mirror of
https://github.com/Grasscutters/Grasscutter.git
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dc9cef8ab7
* Refactor a couple of iterators * Use side-effect instead of second iterator * Make World::onTick return shouldDelete instead of success * Replace Shop iterator with side effects * Scene * Clean up Expeditions * Refactor Expeditions * Clean up Expeditions, Player * Limit Expeditions by AR * Lombokify props Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
23 lines
947 B
Java
23 lines
947 B
Java
package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.expedition.ExpeditionInfo;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AvatarExpeditionGetRewardRspOuterClass.AvatarExpeditionGetRewardRsp;
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import java.util.Collection;
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import java.util.Map;
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public class PacketAvatarExpeditionGetRewardRsp extends BasePacket {
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public PacketAvatarExpeditionGetRewardRsp(Map<Long, ExpeditionInfo> expeditionInfo, Collection<GameItem> items) {
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super(PacketOpcodes.AvatarExpeditionGetRewardRsp);
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AvatarExpeditionGetRewardRsp.Builder proto = AvatarExpeditionGetRewardRsp.newBuilder();
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expeditionInfo.forEach((key, e) -> proto.putExpeditionInfoMap(key, e.toProto()));
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items.forEach(item -> proto.addItemList(item.toItemParam()));
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this.setData(proto.build());
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}
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}
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