package emu.grasscutter.utils.objects; import lombok.*; /** HTTP request object for handbook controls. */ @SuppressWarnings("FieldMayBeFinal") public interface HandbookBody { @Builder @Getter class Response { private int status; private String message; } enum Action { GRANT_AVATAR, GIVE_ITEM, TELEPORT_TO, SPAWN_ENTITY } @Getter class GrantAvatar { private String player; // Parse into online player ID. private String playerToken; // Parse into session token. private String avatar; // Parse into avatar ID. private int level = 90; // Range between 1 - 90. private int constellations = 6; // Range between 0 - 6. private int talentLevels = 10; // Range between 1 - 15. } @Getter class GiveItem { private String player; // Parse into online player ID. private String playerToken; // Parse into session token. private String item; // Parse into item ID. private long amount = 1; // Range between 1 - Long.MAX_VALUE. } @Getter class TeleportTo { private String player; // Parse into online player ID. private String playerToken; // Parse into session token. private String scene; // Parse into a scene ID. } @Getter class SpawnEntity { private String player; // Parse into online player ID. private String playerToken; // Parse into session token. private String entity; // Parse into entity ID. private long amount = 1; // Range between 1 - Long.MAX_VALUE. private int level = 1; // Range between 1 - 200. } }