Grasscutter/src/main/java/emu/grasscutter/game/managers/SotSManager.java
2022-07-21 00:22:26 -07:00

192 lines
7.6 KiB
Java

package emu.grasscutter.game.managers;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
// Statue of the Seven Manager
public class SotSManager extends BasePlayerManager {
// NOTE: Spring volume balance *1 = fight prop HP *100
private final Logger logger = Grasscutter.getLogger();
private Timer autoRecoverTimer;
private final boolean enablePriorityHealing = false;
public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
public SotSManager(Player player) {
super(player);
}
public boolean getIsAutoRecoveryEnabled() {
return player.getProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE) == 1;
}
public void setIsAutoRecoveryEnabled(boolean enabled) {
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
player.save();
}
public int getAutoRecoveryPercentage() {
return player.getProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT);
}
public void setAutoRecoveryPercentage(int percentage) {
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
player.save();
}
public long getLastUsed() {
return player.getSpringLastUsed();
}
public void setLastUsed() {
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
player.save();
}
public int getMaxVolume() {
return player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
}
public void setMaxVolume(int volume) {
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, volume);
player.save();
}
public int getCurrentVolume() {
return player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
}
public void setCurrentVolume(int volume) {
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, volume);
setLastUsed();
player.save();
}
public void handleEnterTransPointRegionNotify() {
logger.trace("Player entered statue region");
autoRevive();
if (autoRecoverTimer == null) {
autoRecoverTimer = new Timer();
autoRecoverTimer.schedule(new AutoRecoverTimerTick(), 2500, 15000);
}
}
public void handleExitTransPointRegionNotify() {
logger.trace("Player left statue region");
if (autoRecoverTimer != null) {
autoRecoverTimer.cancel();
autoRecoverTimer = null;
}
}
// autoRevive automatically revives all team members.
public void autoRevive() {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
if (isAlive) {
return;
}
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
player.getTeamManager().reviveAvatar(entity.getAvatar());
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
});
}
private class AutoRecoverTimerTick extends TimerTask {
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void run() {
refillSpringVolume();
logger.trace("isAutoRecoveryEnabled: " + getIsAutoRecoveryEnabled() + "\tautoRecoverPercentage: " + getAutoRecoveryPercentage());
if (getIsAutoRecoveryEnabled()) {
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
// When the statue does not have enough remaining volume:
// Enhanced experience: Enable priority healing
// The current active character will get healed first, then sequential.
// Vanilla experience: Disable priority healing
// Sequential healing based on character index.
int priorityIndex = enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
if (priorityIndex >= 0) {
checkAndHealAvatar(activeTeam.get(priorityIndex));
}
for (int i = 0; i < activeTeam.size(); i++) {
if (i != priorityIndex) {
checkAndHealAvatar(activeTeam.get(i));
}
}
}
}
}
public void checkAndHealAvatar(EntityAvatar entity) {
int maxHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * 100);
int currentHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) * 100);
if (currentHP == maxHP) {
return;
}
int targetHP = maxHP * getAutoRecoveryPercentage() / 100;
if (targetHP > currentHP) {
int needHP = targetHP - currentHP;
int currentVolume = getCurrentVolume();
if (currentVolume >= needHP) {
// sufficient
setCurrentVolume(currentVolume - needHP);
} else {
// insufficient balance
needHP = currentVolume;
setCurrentVolume(0);
}
if (needHP > 0) {
logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
ChangeHpReason.CHANGE_HP_REASON_ADD_STATUE));
player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
}
}
}
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
setMaxVolume(8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
setAutoRecoveryPercentage(100);
setIsAutoRecoveryEnabled(true);
int maxVolume = getMaxVolume();
int currentVolume = getCurrentVolume();
if (currentVolume < maxVolume) {
long now = System.currentTimeMillis() / 1000;
int secondsSinceLastUsed = (int) (now - getLastUsed());
// 15s = 1% max volume
int volumeRefilled = secondsSinceLastUsed * maxVolume / 15 / 100;
logger.trace("Statue has refilled HP volume: " + volumeRefilled);
currentVolume = Math.min(currentVolume + volumeRefilled, maxVolume);
logger.trace("Statue remaining HP volume: " + currentVolume);
setCurrentVolume(currentVolume);
}
}
}