Grasscutter/src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java
scooterboo c832c1cac0
Revert final's added by 15e2f3ca34 (#2144)
* Revert final's added by 15e2f3ca34

* Apply suggestions from code review

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-05-07 02:39:16 -04:00

191 lines
7.3 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"
},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
public final class SetStatsCommand implements CommandHandler {
private final Map<String, Stat> stats;
public SetStatsCommand() {
this.stats = new HashMap<>();
for (String key : FightProperty.getShortNames()) {
this.stats.put(key, new Stat(FightProperty.getPropByShortName(key)));
}
// Full FightProperty enum that won't be advertised but can be used by devs
// They have a prefix to avoid the "hp" clash
for (FightProperty prop : FightProperty.values()) {
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
name = name.substring(1); // _BASE_HP -> BASE_HP
this.stats.put(key, new Stat(name, prop));
}
// Compatibility aliases
this.stats.put("mhp", this.stats.get("maxhp"));
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
this.stats.put(
"atkb",
this.stats.get(
"_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only
// useful for stuff like Bennett's buff.
this.stats.put("eanemo", this.stats.get("anemo%"));
this.stats.put("ecryo", this.stats.get("cryo%"));
this.stats.put("edendro", this.stats.get("dendro%"));
this.stats.put("edend", this.stats.get("dendro%"));
this.stats.put("eelectro", this.stats.get("electro%"));
this.stats.put("eelec", this.stats.get("electro%"));
this.stats.put("ethunder", this.stats.get("electro%"));
this.stats.put("egeo", this.stats.get("geo%"));
this.stats.put("ehydro", this.stats.get("hydro%"));
this.stats.put("epyro", this.stats.get("pyro%"));
this.stats.put("ephys", this.stats.get("phys%"));
}
public static float parsePercent(String input) throws NumberFormatException {
if (input.endsWith("%")) {
return Float.parseFloat(input.substring(0, input.length() - 1)) / 100f;
} else {
return Float.parseFloat(input);
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String statStr = null;
String valueStr;
float value = 0f;
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
// Get the action and stat
String arg0 = args.remove(0).toLowerCase();
Action action =
switch (arg0) {
default -> {
statStr = arg0;
yield Action.ACTION_SET;
} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
if (statStr == null) {
statStr = args.remove(0).toLowerCase();
}
if (!stats.containsKey(statStr)) {
sendUsageMessage(sender); // Invalid stat or action
return;
}
Stat stat = stats.get(statStr);
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
Avatar avatar = entity.getAvatar();
// Get the value if the action requires it
try {
switch (action) {
case ACTION_LOCK:
if (args.isEmpty()) { // Lock to current value
value = avatar.getFightProperty(stat.prop);
break;
} // Else fall-through and lock to supplied value
case ACTION_SET:
value = parsePercent(args.remove(0));
break;
case ACTION_UNLOCK:
break;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
return;
} catch (IndexOutOfBoundsException ignored) {
sendUsageMessage(sender);
return;
}
if (!args.isEmpty()) { // Leftover arguments!
sendUsageMessage(sender);
return;
}
switch (action) {
case ACTION_SET:
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
break;
case ACTION_LOCK:
avatar.getFightPropOverrides().put(stat.prop.getId(), value);
avatar.recalcStats();
break;
case ACTION_UNLOCK:
avatar.getFightPropOverrides().remove(stat.prop.getId());
avatar.recalcStats();
break;
}
// Report action
if (FightProperty.isPercentage(stat.prop)) {
valueStr = String.format("%.1f%%", value * 100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(
sender, action.messageKeyOther, stat.name, uidStr, valueStr);
}
}
private enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private static class Stat {
String name;
FightProperty prop;
public Stat(FightProperty prop) {
this.name = prop.toString();
this.prop = prop;
}
public Stat(String name, FightProperty prop) {
this.name = name;
this.prop = prop;
}
}
}