package emu.grasscutter.data.binout; import com.google.gson.annotations.SerializedName; import emu.grasscutter.game.world.Position; import java.util.List; import lombok.*; import lombok.experimental.FieldDefaults; @Data @FieldDefaults(level = AccessLevel.PRIVATE) public class HomeworldDefaultSaveData { @SerializedName( value = "homeBlockLists", alternate = {"PKACPHDGGEI", "AKOLOBLHDFK", "KFHBFNPDJBE"}) List homeBlockLists; @SerializedName( value = "bornPos", alternate = {"MINCKHBNING", "MBICDPDEKDM", "IJNPADKGNKE"}) Position bornPos; @SerializedName( value = "bornRot", alternate = {"EJJIOJKFKCO", "IPIIGEMFLHK"}) Position bornRot; @SerializedName( value = "djinPos", alternate = {"CJAKHCIFHNP", "HHOLBNPIHEM"}) Position djinPos; @SerializedName( value = "mainhouse", alternate = {"AMDNOHPGKMI", "KNHCJKHCOAN"}) HomeFurniture mainhouse; @SerializedName( value = "doorLists", alternate = {"BHCPEAOPIDC", "NIHOJFEKFPG"}) List doorLists; @SerializedName( value = "stairLists", alternate = {"AABEPENIFLN", "EPGELGEFJFK"}) List stairLists; @Data @FieldDefaults(level = AccessLevel.PRIVATE) public static class HomeBlock { @SerializedName( value = "blockId", alternate = {"PGDPDIDJEEL", "ANICBLBOBKD", "FGIJCELCGFI"}) int blockId; @SerializedName( value = "furnitures", alternate = {"NCIMIKKFLOH", "BEAPOFELABD"}) List furnitures; @SerializedName( value = "persistentFurnitures", alternate = {"GJGNLIINBGB", "MLIODLGDFHJ"}) List persistentFurnitures; } @Data @FieldDefaults(level = AccessLevel.PRIVATE) public static class HomeFurniture { @SerializedName( value = "id", alternate = {"KMAAJJHPNBA", "FFLCGFGGGND", "ENHNGKJBJAB"}) int id; @SerializedName( value = "pos", alternate = {"JFKAHNCPDME", "BPCGGBKIAMG", "NGIEEIOLPPO"}) Position pos; @SerializedName( value = "rot", alternate = {"LKCKOOGFDBM", "HEOCEHKEBFM"}) Position rot; } }