to.
*/
default void setHealth(float health) {
this.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
this.updateFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
}
/**
* Revives the specified avatar.
*
* @param avatar The avatar to revive.
*/
default void reviveAvatar(Avatar avatar) {
this.broadcastPacketToWorld(new PacketAvatarLifeStateChangeNotify(avatar));
}
/**
* Teleports a player to a position. This will **not** transfer the player to another scene.
*
* @param position The position to teleport the player to.
*/
default void teleport(Position position) {
this.getPlayer().getPosition().set(position);
this.getPlayer().sendPacket(
new PacketPlayerEnterSceneNotify(
this.getPlayer(),
EnterType.ENTER_TYPE_JUMP,
EnterReason.TransPoint,
this.getPlayer().getSceneId(),
position));
}
/**
* Gets the currently selected avatar's max health.
*
* @return The max health as a float.
*/
default float getMaxHealth() {
return this.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
}
/**
* Gets the currently selected avatar in entity form.
*
* @return The avatar as an {@link EntityAvatar}.
*/
default EntityAvatar getCurrentAvatarEntity() {
return this.getPlayer().getTeamManager().getCurrentAvatarEntity();
}
/**
* Gets the currently selected avatar.
*
* @return The avatar as an {@link Avatar}.
*/
default Avatar getCurrentAvatar() {
return this.getCurrentAvatarEntity().getAvatar();
}
}